R/Me Flagrunner

elgoth

Pre-Searing Cadet

Join Date: Jan 2006

1. Crippling shot(Elite)
2. Diversion
3. Hunter’s Shot
4. Read the Wind
5. Conjure Phantasm
6. Ethereal Burden
7. Ether Feast
8. Dodge

Help and comments are appreciated, thanks!

Druids Arrow

Druids Arrow

Frost Gate Guardian

Join Date: Jul 2005

Random Arenas

Organised Spam [OS]

R/

Not particulary good, perhaps this may be more useful:

1. Crippling Shot {Elite]
2. Apply Poison
3. Distacting Shot
4. Storm Chaser
5. Blackout
6. Distortion
7. Troll Unguent
8. Ressurection Signet

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

here's mine...

Expertise : 13 ( 10 + 3 )
WS : 14 ( 12 + 1 + 1 )
Marksmanship : 8 ( 7 + 1 )
Illusion : 4

- Crippling Shot {E}
- Savage Shot
- Apply Poison
- Dodge
- Storm Chaser
- Distortion
- Antidote Signet
- Troll Unguent

Bane of Mortality

Bane of Mortality

Lion's Arch Merchant

Join Date: Nov 2005

Valor and Zeal [VZ]

I prefer going with a more trap orientated approach. That way when you beat them to the stand you have a good chance to take them out once and for all. Here's my build (dont remember the attributes):

Spike Trap
Barbed Trap
Flame Trap
Dust Trap
Mantra of Resove
Storm Chaser
Escape
Troll Ungeunt

You dont need rez sig because as flag runner you will rarely join the main battle.

I find traps work well because most flag runners are so obssessed with capping the flag they're run right into your traps

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Quote:
Originally Posted by Bane of Mortality
I prefer going with a more trap orientated approach. That way when you beat them to the stand you have a good chance to take them out once and for all. Here's my build (dont remember the attributes):

Spike Trap
Barbed Trap
Flame Trap
Dust Trap
Mantra of Resove
Storm Chaser
Escape
Troll Ungeunt

You dont need rez sig because as flag runner you will rarely join the main battle.

I find traps work well because most flag runners are so obssessed with capping the flag they're run right into your traps well... u have two elites in that skill list... i'm thinking u meant Dodge not Escape {E}

and u'd get owned 1vs1 against the opposing flag runner... u have no attacks and the only evade u got is Dodge... which isn't that great cause u can't keep it up constantly

and btw... all u have to do is throw up a Troll Unguent b4 running into the traps and u'll easily survive

Bane of Mortality

Bane of Mortality

Lion's Arch Merchant

Join Date: Nov 2005

Valor and Zeal [VZ]

Yeah, I always get Dodge and Escape confused. Thing is, my guild runs the fire hall so by the time the other runner gets to our stand they're at around half health.

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

I use this set up;

- Apply Poison
- Crippling Shot
- Storm Chaser
- Dodge
- Distracting Shot
- Mend Ailment
- Troll Unguent
- Res signet

But if it's a R/Me, I would use this
- Apply Poison
- Crippling Shot
- Storm Chaser
- Dodge
- Distracting Shot
- Distortion
- Troll Unguent
- Res sig

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

for my ranger flag runner i usually go with the following.

Crippling shot
Hunters shot
Disupting shot
Apply poisen
Dodge
Storm chaser
Distortion
Troll urgent

Like someone said earlier, you dont need a rez sig mostly bc you will almost never be joining in the main fight. The main idea being using crippling shot in conjunction with apply poison as a cover condition and some nice degen. Then while they are running(btw this works quite well against warriors too) use hunters shot for some nice dmg and bleeding.(even without bleeding its nice having this just for some extra dmg) Use distortion and troll urgent as needed.(you will want to have distortion up when using troll urgent so that it makes it harder to interupt)