abundance of Ri/A and A/Ri in chapter 2

anni666

Pre-Searing Cadet

Join Date: May 2005

did anyone realise the following:
with only one new char slot and 2 new classes to unlock you would have only the choice to make any combination of only Ri and A, so in fact 2 choices. for those who allready have 3 pve with the 6 professions this is really poor. furthermore youll have lots of the following in missions:
glf more no more A or Ri. but every mission will be swarming with them

2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by anni666
did anyone realise the following:
with only one new char slot and 2 new classes to unlock you would have only the choice to make any combination of only Ri and A, so in fact 2 choices. for those who allready have 3 pve with the 6 professions this is really poor. furthermore youll have lots of the following in missions:
glf more no more A or Ri. but every mission will be swarming with them

2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions
First off, they aren't sure about the number of character slots yet, so there will probably be more than 2 choices.
Secondly, if you do not want to play the chapter 2 campaign more than once, why would you want more than 2 slots? Why wouldn't you play A/Rt or Rt/A if you only intend to play it once?
Thirdly, a lot of dedicated PvE players will be getting their chapter 1 characters through Chapter 2 as well, to get the new skills, armor and weapons.

Of course we'll be seeing a load of A and Rt, but since Ritualists are decent healers, they'll be wanted in groups since monks are pretty hard to get in groups. Assassins will have a slightly harder time, especially since they already have the reputation of the the Whammo after the PvPFFA weekend.
I think it'll be quite balanced really, but just to make sure, I'll explore Chapter 2 with my Chapter 1 characters first. Group LF Ranger, Necro or Warriorr?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Geez. Why do people feel they have to unlock every skill, and then bitch about it?

If you don't want to play a Ri/A combo... DON'T.

I don't like the Assassin, so I won't be playing one.

I'll probably be making a Ri/Ra combo.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

I would like to create a PvE character for both professions as well, mainly to unlock skills and runes. Jugding by how they work in PvE, I'll keep one of them and delete the other. I made the mistake now of creating 4 PvE characters, so I'm left without a PvP slot. Hopefully, we get at least 2 new character slots in the expansion.

I still think we should have at least 1 character slot per available profession, that way we could experiment with each class before we settle one what we like and what works for us.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

EDIT: Double post.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

I agree if they only add 1 new character slot, there are going to be so many A/Rt or Rt/A that it won't even be funny. And seeing as they aren't exactly super complimentary, it'll make for a bunch of poor builds running around. I really want to try playing a primary Rt and A, seeing as they both have fun playstyles that are different from the rest, and I don't want to have to delete one my other characters to do so.

HDS

Frost Gate Guardian

Join Date: Dec 2005

PS

Mo/W

Hehe, I myself will be making an A/W or possibly a Rt/Mo

Would provide for some interesting results, or maybe Mo/Rt or W/A...

Sayshina

Frost Gate Guardian

Join Date: May 2005

Some of you should probably go over the OP's works again. He's not saying HE doesn't want to play an A/Rt, or Rt/A, he's worried about being overrun by those combo's in PvE groups.

Personaly, I wouldn't worry too much about it, PvE groups have ALWAYS sucked anyway.

Out of the 2, the Rt/A clearly has superiority. The Rt prime is much like the R, they're both very self sufficient classes that can work with most any secondary. The A on the other hand needs to be tuned fairly tightly, and can be helped a great deal by the right secondary skills.

Going with a pure Rt healer and dragging along a useless A secondary for unlocks seems like a viable option.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

A lot of MM are after that Flesh Golem skill. I tried a Ri/N MM/Spirt master once it's quite fun. Remember their were plety of combos with the other professions. The healer Ritualist is pretty fun too although a Teleaporting Mo/A is much funner .

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Not everyone has played PvE with every single primary or unlocked all skills. Why do you think they'd play Assassin and Ritualist combinations exclusively rather than the profession they've missed in the first chapter ? Especially if they get more than one slot.

Also, there will be people that have not bought chapter 1 in Cantha; all of the classes will be new to them, why would they choose A/Ri or Ri/A only ?

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Quote:
Originally Posted by fallot
Not everyone has played PvE with every single primary or unlocked all skills. Why do you think they'd play Assassin and Ritualist combinations exclusively rather than the profession they've missed in the first chapter ? Especially if they get more than one slot.

Also, there will be people that have not bought chapter 1 in Cantha; all of the classes will be new to them, why would they choose A/Ri or Ri/A only ?
True, not everyone has played PvE with all the classes and such, but I think its safe to say that a large portion has, not to mention the players that may return for the expansion. When Factions comes out, there will be a large majority of experienced players blowing through with their A and Rt amongst the few that are using different classes. The balance won't be overwhelmingly off, but there will be a large difference the first few months.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

On a personal level, I'm going to be ranger. I always wanted to make a ranger in Chapter 1, but never got around to making an RP one. (I have a Mesmer, Warrior, and Necromancer) So when I heard about the expansion I figured I'd just wait it out and play a whole new RP chapter as a ranger. ( I love starting new games, everything fresh and waiting to be accomplished).. Although I do like PvP as well so thats where the whole more then 4 character slots comes in.. But thats a whole other thread.

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

personnally i'll be making a rt/a since i want it to unlock for pvp and get some practice with them. but on the other hand, i'll also go through factions with my necro to hunt down more elites ^_^.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

umm we may or may not get 1 new charcter slot for chapter 2. its on www.guildwars.com that a signified number of slots is not determined yet.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by anni666
did anyone realise the following:
with only one new char slot and 2 new classes to unlock you would have only the choice to make any combination of only Ri and A, so in fact 2 choices. for those who allready have 3 pve with the 6 professions this is really poor. furthermore youll have lots of the following in missions:
glf more no more A or Ri. but every mission will be swarming with them

2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions
You hit the nail on the head. As is, we have enough space for one PVE char for every class and one last spot for PVP. An extra slot will give most people, like myself the obvious choice of a Rt/A or A/Rt. I still haven't decided which one I'll use, but I'm sure that's what I will use. I already hate the PVE in GW Prophecies, just because of how it's set up. I played through the first time and it was fun, but once I've done everything, going through with 2 more for unlocking is a pain in the ass. I'll probably have fun in the next game with a A/Rt or Rt/A with completely new skills in a completely new area. If I have to use any old skills it will devalue the game to me, so I'm going to go play it with as much new stuff as possible, as will many other people. I am going to go in with my main PVE character and with my Rt/A or A/Rt to the next campain, and that's it. Anything else would be a waste of my time, I mean, it'd be ridiculous if you don't think somewhat like what I am saying here.

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

I am pretty sure we are getting at least one, two would be nice though.

Even if we only get one I don't plan on making a Ri/A or A/Ri - Chances are I will pick one of the two and pick something else for secondary.

I do agree there will be a lot of these though. But eventually it should die down a bit and don't forget about the fact that new players won't nessesarily be making ritualist or assasin - they may make something completly different.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

2 would be perfect. I would like to try out the assassin but am leaning more towards maybe making a Ri/Me combo perhaps. I agree with everyone else that the abundance of the two classes will be obvious in the first few months of the release. And why not? Its new classes, Everyone wants to try them out. But also anyone coming new into GW with chapter 2 will probably want to make a character from the existing list also.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Quote:
Originally Posted by anni666
2 more slots wouldnt solve the problem either, cause i aint playing the campaign more times than absolutely necessary. this will most likely ruin the pve in factions
New game, new accounts. Expect to see 4 character slots. We got 4 slots for the first Guild Wars. What about new players who will only purchase Chapter 2? Would it be fair for someone buying a new game containing 8 professions to be limited to 2 slots? I don't think so.

I plan to try a few combinations of the new professions when Ch2 is released. Hopefully I will be free to choose 4 new combinations in Ch2.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

im gonna use Rt/A until i get to where ever it is in chapter 2 we will be able to switch secondaries, cause in chapter one you get like 80%+ of the skills before you even get to the desert, and it doesnt get hard until you get to southern shivers, makes sence to kill 2 birds with a giant stone while its easy