abundance of Ri/A and A/Ri in chapter 2
anni666
did anyone realise the following:
with only one new char slot and 2 new classes to unlock you would have only the choice to make any combination of only Ri and A, so in fact 2 choices. for those who allready have 3 pve with the 6 professions this is really poor. furthermore youll have lots of the following in missions:
glf more no more A or Ri. but every mission will be swarming with them
2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions
with only one new char slot and 2 new classes to unlock you would have only the choice to make any combination of only Ri and A, so in fact 2 choices. for those who allready have 3 pve with the 6 professions this is really poor. furthermore youll have lots of the following in missions:
glf more no more A or Ri. but every mission will be swarming with them
2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions
SirJackassIII
Quote:
Originally Posted by anni666
did anyone realise the following:
with only one new char slot and 2 new classes to unlock you would have only the choice to make any combination of only Ri and A, so in fact 2 choices. for those who allready have 3 pve with the 6 professions this is really poor. furthermore youll have lots of the following in missions: glf more no more A or Ri. but every mission will be swarming with them 2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions |
Secondly, if you do not want to play the chapter 2 campaign more than once, why would you want more than 2 slots? Why wouldn't you play A/Rt or Rt/A if you only intend to play it once?
Thirdly, a lot of dedicated PvE players will be getting their chapter 1 characters through Chapter 2 as well, to get the new skills, armor and weapons.
Of course we'll be seeing a load of A and Rt, but since Ritualists are decent healers, they'll be wanted in groups since monks are pretty hard to get in groups. Assassins will have a slightly harder time, especially since they already have the reputation of the the Whammo after the PvPFFA weekend.
I think it'll be quite balanced really, but just to make sure, I'll explore Chapter 2 with my Chapter 1 characters first. Group LF Ranger, Necro or Warriorr?
Mordakai
Geez. Why do people feel they have to unlock every skill, and then bitch about it?
If you don't want to play a Ri/A combo... DON'T.
I don't like the Assassin, so I won't be playing one.
I'll probably be making a Ri/Ra combo.
If you don't want to play a Ri/A combo... DON'T.
I don't like the Assassin, so I won't be playing one.
I'll probably be making a Ri/Ra combo.
Kais Unduli
I would like to create a PvE character for both professions as well, mainly to unlock skills and runes. Jugding by how they work in PvE, I'll keep one of them and delete the other. I made the mistake now of creating 4 PvE characters, so I'm left without a PvP slot. Hopefully, we get at least 2 new character slots in the expansion.
I still think we should have at least 1 character slot per available profession, that way we could experiment with each class before we settle one what we like and what works for us.
I still think we should have at least 1 character slot per available profession, that way we could experiment with each class before we settle one what we like and what works for us.
Kais Unduli
EDIT: Double post.
drowningfish999
I agree if they only add 1 new character slot, there are going to be so many A/Rt or Rt/A that it won't even be funny. And seeing as they aren't exactly super complimentary, it'll make for a bunch of poor builds running around. I really want to try playing a primary Rt and A, seeing as they both have fun playstyles that are different from the rest, and I don't want to have to delete one my other characters to do so.
HDS
Hehe, I myself will be making an A/W or possibly a Rt/Mo
Would provide for some interesting results, or maybe Mo/Rt or W/A...
Would provide for some interesting results, or maybe Mo/Rt or W/A...
Sayshina
Some of you should probably go over the OP's works again. He's not saying HE doesn't want to play an A/Rt, or Rt/A, he's worried about being overrun by those combo's in PvE groups.
Personaly, I wouldn't worry too much about it, PvE groups have ALWAYS sucked anyway.
Out of the 2, the Rt/A clearly has superiority. The Rt prime is much like the R, they're both very self sufficient classes that can work with most any secondary. The A on the other hand needs to be tuned fairly tightly, and can be helped a great deal by the right secondary skills.
Going with a pure Rt healer and dragging along a useless A secondary for unlocks seems like a viable option.
Personaly, I wouldn't worry too much about it, PvE groups have ALWAYS sucked anyway.
Out of the 2, the Rt/A clearly has superiority. The Rt prime is much like the R, they're both very self sufficient classes that can work with most any secondary. The A on the other hand needs to be tuned fairly tightly, and can be helped a great deal by the right secondary skills.
Going with a pure Rt healer and dragging along a useless A secondary for unlocks seems like a viable option.
Guardian of the Light
A lot of MM are after that Flesh Golem skill. I tried a Ri/N MM/Spirt master once it's quite fun. Remember their were plety of combos with the other professions. The healer Ritualist is pretty fun too although a Teleaporting Mo/A is much funner .
fallot
Not everyone has played PvE with every single primary or unlocked all skills. Why do you think they'd play Assassin and Ritualist combinations exclusively rather than the profession they've missed in the first chapter ? Especially if they get more than one slot.
Also, there will be people that have not bought chapter 1 in Cantha; all of the classes will be new to them, why would they choose A/Ri or Ri/A only ?
Also, there will be people that have not bought chapter 1 in Cantha; all of the classes will be new to them, why would they choose A/Ri or Ri/A only ?
drowningfish999
Quote:
Originally Posted by fallot
Not everyone has played PvE with every single primary or unlocked all skills. Why do you think they'd play Assassin and Ritualist combinations exclusively rather than the profession they've missed in the first chapter ? Especially if they get more than one slot.
Also, there will be people that have not bought chapter 1 in Cantha; all of the classes will be new to them, why would they choose A/Ri or Ri/A only ? |
Nevin
On a personal level, I'm going to be ranger. I always wanted to make a ranger in Chapter 1, but never got around to making an RP one. (I have a Mesmer, Warrior, and Necromancer) So when I heard about the expansion I figured I'd just wait it out and play a whole new RP chapter as a ranger. ( I love starting new games, everything fresh and waiting to be accomplished).. Although I do like PvP as well so thats where the whole more then 4 character slots comes in.. But thats a whole other thread.
allience
personnally i'll be making a rt/a since i want it to unlock for pvp and get some practice with them. but on the other hand, i'll also go through factions with my necro to hunt down more elites ^_^.
fiery
umm we may or may not get 1 new charcter slot for chapter 2. its on www.guildwars.com that a signified number of slots is not determined yet.
Kai Nui
Quote:
Originally Posted by anni666
did anyone realise the following:
with only one new char slot and 2 new classes to unlock you would have only the choice to make any combination of only Ri and A, so in fact 2 choices. for those who allready have 3 pve with the 6 professions this is really poor. furthermore youll have lots of the following in missions: glf more no more A or Ri. but every mission will be swarming with them 2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions |
xxSilhouette
I am pretty sure we are getting at least one, two would be nice though.
Even if we only get one I don't plan on making a Ri/A or A/Ri - Chances are I will pick one of the two and pick something else for secondary.
I do agree there will be a lot of these though. But eventually it should die down a bit and don't forget about the fact that new players won't nessesarily be making ritualist or assasin - they may make something completly different.
Even if we only get one I don't plan on making a Ri/A or A/Ri - Chances are I will pick one of the two and pick something else for secondary.
I do agree there will be a lot of these though. But eventually it should die down a bit and don't forget about the fact that new players won't nessesarily be making ritualist or assasin - they may make something completly different.
Mavrik
2 would be perfect. I would like to try out the assassin but am leaning more towards maybe making a Ri/Me combo perhaps. I agree with everyone else that the abundance of the two classes will be obvious in the first few months of the release. And why not? Its new classes, Everyone wants to try them out. But also anyone coming new into GW with chapter 2 will probably want to make a character from the existing list also.
Fungus Amongus
Quote:
Originally Posted by anni666
2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions
|
I plan to try a few combinations of the new professions when Ch2 is released. Hopefully I will be free to choose 4 new combinations in Ch2.
BBoy_Manchild
im gonna use Rt/A until i get to where ever it is in chapter 2 we will be able to switch secondaries, cause in chapter one you get like 80%+ of the skills before you even get to the desert, and it doesnt get hard until you get to southern shivers, makes sence to kill 2 birds with a giant stone while its easy