new elites

plastichead

Lion's Arch Merchant

Join Date: Oct 2005

i would like to see one new elite per attribute line for all classes.
these new elites would be overpowered on purpose.
for balancing reasons they should (since they are overpowered) take up 2 skill slots. forcing the user to bring only 7 skills if they bring 1 of the new elites.

anyone have any thoughts on this?

Turbo Wombat

Turbo Wombat

Lion's Arch Merchant

Join Date: Nov 2005

Centeral Texas

Heros of Titans Realm

Me/

I'd have to disagree. Chances are that people would come up with builds that revolved only around a 'Super Elite' and maybe one or two other skills, which I'm sure would spawn many stupid, cheap gimick builds that have far too much sway over the course of a battle. If you have a truely overpowered skill, 1 skill slot is hardly enough of a penalty to make up for it.

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

agreed... although you can balance them agaisnt each other, very powerful builds will emerge even with it taking up 2 slots creating unfair advantages in some parts of the game.

plastichead

Lion's Arch Merchant

Join Date: Oct 2005

i didn't mean that powerful, people. just a combination of two current skills that can be used at once.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

/notsigned

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

There are already a few new elites...

One I know of is Flesh Golem (Not sure on name), an elite summon for Necromancers.