(of course, this will be just focusing on the PvE aspect of things, and nothing on PvP part, which could be another post)
The easy way to look at it would be what game GW should be more like. While it could take some good parts from the typical MMO genre, in whole, it would be sad should GW become yet another MMO clone. I think GW should be more like a “single player RPG that can be play with other”. The Instantizing would allow this, in which the world would be “build” to your point of view (and not a common one share by many), depended of your progress. This allow for a richer environment and more memorable characters, as well as a more involving story. It is a world tailor to you.
While having the ability to play the game with friends is fun, I do think it should be downplay a bit more (less emphasis on missions), or rather, a more separation between the two. Since often it is un-fun to be force into grouping with strangers. I would encourage smaller group explorations, which take advantage of teamwork and communication within the group. The area can be made where one would experience different experiences depend on if you are group with NPCs of if you are group with other players.
More content and randomness in the maps, which would encourage people to explore more and replay it over again, and not just for farming reasons.
Pre-sear is a good demonstration of the open world style of gaming, while Furnace is a good example of “amusement park ride” type of style. I think those two are good styles to follow and should be expanded more, and less of Point A to Point B linear plot lines. (I have a bit of bias toward mission type of game style)
Knights of Old Republic, I think, would be a great aim for GW in the area of NPC and character developing. Zelda, FF, and number of J-RPGs also have some good aspects that GW should draw upon, practically the exploration aspect of it (in which many of them have those Open world that is full of things to do and collect). The game should not be just about killing things one after another to gain a higher in stats or gold, but rather surprises around every corner.
Well, that is my general philosophy of the game I want to see. I am sure few will disagree, but since it is a personal opinion, blow me! (just kidding of couse, and in figurtive term) Some bullet point summary conclusion:
- - More story and NPC interaction
- - More things to collect (not necessary things that would make you more powerful)
- - More randomness in exploration
- - Less the need to deal with other players (beside socializing)
- - More replay value.
- - Less missions. (reduce the linearness of things)
- - More Personalization Gameplay
for some examples, maybe see this thread
http://www.guildwarsguru.com/forum/s...ad.php?t=84686
titles
http://www.guildwarsguru.com/forum/s...ad.php?t=81595
collectibles
http://www.guild-hall.net/forum/show...hlight=collect
This one by Hidden Agenda also mirrior some of my opinion as well
http://www.guildwarsguru.com/forum/s...ad.php?t=89549
Feel free to C&C on what you think, or write what is your personal hope for GW gaming style.