minion factory > thunderhead keep

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

So I was one of the many that couldn't be bothered to do thk normally, so I thought, why not use mf? You get much more time to do it than in tombs, and the last bit is very suitiable.

It was very difficult to get the correct team together (it was very helpful that I had a mesmer and necro guildie friends) but it was brilliant in the end. Here are a few screens of it:





So in conclusion: minion factory > pve
walls > minions

thought I'd share this thought with those who are stuck

ps. I was only using bip and veratas from that build

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

henchies > thunderhead keep
MF = overkill

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Good job...but you forgot to white-out Sad's name...

Who cares if it's overkill, there are a million ways to play this game...do it however you want.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by fgarvin
Good job...but you forgot to white-out Sad's name...

Who cares if it's overkill, there are a million ways to play this game...do it however you want.
Well put,
The way I think of it.
MM>Everything but walls.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

MF is overkill, just run a plain MM and you can mow the lawn.

A decent MM can solo THK.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

a mm can solo thk?
crack is wack, first off you have to exploit a dead body to raise your summons, what are you gonna do wand/disease/deadly swarm the dwarves before they utterly steamroll your soft armored self? not to mention towards the end you cant exploit dead mursaat armors and bows and fiends are not infused
solo THK with mm i think not

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by BBoy_Manchild
a mm can solo thk?
crack is wack, first off you have to exploit a dead body to raise your summons, what are you gonna do wand/disease/deadly swarm the dwarves before they utterly steamroll your soft armored self? not to mention towards the end you cant exploit dead mursaat armors and bows and fiends are not infused
solo THK with mm i think not
He can probably raise a fiend out of his own corpse, oh wait...

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by Carinae Dragonblood
MF is overkill, just run a plain MM and you can mow the lawn.

A decent MM can solo THK.
Yea, it probably is overkill, but I'd run as mm before but my army dies even with botm spamming and veratas. Anyway it was just an easy way out for me. And of course quite hilariously easy.

Quote:
Good job...but you forgot to white-out Sad's name...
Hes my guild leader...sure he wont mind

Poised

Poised

Academy Page

Join Date: Jun 2005

Brilliant

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by chris_nin00
Well put,
The way I think of it.
MM>Everything but walls.
damn stupid minnions...if it wan't for the fact that they keep trying to kill the mage on the other side of the wall doing aoe spells I could solo so many places in this game with almost 100 success...as it is I'm about 50 to 60 precent. Ranged enemies (rangers eles) that just shoot back...neither doing damage but minnions getting weaker and weaker as I watch and hope to god something will happne in the next 5 min or so. Either let them do damage through walls or make them smart enough to realize they dont' have line of sight...come on A.net one or the other.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by BBoy_Manchild
a mm can solo thk?
crack is wack, first off you have to exploit a dead body to raise your summons, what are you gonna do wand/disease/deadly swarm the dwarves before they utterly steamroll your soft armored self? not to mention towards the end you cant exploit dead mursaat armors and bows and fiends are not infused
solo THK with mm i think not
MM and two monks and I know it's over.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Don't forget you get the King's Guards right at the beginning. So you either start off with dwarf-sized minions or giant-herder-sized. Friends/foes? All the same to a MM.

To the OP: sounds like a lot of fun. Now do ring of fire >: )

gotenks

gotenks

Lion's Arch Merchant

Join Date: Jul 2005

None

W/R

Has anybody tried MF in the new tombs? I think it would work

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Pretty neat stuff. For future reference though, if you really want to make sure people's names aren't shown, be sure to wipe out names in the chat window as well. You can make out 5 other people's names from the drop announcements, chat (sad) and the one character that is targeted (green name is showing). So, we know everyone's name except 2 (assuming its an 8 person party).

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

yeah i figured as much when i was thk minions not infused so i yust raised em and put death nova on them instans proslplatterbombs!

datac0re

Pre-Searing Cadet

Join Date: Jan 2006

Knights of the Alliance

Mo/E

Quote:
Originally Posted by CyberNigma
Pretty neat stuff. For future reference though, if you really want to make sure people's names aren't shown, be sure to wipe out names in the chat window as well. You can make out 5 other people's names from the drop announcements, chat (sad) and the one character that is targeted (green name is showing). So, we know everyone's name except 2 (assuming its an 8 person party).
Who the heck cares if you know who's in someone's party? Why do people think it needs to be such a secret? I couldn't care less if I knew the player's names or not.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by darkMishkin
Don't forget you get the King's Guards right at the beginning. So you either start off with dwarf-sized minions or giant-herder-sized. Friends/foes? All the same to a MM.

To the OP: sounds like a lot of fun. Now do ring of fire >: )
I would if I needed to get the mission done, but I just need ember on my map.
I'll try it when a guildie wants it though.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Yeah, I think I'd hafta agree.
OVERKILL. XD

Nice ss

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Generally when I run THK for people, I take my MM and 1 saccer (usually the one who's being run.) As soon as he's down past 0hp, he'll die over and over and the hench monks will res him over and over. It's enough to raise a pretty intimidating army, and once you get going the mursaat don't live long enough to cast spectral, which is the only thing that can get you down.

You only need the saccer to be there for the siege, I usually have him hang back at the start with the king till we need him to open the gate.

Full MF is totally overkill though :P

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

Quote:
Originally Posted by Manic Smile
MM and two monks and I know it's over.
a necro and 2 monks isnt solo, i want to see some pics of a mm soloing anything past maguuma jungle

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

I beat THK last night thanks to a huge minion army. It wasn't you in the group but I will agree... I played as a mesmer so I was shutting down all the skills I could, the warriors and minion army went nuts on EVRERYTHING. monks kept us all alive. We kicked so much ass. Necros with minion armies rule.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by BBoy_Manchild
a mm can solo thk?
crack is wack, (yada yada)
solo THK with mm i think not
I don't even think it would be that hard to do. You get the kings guards at first, and the enemies at the beginning aren't that hard. So you get the guards bodies and the first one or two squads of enemies, and you're rolling.

Just camp the king, and BotM/HA often.

The ONLY thing you can't raise bodies from are the Jades, but there arent that many Jades. Many Mursaat/White Mantle/Dwarves.

It's definately do-able.

heavy metal rules

heavy metal rules

Frost Gate Guardian

Join Date: Dec 2005

cape cod, ma

{bkr} bad karma ressurection

W/

Quote:
Originally Posted by BBoy_Manchild
henchies > thunderhead keep
MF = overkill
I agree, i did THK at lvl 18 with henchies i took all except the mes i was a ranger, and had really no problems at all. just stayd back with the king and let it rip, had to use my rez on the healer but that was it.

I found that with the henchies just so much easier, then with regular people who want to wander off or argue about who's doing or not doing what.

maybe it was just luck on my part but luck non the less..a mf hell if it got the job done then props to you..

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

Quote:
Originally Posted by Carinae Dragonblood
I don't even think it would be that hard to do. You get the kings guards at first, and the enemies at the beginning aren't that hard. So you get the guards bodies and the first one or two squads of enemies, and you're rolling.

Just camp the king, and BotM/HA often.

The ONLY thing you can't raise bodies from are the Jades, but there arent that many Jades. Many Mursaat/White Mantle/Dwarves.

It's definately do-able.
fine, then prove me wrong

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by datac0re
Who the heck cares if you know who's in someone's party? Why do people think it needs to be such a secret? I couldn't care less if I knew the player's names or not.
I guess you missed the point. In the essence of better relations between those who know and those who don't, here it is. I don't care. He does, or else he would not have gone through the effort to cross out some of the names. The reply was to him, a person who may be interested in that bit of information, not you, a quiet observer who seems to think we are all here to inform you of how to do things :-)

I'll give you this, maybe you're running low on sleep or something. Hence, the informative post as opposed to just ignoring your comment.

Anyways, to Kiwi: I hope that previous post helps a bit.

EDIT: Sorry, I realized later I didn't want to be that abrasive, so I removed 'useless' from between 'your' and 'comment' on my next to last statement.

disarm76

disarm76

Wilds Pathfinder

Join Date: Jul 2005

Portugal

You've forgotten the last part!
I too did THK as MM and I ruled for the most time until....
Well you kill the Elementalist Boss and then have to wait a fair amount of time between mursaat charges...so even with your best MM tactics, Minions still degen and die. And not all murssaat are exploitable, so...

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by BBoy_Manchild
a necro and 2 monks isnt solo, i want to see some pics of a mm soloing anything past maguuma jungle
Easy if there are animals in the area or dead bodies to begin with...but I was agreeing with you...solo is hard...2 or 3 man is guarenteed.

Lord Flash Heart

Lord Flash Heart

Ascalonian Squire

Join Date: Jan 2006

MUPP

I was one of the rezmers in Kiwi's team, its always hard as a dedicated mesmer to find a PUG. But with our guild enthosiastic Kiwi we did thunderhead as a minion factory and it was a walk in the park. His screenshots dont do right to the chaos created at the top of the stairs. Never had so much fun at thunderheads.

Flash Heart aka Lady Flashheart

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

If you do MM in a group for THK, make sure you tell everyone to skip the moviescenes...

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

yeah the group I was in had a minion master. We had a great army of them. We all agreed to skip the cutscene. Those who had not seen it could just come back for it lol.

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

MF would be interesting for THK, that's for sure ... whenever i'm helping someone with it on my necro, I always found that using wells (Suffering, power, blood) work wonders for the tight groups of enemies throughout 90% of the mission ... I agree with some other posters that it would be hard to sustain minions/make new ones at the siege, but a MF would eliminate that problem. I'll have to try that next time i'm helping someone with that mission

datac0re

Pre-Searing Cadet

Join Date: Jan 2006

Knights of the Alliance

Mo/E

Quote:
Originally Posted by CyberNigma
I guess you missed the point. In the essence of better relations between those who know and those who don't, here it is. I don't care. He does, or else he would not have gone through the effort to cross out some of the names. The reply was to him, a person who may be interested in that bit of information, not you, a quiet observer who seems to think we are all here to inform you of how to do things :-)

I'll give you this, maybe you're running low on sleep or something. Hence, the informative post as opposed to just ignoring your comment.

Anyways, to Kiwi: I hope that previous post helps a bit.

EDIT: Sorry, I realized later I didn't want to be that abrasive, so I removed 'useless' from between 'your' and 'comment' on my next to last statement.
I guess I came across kind of harsh, and I realize your response was to the original poster. My question wasn't really directed at you, but to people in general - I just don't see the necessity of blanking out people's names. On the other hand, I can understand the blanking out of skills if you have a build that you don't necessarily want to give out (which in this case doesn't apply). But names? Who cares!

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by datac0re
I guess I came across kind of harsh, and I realize your response was to the original poster. My question wasn't really directed at you, but to people in general - I just don't see the necessity of blanking out people's names. On the other hand, I can understand the blanking out of skills if you have a build that you don't necessarily want to give out (which in this case doesn't apply). But names? Who cares!
I think it's a forum rule or something. I know the mods jump on that, but it may be more like a 'no bashing/flaming a person' kinda thing. Perhaps they are afraid of being spammed in-game.. I dunno.. As for posters, well most of us have our in-game names listed on our profile :-)

As far as harsh, the quoting ability should also list times the original was posted. Then, we could reflect better what state of mind the poster was in (when was it I posted? 2am lol maybe a non-quotable period between 0130 and 0430 :-)..