1. Crippling shot(Elite)
2. Diversion
3. Hunter’s Shot
4. Read the Wind
5. Conjure Phantasm
6. Ethereal Burden
7. Ether Feast
8. Dodge
Help and comments are appreciated, thanks!
R/Me Flagrunner
elgoth
Druids Arrow
Not particulary good, perhaps this may be more useful:
1. Crippling Shot {Elite]
2. Apply Poison
3. Distacting Shot
4. Storm Chaser
5. Blackout
6. Distortion
7. Troll Unguent
8. Ressurection Signet
1. Crippling Shot {Elite]
2. Apply Poison
3. Distacting Shot
4. Storm Chaser
5. Blackout
6. Distortion
7. Troll Unguent
8. Ressurection Signet
Valerius
here's mine...
Expertise : 13 ( 10 + 3 )
WS : 14 ( 12 + 1 + 1 )
Marksmanship : 8 ( 7 + 1 )
Illusion : 4
- Crippling Shot {E}
- Savage Shot
- Apply Poison
- Dodge
- Storm Chaser
- Distortion
- Antidote Signet
- Troll Unguent
Expertise : 13 ( 10 + 3 )
WS : 14 ( 12 + 1 + 1 )
Marksmanship : 8 ( 7 + 1 )
Illusion : 4
- Crippling Shot {E}
- Savage Shot
- Apply Poison
- Dodge
- Storm Chaser
- Distortion
- Antidote Signet
- Troll Unguent
Bane of Mortality
I prefer going with a more trap orientated approach. That way when you beat them to the stand you have a good chance to take them out once and for all. Here's my build (dont remember the attributes):
Spike Trap
Barbed Trap
Flame Trap
Dust Trap
Mantra of Resove
Storm Chaser
Escape
Troll Ungeunt
You dont need rez sig because as flag runner you will rarely join the main battle.
I find traps work well because most flag runners are so obssessed with capping the flag they're run right into your traps
Spike Trap
Barbed Trap
Flame Trap
Dust Trap
Mantra of Resove
Storm Chaser
Escape
Troll Ungeunt
You dont need rez sig because as flag runner you will rarely join the main battle.
I find traps work well because most flag runners are so obssessed with capping the flag they're run right into your traps
Valerius
Quote:
Originally Posted by Bane of Mortality
I prefer going with a more trap orientated approach. That way when you beat them to the stand you have a good chance to take them out once and for all. Here's my build (dont remember the attributes):
Spike Trap
Barbed Trap
Flame Trap
Dust Trap
Mantra of Resove
Storm Chaser
Escape
Troll Ungeunt
You dont need rez sig because as flag runner you will rarely join the main battle.
I find traps work well because most flag runners are so obssessed with capping the flag they're run right into your traps well... u have two elites in that skill list... i'm thinking u meant Dodge not Escape {E}
and u'd get owned 1vs1 against the opposing flag runner... u have no attacks and the only evade u got is Dodge... which isn't that great cause u can't keep it up constantly
and btw... all u have to do is throw up a Troll Unguent b4 running into the traps and u'll easily survive
Spike Trap
Barbed Trap
Flame Trap
Dust Trap
Mantra of Resove
Storm Chaser
Escape
Troll Ungeunt
You dont need rez sig because as flag runner you will rarely join the main battle.
I find traps work well because most flag runners are so obssessed with capping the flag they're run right into your traps well... u have two elites in that skill list... i'm thinking u meant Dodge not Escape {E}
and u'd get owned 1vs1 against the opposing flag runner... u have no attacks and the only evade u got is Dodge... which isn't that great cause u can't keep it up constantly
and btw... all u have to do is throw up a Troll Unguent b4 running into the traps and u'll easily survive
Bane of Mortality
Yeah, I always get Dodge and Escape confused. Thing is, my guild runs the fire hall so by the time the other runner gets to our stand they're at around half health.
.defekt
I use this set up;
- Apply Poison
- Crippling Shot
- Storm Chaser
- Dodge
- Distracting Shot
- Mend Ailment
- Troll Unguent
- Res signet
But if it's a R/Me, I would use this
- Apply Poison
- Crippling Shot
- Storm Chaser
- Dodge
- Distracting Shot
- Distortion
- Troll Unguent
- Res sig
- Apply Poison
- Crippling Shot
- Storm Chaser
- Dodge
- Distracting Shot
- Mend Ailment
- Troll Unguent
- Res signet
But if it's a R/Me, I would use this
- Apply Poison
- Crippling Shot
- Storm Chaser
- Dodge
- Distracting Shot
- Distortion
- Troll Unguent
- Res sig
zoozoc
for my ranger flag runner i usually go with the following.
Crippling shot
Hunters shot
Disupting shot
Apply poisen
Dodge
Storm chaser
Distortion
Troll urgent
Like someone said earlier, you dont need a rez sig mostly bc you will almost never be joining in the main fight. The main idea being using crippling shot in conjunction with apply poison as a cover condition and some nice degen. Then while they are running(btw this works quite well against warriors too) use hunters shot for some nice dmg and bleeding.(even without bleeding its nice having this just for some extra dmg) Use distortion and troll urgent as needed.(you will want to have distortion up when using troll urgent so that it makes it harder to interupt)
Crippling shot
Hunters shot
Disupting shot
Apply poisen
Dodge
Storm chaser
Distortion
Troll urgent
Like someone said earlier, you dont need a rez sig mostly bc you will almost never be joining in the main fight. The main idea being using crippling shot in conjunction with apply poison as a cover condition and some nice degen. Then while they are running(btw this works quite well against warriors too) use hunters shot for some nice dmg and bleeding.(even without bleeding its nice having this just for some extra dmg) Use distortion and troll urgent as needed.(you will want to have distortion up when using troll urgent so that it makes it harder to interupt)