An observation on class combos

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I was making a chart in my Guild Wars notebook that I use to jot down interesting things and information. (Yes, I am kind of obssessed with the game mechanics more than the game itself.)

The current status is 6P2 which yields 30 possible class permutations (primary/secondary). In such a case Mo/E is NOT the same as E/Mo and W/MO is NOT the same as Mo/W.

BUT there are only 15 COMBINATIONS (order doesn't matter) possible if you don't count a primary as having advantages over secondary (6C5), such as for unlocking. In such a case, Mo/E is the same as E/Mo and Mo/W is the same as W/Mo.

The Chapter 2 class permutations would be 8P2, yielding a possible 56. That's 26 more combinations created just from the addition of 2 classes. But that is 28 combinations.

If the trend continues, then when it is chapter 5 it will be [6+2*4] P [2] which yields *182* possible primary/secondary sets! In addition 91 combinations are possible.

If it is successful enough to get to chapter 20 and 2 classes are added every chapter... let's just say it will be 1892 possible primary/secondary and 946 combinations.

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Just for 2nd chapter...

E/Me, Me/E
E/Mo, Mo/E
E/N, N/E
E/R, R/E
E/W, W/E
E/A, A/E
E/Rt, Rt/E

Me/Mo, Mo/Me
Me/N, N/Me
Me/R, R/Me
Me/W, W/Me
Me/A, A/Me
Me/Rt, Rt/Me

Mo/N, N/Mo
Mo/R, R/Mo
Mo/W, W/Mo
Mo/A, A/Mo
Mo/Rt, Rt/Mo

N/R, R/N
N/W, W/N
N/A, A/N
N/Rt, Rt/N

R/W, W/R
R/A, A/R
R/Rt, Rt/R

W/A, A/W
W/Rt, Rt/W


...Nevermind, I made a chart and the calculations are correct.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by LifeInfusion
I was making a chart in my Guild Wars notebook that I use to jot down interesting things and information. (Yes, I am kind of obssessed with the game mechanics more than the game itself.)

The current status is 6P2 which yields 30 possible class permutations (primary/secondary). In such a case Mo/E is NOT the same as E/Mo and W/MO is NOT the same as Mo/W.

BUT there are only 15 COMBINATIONS (order doesn't matter) possible if you don't count a primary as having advantages over secondary (6C5), such as for unlocking. In such a case, Mo/E is the same as E/Mo and Mo/W is the same as W/Mo.

The Chapter 2 class permutations would be 8P2, yielding a possible 56. That's 26 more combinations created just from the addition of 2 classes. But that is 28 combinations.

If the trend continues, then when it is chapter 5 it will be [6+2*4] P [2] which yields *182* possible primary/secondary sets! In addition 91 combinations are possible.

If it is successful enough to get to chapter 20 and 2 classes are added every chapter... let's just say it will be 1892 possible primary/secondary and 946 combinations.


EDIT:flaw in math, forgot to take out combinations as Mo/Mo. Will fix soon.
But we'll still only have 20 spaces in inventory!

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

And because of stuff like this, in five years GUild Wars will be so ponderously huge that unlocking everything in it for the sake of PvP, without having been playing for the last six years, will be this side of impossible! Not to mention cost a new player about a thousand dollars to grab the entirety of!

Man, now all you non-card-gamers out there have a bit of a clue why playing TCGs is one of the most expensive hobbies one can undertake :-P

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by LaserLight
And because of stuff like this, in five years GUild Wars will be so ponderously huge that unlocking everything in it for the sake of PvP, without having been playing for the last six years, will be this side of impossible! Not to mention cost a new player about a thousand dollars to grab the entirety of!

Man, now all you non-card-gamers out there have a bit of a clue why playing TCGs is one of the most expensive hobbies one can undertake :-P
Note that MtG cardgame solved this by introducing different types of tournaments. One for only recent sets ('type 2') and one for all sets ('Type 1'). They added various sub forms over the years also.

Not saying this is the way GW will move out. It is a problem ANet will have to address in the future if it will continue to be succesfull. When they reach that point, I'm confident they will address it.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

well this chapter is expanding instance servers to allow for more HoH type play on larger scale, and moving elements of PvP into PvE for control of areas on the map. This is a fundamental difference in the game style from Chapter 1, and those that took the time to do Arenas and and Hall of heroes... Will be very pleased with the new feel of PvE. And I think the PvE people will be happy cause of the larger multi play feel to it. Making it more and more like a true MMO. Eventually those huge 100v100 sieges will be a possibility in GW servers if the trend continues. but I would not expect that till a few more chapters in. With this its more like Faction vs Faction missions... So its up to 8 parties total. for control of the area. thats a 64 player battlefield... Not bad for just one generation improvement in the instance system.

I would imagine dial up will have some problems on those large battles just as dial ups have trouble now with HoH... However broadband players will likely love this aspect of gameplay. I know one of the things people often mention to me is they wish that on occasion they would encounter another party to make a mission interesting. and you could either fight them away, or ally with them to finish the mission... we say this with NPCs in many missions, but not with other players... Basically what this means is some random spawn points will be added for other parties to join an instance to either be a hindrance or a help (coop) in the mission depending on the faction they are affiliated with.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I find Guild Wars and MtG very similar. They both need good stragety (builds/decks) to defeat their opponent. I like doing team MtG, where my buddy uses a normal balanced deck and I use my monk deck by healing just about everything and try to get our lands (or energy) for some massive healing. Omg, now I wanna play MtG again...

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Texas Hold Em> MTG thats the way to go.. well i did.

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

I wonder how many possible class combinations D&D has? In that you can multiclass to 3 in 3.0.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by qwe4rty
I wonder how many possible class combinations D&D has? In that you can multiclass to 3 in 3.0.
Multi-classing wasnt always better to do speaking in terms of power gained. There were many different cutoffs in the differnet class combinations due to the way the progression changed. In a game like that, i would find it more interesting to have a valid explanation for that bararian/monk running around.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Ok, what kind of math is that?

8 classes 8 different times is a possibility of 64 classes

or 8x8=64

But wait, you can only have a class 7 different times being 8x7? Wrong. You also can choose to not put a secondary on your PVP character, and this is the same as a Chr/Chr.

So lets calculate for PVE

8x7=56

Amazingly, if you count the number of classes in the chart above there are only 54.

What's wrong with it?

You forgot to put in A/Rt and Rt/A at the bottom of the list.

So, there you have it, a total of 56.

I honestly don't know how you ever got '1892' or anything close to that.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Ok, what kind of math is that?

8 classes 8 different times is a possibility of 64 classes

or 8x8=64

But wait, you can only have a class 7 different times being 8x7? Wrong. You also can choose to not put a secondary on your PVP character, and this is the same as a Chr/Chr.

So lets calculate for PVE

8x7=56

Amazingly, if you count the number of classes in the chart above there are only 54.

What's wrong with it?

You forgot to put in A/Rt and Rt/A at the bottom of the list.

So, there you have it, a total of 56.

I honestly don't know how you ever got '1892' or anything close to that.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by Kai Nui
But wait, you can only have a class 7 different times being 8x7? Wrong. You also can choose to not put a secondary on your PVP character, and this is the same as a Chr/Chr.
Not giving a character a secondary proffession in PvP, is strategically incorrect.

By showing that you are just a pure warrior/ranger/whatever, they can get a good guess of what you actually do. Seriously.

Just some PvP input .

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by chris_nin00
Not giving a character a secondary proffession in PvP, is strategically incorrect.

By showing that you are just a pure warrior/ranger/whatever, they can get a good guess of what you actually do. Seriously.

Just some PvP input .
Obviously, but that doesn't stop people from doing it. I'm not an idiot, but that is an option, meaning it is still correct.

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

Regardless of primar attributes don't count Mo/W is definitely different from W/Mo in terms of energy and armor and weapon use. Game balance-wise eventually Anet will have to accept the fact that they must move on to a different game, or once they start having 12+ job classes that ever combination will *not* be perfectly equal (i.e. some classes together will utterly suck). Because that's how it is in other MMORPGs. Guild Wars is unique in the fact that they tried keeping every job combination balanced and as a result yielded 6 pretty balanced jobs with any combinations. While most other MMORPGs have 15 jobs (such as FFXI) but every combination is definitely not equal and some utterly suck. Thus you'll end up with maybe 500 possiblle..but only about 100 or so that actually warrant using.

In terms of no secondary I would still consider it 8x7 because from a technical standpoint a Ranger/Monk is the same as a Ranger/(blank), I mean the R/Mo can be the same thing. So I say it's still 8x7

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Kai Nui
Ok, what kind of math is that?

8 classes 8 different times is a possibility of 64 classes

or 8x8=64

But wait, you can only have a class 7 different times being 8x7? Wrong. You also can choose to not put a secondary on your PVP character, and this is the same as a Chr/Chr.

So lets calculate for PVE

8x7=56

Amazingly, if you count the number of classes in the chart above there are only 54.

What's wrong with it?

You forgot to put in A/Rt and Rt/A at the bottom of the list.

So, there you have it, a total of 56.

I honestly don't know how you ever got '1892' or anything close to that.
Try that on a PvE character and I will "lmao" at you. You can CHOOSE Not to use secondary, but for unlocking EVERYONE should use a secondary. If you don't use a secondary, choose monk so you can res and be useful.

And technically you can't go Profession/Same profession because there is only Profession with no secondary.

And this is for pre-factions. If you would have read the entire post before exclaiming "OMG it is 64 not 56" then you would notice. Impulse posting is not a good thing to do.

1892 is for chapter 20. So I dont know what's your problem. If you actually read you would notice.
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Besides that matter, when doing permutations it is not simply 8x8.

It is 8P2. There are two ordered slots, one for primary and one for secondary. Anybody can do 8x8. BUT are those options LOGICAL? Professions like E/W might not be that great, but they are LOGICALLY possible.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by LifeInfusion
Try that on a PvE character and I will "lmao" at you. You can CHOOSE Not to use secondary, but for unlocking EVERYONE should use a secondary. If you don't use a secondary, choose monk so you can res and be useful.

That's why I said, "You also can choose to not put a secondary on your PVP character, So lets calculate for PVE", and personally I'm not stupid enough to not pick a secondary for PVP, but that doesn't stop it from being an option. Also, I said 56 BECAUSE I know you HAVE to choose a secondary. I never said in the first place that I did or that I suggested anyone not choose a secondary. Ever.

And technically you can't go Profession/Same profession because there is only Profession with no secondary.

"You also can choose to not put a secondary on your PVP character, and this is the same as a Chr/Chr.", As you can see, this also covers this. Did you not read my post? Obviously you can't go Chr/Chr, but when you do 8x8, it's the same answer because one of those 8 possible choices is 'none' instead of 'the same.'


And this is for pre-factions. If you would have read the entire post before exclaiming "OMG it is 64 not 56" then you would notice. Impulse posting is not a good thing to do.

Er, I was the person who pointed out it is either 64 or 56. You didn't have either of these numbers in your post. You should not impulse post. XD

1892 is for chapter 20. So I dont know what's your problem. If you actually read you would notice.

You've completely lost me here. You're not making any sense. 1892? Chapter Twenty? What's my problem? I actually read it.

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Besides that matter, when doing permutations it is not simply 8x8.

It is 8P2. There are two ordered slots, one for primary and one for secondary. Anybody can do 8x8. BUT are those options LOGICAL? Professions like E/W might not be that great, but they are LOGICALLY possible.

Er, Now you've lost me. There are 64 possible PVP character choices for Chapter 2 and 56 possible PVE character choices for Chapter 2. It's as easy as 8x8 or 8x7. You have a personal choice, and if you want a E/W you can do that. I'm sure that you could do something with that. People used to think Mo/W was useless, but with all these smiters going around soloing, it's far from it. Maybe it is useless, but then again, you can get through PVE with it if you messed up, and W/E is pretty effective. Gale, Aftershock, Knockdown, etc...
I'm in bold, you're not.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

1 slot per primary is sufficient. Pvp centric players will just cycle out by character position and pve players get a shot at playing as a primary of every class, while being able to switch between secondaries at will. Theorising needed space beyond that is kinda pointless, becuase characters do not need to be static within this game.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

That would be interesting to have that many classes, but in 10 years this game will probably look like Diablo 1, lol.