Fragility W/Me
Bane of Mortality
Okay, recently I've been experrimenting with a W/Me that uses fragility. I use an axe W/Me with max illusion. Each condition I apply adds 17 extra dmg to my attacks. Using eviscerate, axe rake, and axe sweep (I think that's what it is) with fragility provides very nice dmg, sometimes as high up in the 60-70's range (I was testing this on the 60 armor and 80 armor dummies in Isle of the Nameless). I'm wondering though, is it worth it? After the initial spike of dmg, there's a period where you must regain adrenaline. With your first attack you can get them down between half and quarter health. But the "recharge" gives them time to heal. I believe one more condition attack could greatly help this but I cant find it. I have experimented with Desperation Blow and even if you provide three of the four possible conditions there's no gurantee on what you'll get. Any help or tips is appreciated. Thanks in advance.
SnipiousMax
Try the conjure line instead... Fragility isn't real consistant.
Bane of Mortality
Okay, thx
BBoy_Manchild
spending all those points in illusion is taking away your damage more then you are gaining from frag in one way or another
mortalis doleo
i'd go w/mo (
)
strength of honor is more reliable than conjures, and you also gain the ability to remove your own conditions. (you could also go 0 energy with holy wrath on the monk...)
it also frees up your haft.

strength of honor is more reliable than conjures, and you also gain the ability to remove your own conditions. (you could also go 0 energy with holy wrath on the monk...)
it also frees up your haft.
Bane of Mortality
Sorry, but I hate W/Mo. Way too common.