Quote:
Originally Posted by BunnyMaster
I would have to agree with you (darn, stupid game should've been released now, so we test all this theorycrafting  ) but it would keep him busy. The monk would need to focus on his own healing/hex-shattering, instead of healing his team. If I can bother him long enough for my team to take out his/her team, then my job is done.
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Well, that's the thing. If you guys want to take it into the context of a full team..
For the individual healer, I'm suspecting that healing breeze takes out a huge chunk of the DOT damage. Since healing breeze has a relatively fast recharge timer, I can throw it on myself and not worry about not having it later. In addition, I wouldn't need to keep as close an eye on my health bar. Actually, like people have said in a couple of other forums, I notice my own health bar the least, for some strange reason. You're also forgetting that most teams would have at least one additional healer to back up whichever healer is being attacked. It's going to take much more than a couple of DOTs and fire storm.. which is one of the most easily evadable skills.
Well.. look at this this way. I almost never ever notice anything such as conjure phantasm. I DO notice backfire, migraine, and diversion being stacked on me. As I'm a monk, my personal, relatively narrow attention span is entirely captured by the team health bars. If I don't remember being especially annoyed at my health bar turning pink.. I tend to take that as a tentative, but still present indication that it really doesn't hurt me much at all.
Sure, used in conjunction with every disruption as well as the focused attention of the team, it definitely helps. But then, again, that is the same exact thing for every other focused attack on one person called by your team. It's a damage method.. and a DOT at that, but nothing about it makes it stick out in particular.