"The Mad Marksman"- A ranger test

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Ok, so I have played around with alot of ranger skills, trying to find the ones the the coolest damage, and I finally made up this one. This is not a survival build. It is a build for those who love to do crazy damage no matter how low their health is. I have had alot of fun with this build.

R/Mo

Kindle Arrows
Dual Shot
Penetrating Attack
Marksmans Wager
Serpents Quickness
Whirling Defense
Troll Unguent
Vengance

Attributes - Max Wilderness Survival, and Max Marksmanship, and put the remainding points into expertise.


Incase there is confusion on how to play it preperly, I will explain

1. Use kindle ( For uber damage)
2. Use serpents quickness
3. Find an unlucky victim and cycle through Dual and Penetrating until you have no energy.
4. Use marksmans wager
5. Shoot once, then keep on hammering them with dual and Penetrating until your energy is full.
6. Repeat.

O, and use whirling when u have warriors on your back, and use unguent when ur health is down.

Any comments?

Demonicevl

Ascalonian Squire

Join Date: Dec 2005

Kiss Of The Meow[KISS]

N/Mo

FYI, i just tested this in Random Arena and wow is it good...get a good monk to go with this badboy in team arena's and bam, this is a VERY good build, just, mesmers would be a bitch if they had distortion.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

I think I'd trade a Rez sig for Vengence.

Yolanda Kai

Yolanda Kai

Academy Page

Join Date: Jan 2006

Edmonton, AB, Canada

R/

Yuppers, Kindle is a good way to cut down Warriors with their +AL vs. physical. Pretty similar to most of my PvE builds actually

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Thanks for the complements. O and about vengance. Personally, I think it is better than a res sig, especially if u use it on a caster. It gets them up at full energy.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

My only question is: Why Serpent's? A 4 BM Tiger's Fury will up damage a lot, unless you have a huge reason for Serpent's.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

I would have included tigers fury, but this build allows you to always use Dual and Penetrating. You never stop, so Tigers Fury would have no effect. I included serpents to speed up the recharges.

Yolanda Kai

Yolanda Kai

Academy Page

Join Date: Jan 2006

Edmonton, AB, Canada

R/

Serpent's is for recharge on Whirling Defense, Troll, and the non-attack skills if I'm not mistaken. I could be wrong, since I don't use offensive stances much in my builds.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Looks solid to me . Good job.

I usually use Marksman's Wager when I spam disruption skills
i.e. Concussion shot, Savage Shot, Distracting shot.
Or when I'm running a crappy Ranger/elementalist build with Mark of Rodgort.

Also, Tigers fury wouldn't look too good in this build anyways... It adds another attribute into play and we do not want that .

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

all tigers fury takes is 3 points and a rune. that aint so bad is it? I mean there are 5 armor slots, you would have one open for a rune no matter what.

sartori

sartori

Ascalonian Squire

Join Date: Jun 2005

[UA]

Mo/

ok, i tried this out with very little success.

1) you die so fast if anyone targets you its not even funny.
2) vengeance means you can heal anyone besides you monk. having a monk die in 30 more seconds with no way to prevent it is just asking for trouble.
3) the damage may be good but theres no way to stop anyone from healing so the whole build doesnt do much when your target can heal, blind you, etc.
4) if direct damage is what you are looking for, why not just go e/me and bring a mantra so nobody will rain interrupts on your parade?

maybe im just not getting it but this build is just not working for me at all

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

if you use DS do you get double adrenal strikes or you only get one strike of adrenaline? I was thinking of throwing bonneti's defense instead of vengeance for my R/W. I guess i might not since ill lose a slot for a rez sig or maybe i could just use it for healing sig...........

Bane of Mortality

Bane of Mortality

Lion's Arch Merchant

Join Date: Nov 2005

Valor and Zeal [VZ]

Quote:
Originally Posted by sartori
ok, i tried this out with very little success.

1) you die so fast if anyone targets you its not even funny.
2) vengeance means you can heal anyone besides you monk. having a monk die in 30 more seconds with no way to prevent it is just asking for trouble.
3) the damage may be good but theres no way to stop anyone from healing so the whole build doesnt do much when your target can heal, blind you, etc.
4) if direct damage is what you are looking for, why not just go e/me and bring a mantra so nobody will rain interrupts on your parade?

maybe im just not getting it but this build is just not working for me at all I agree. I find that once you have to use Marksman's Wager, everything falls apart. By that time you normally have a few warriors on you. You also need to reapply kindle around that time. And Marksman's knocks off Serpents. So you need to reapply kindle, put up defense, put up healing, and try to get energy back and get Serpents up.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Generally speaking, I don't think Marksman's Wager is a good choice for PvP. By the time you're outta energy (most Ranger builds should be fairly energy friendly) the match should mostly be decided. I'd trade it for Quickshot to up your damage a bit. Then you wouldn't really need Serpents Quickness or Penetrating attack...So you'd only need three slots for your major damage dealing, and then you'd have two free slots to customize your ranger! You could throw in an interrupt or two, or a trap or two, etc. You wouldn't be limited to one and one only type of play, and still deal damage just as effciently.

And I always carry Shatter enchantment as a mesmer, but other classes have enchantment removal as well...vengence just isn't that good for PvP...One skill and your team mate is dead again. I wouldn't trust a victory to a gamble.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Ok, first off, serpents does not remove wager. Wager is a peparation, serpents is a stance (I think)

Second of all, I have been experimenting with variations of this build. One of them has been pretty successful. Please keep in mind that this is made for CA.

Kindle Arrows
Dual Shot
Savage Shot
Tigers Fury
Marksmans Wager
Whirling Defences
Vengeance

I don`t remember the specific attributes but I just took them off wilderness and marksmanship and put them into mastery.

I don`t know if this one is better, but it is different, and you can disrupt. I really like using tigers fury with a short bow with the kindle prep. And it is easy on ur energy if u use a zealous attachment.

And, last but not least, vengance IS good! Here is why!

- It is FAST
- It is a multi res!! No more "I used my sig"
- It restores the ally at FULL health and FULL energy! (<--compare that to 25% w res sig)

And, it is pretty easy to get ur energy up with wager. All u need is a dual shot.

Willy Rockwell

Willy Rockwell

Lion's Arch Merchant

Join Date: May 2005

How can you discuss crazy damage without mentioning Barrage?

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Willy Rockwell
How can you discuss crazy damage without mentioning Barrage? Barrage only does crazy damage on large groups, not on individual targets. that and it cancels out any preparations. This build looks to be for individual dmg.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

I've never respected wager builds.

For the reasons mentioned, and another one. It depends too much on multiple hits. If you miss then in 1-2 hits you can zap your energy back down.

This isn't so much a problem with the other elite that has a bad side (oath shot) because that is only 1 shot you can think about the target on.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Again. 100% Health, 100% energy. 1 sec from death. But you keep using your Vengence.

Willy Rockwell

Willy Rockwell

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by XvArchonvX
Barrage only does crazy damage on large groups, not on individual targets. that and it cancels out any preparations. This build looks to be for individual dmg. Actually I've noticed barrage adds considerable damage even to single targets.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Quote:
Originally Posted by SnipiousMax
Again. 100% Health, 100% energy. 1 sec from death. But you keep using your Vengence. What do u mean? I`ve already said why vengance is good. Besides, there r barely n e enchantment strippers in CA.


Barrage is ok, but it is an elite. And there are better ones out there for 4v4.

And marksmans wager is good. With one dual shot that hits, you get 16 energy. Just fine an easy target and shoot a couple arrows. About 3 shots gets ur energy to maximum. That is nothing. And there is a 20 second recharge, so it is not bad if u mess up with it, because u can use it again.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Willy Rockwell
Actually I've noticed barrage adds considerable damage even to single targets. It does do good dmg to single targets, but only hits them with one arrow, so you don't get the added advantage with a vamp or zealous bow.

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by sartori
ok, i tried this out with very little success.

1) you die so fast if anyone targets you its not even funny.
2) vengeance means you can heal anyone besides you monk. having a monk die in 30 more seconds with no way to prevent it is just asking for trouble.
3) the damage may be good but theres no way to stop anyone from healing so the whole build doesnt do much when your target can heal, blind you, etc.
4) if direct damage is what you are looking for, why not just go e/me and bring a mantra so nobody will rain interrupts on your parade?

maybe im just not getting it but this build is just not working for me at all 1) I use the same skills to take care of myself(Whirling and Troll U), and i am staying alive. You sure it aint just you, who dont know how to play the build?
2) A monk dont die in the beginning of the match(Else the monk suck), and in 30sec the match is usually over.
3) Lets throw in some energy denial....... or? So all dmg builds suffer from the "healing" weakness? You aren't the only dmg dealer on your team, you know.
4) E/Me -> One of the targets -> Bad selfheal -> Dead E/Me

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Woot! Somebody is on my side!

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

What happens when your blinded just before you fire off a dual shot w/ marksmans wager?

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by SnipiousMax
What happens when your blinded just before you fire off a dual shot w/ marksmans wager? Come on, how often do you actually think you will get blinded JUST before you throw off a shot? And to answwer your question, you run.

Talon Berethin

Academy Page

Join Date: Sep 2005

The Crusaders

R/E

I like this build idea. But I agree that while dealing significant damage, you dont get the best output of your function. You are a ranger, and you should probably be interrupting in a team arena. However, in the random arenas, where speed is the name of the game, this build would rip it up. Find the ele/mes/monk/necro on their team and start plinking away at them till some warrior has to come bail them out. As to the comments about blind, if you get blinded thats the time to throw up kindle arrow or troll ung.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Cyan The Archer
1) I use the same skills to take care of myself(Whirling and Troll U), and i am staying alive. You sure it aint just you, who dont know how to play the build?
2) A monk dont die in the beginning of the match(Else the monk suck), and in 30sec the match is usually over.
3) Lets throw in some energy denial....... or? So all dmg builds suffer from the "healing" weakness? You aren't the only dmg dealer on your team, you know.
4) E/Me -> One of the targets -> Bad selfheal -> Dead E/Me 1) I agree troll along with almost any evasive maneuver is usually enough to stay alive, though I prefer dodge since I get the ability to flee from an enemy (of course my build also includes crippling shot).
2) Matches tend to last over 30 seconds, though not always by much. If you are going against a team with a decent monk, the battle could last a while, in which case, you may find yourself stopping frequently to re-rez. I personally only like rez sigs in all PvP, but Vengeance comes admittedly in a good second place.
3) Admittedly, there is a weakness of diversity in this build, but all builds have their weaknesses and such is why a good balanced team is needed to win, not a bunch of relatively self sufficient builds put together. And what's this you are saying about energy denial? Energy denial is best left to a mesmer.
4) E/me is another example of how every build has it's weakness. Great dmg, good defense against interupts (except knockdowns), but little to no healing (Aura of Restoration is weak, sorry to say). Plus, by being a ranger, most teams won't aknowledge you as being the main damage dealer and thus will likely not target you as quickly.

Shadwu

Shadwu

Academy Page

Join Date: May 2005

Finland

Leones Justicia [LEO]

Me/Mo

I didnt like this build. My energy went down fast, becouse of low Expertise. Then Wager, and no dmg. And why whirling defence, when you have so low expertise.
Dryders defence was better, energy cost 5 and it gives much elemental shield.
And dmg really wasnt good :???

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

This is my favorite RA build. It carrys a decent self healing, which is often fairly important in 4v4, as a monk in ur team isnt a given. It also does crazy dmg.

attributes:
Markmanship=11+1
Wildreness Survival 10+3+1
Expertise=10+1

1)Dual Shot
2)Precision Shot/Frenzy (warrior stance)
3)Savage Shot
4)Favourable Winds
5)Melandrus Arrows [e]
6)Troll Ungent
7)Whirling Defence
8)Rez Sig

Against a boon prot dual shot does crazy dmg. I dropped a monk in 4 skills. Frenzy is a really nice adition. If every warrior is using it, then lets have rangers get a slice of it. Its cheap, and it gives u crazy dmg when u want to be recharging energy for dual shot and savage shot. If u start taking a bashing, overcall Frenzy with Whirling defence. 75% block rate and it cancels frenzy.

This build is also fun against elementalists. You have got +24dmg on melandrus arrows if they have enchantments on, so your doing about (20+24)x2=88 damage, and thats a conservative estimate. On top of that you inflict bleeding on every target you hit for 25 seconds. Assumihng it aint removed thats a further 3x2x25=150 dmg in degen.

PS, u will want a perfect vampiric ivory, shadow, or recurve/Horn bow for this, as thay have base 10% armour penetration, and a further 5 dmg for every arrow hit.

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by XvArchonvX
Come on, how often do you actually think you will get blinded JUST before you throw off a shot? And to answwer your question, you run. I can do it with Ineptitude. Dual Shot takes much longer to fire than most people realize. With my custom UI, my target's skills take an extraordinarily long time before they're finished, which gives me plenty of reaction time to rock out an interrupt/blind like Inept.

Regarding the build itself...eh, I'm not feeling it. I was playing my Mesmer recently and faced a Ranger in RA who hit me with a Penetrating Attack that did upwards of 105 damage. After we lost, I whispered him to find out how he got the damage so high. He did a few things, some of which I don't see in this build:

1) Favorable Winds
2) Expertise and Marksmanship, with some in Wilderness Survival
3) Height advantage
4) Read The Wind

Read The Wind should be a must for any high-damage Ranger build as far as I'm concerned. RtW+Penetrating Attack racked up 100 damage easily on a soft target. Just imagine what that 20% armor penetration would do to a target who has more armor.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Wow old thread. I still don't like vengence.


I also like Punishing Shot over quick shot (which I mentioned earlier...much earlier in this post), and RtW over kindle.