Instead of trying to use the assassin to kill warriors and casters, why not find out a way to shut down ALL assassins and warriors?

Necromancer / Mesmer
(12) Inspiration
(11) Blood Magic - (9 + 1Helm +1 Rune)
(10) Curses - (9 + 1 Rune)
(03) Soul Reaping
Armor = ALL Scar Armors (60 AL)
Weapon = Blood Staff (+30HP head & +30HP staff)
Max HP = 590 (+30 / +30 / +50 Superior Vigor)
Max MP = 47
Physical Resistance (78 secs)
-- Gain +40 Armor against physical, -14 Armor against elemental.
Ether Lord (9 secs)
-- Lose all your energy, gain +3 Energy Regen and foe -3 Energy Degen.
Spirit Shackles (24 secs)
-- Target loses 5 energy whenever he attacks.
Awake the Blood (35 sec)
-- Gain +2 Blood Magic & +2 Curses, sacrafice 50% more HP.
Life Transfer ELITE (11 secs)
-- Target has -7 HP Degen, while you recieve +7 HP Regen.
Vampiric Gaze
-- Steal 52 HP from target.
Faintheartedness (29 sec)
-- Target suffers -3 HP Degen & attacks 50% slower.
Enfeeble (17 sec)
-- Target suffers from Weakness.
Well, those are my 8 skills, but you need to use a Res Signet, you'll need to drop one of these skills.
Q. Why don't you use a Block/Evade stance or skill instead of reducing enemy damage?
A. SIMPLE...Warriors and Assasins can easily get around those stance/skills with like:
N - Rigor Mortis (8-18sec cannot block/evade)
W- Warrior's Cunning (5-10sec cannot block/evade melee)
Q. Why are you using 3 skills to buff up your defense?
A. CRITICALS & DOUBLE STRIKES! If you get an Assassin/Monk, he can do Judges Insight (+20 Armor Penetration) and have a Max total of 40% Critical and 52% Double Strike chances (16 Critical & Dagger) just for NORMAL Melee attacks

That is why using +Def , ATK 50% slower , 66% reduced damage are so important.
Q. What's the point of using Spirit Shackles? Why not use Sympathetic Visage instead?
A1. Sure, SV is good against warriors because always has 0 Adrenalin and loses 3 Energy per hit, but ONLY good against Warriors.
A2. Assassin have a FAR larger mana pool, so you'll need to shut them down ASAP. That is why I'm using those 3 Def buff/hex skills.
A3. Sympathetic Visage does NOTHING against Rangers. So...SS is far better.
Q. Why on earth do you have 12 points into Inspiration?
A. Because I'll be eating Energy like crazy, and that extra 1 Energy Regen is HUGE. Remember, 11 points only gives +2, not +3.
Besides, this skill is awesome against Casters, because for 9 seconds, they gain little or no energy, while you gain double energy back.
Q. Is there a reason to use Awake the Blood?
A1. YES! Because I need 12 Inspiration, 12 Curse, and 12 Blood Magic.
A2. Need 12 Curse, because Faintheardeness deals -3HP degen at level 12.
A3. Need 12 Blood Magic, because Life Transfer deals -7HP degen and +7 HP regen! Also, you want to steal more life with Vampiric Gaze to kill all classes quicker, don't you?
Q. Wouldn't this build suck against Energy Sapping Mesmers?
A. Not exactly, because I'm using Ether Lord which stops their energy regen, while I gain double for 9 seconds, which gives me PLENTY of time to sap away at their life

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Well, that's just about it. I'm hoping you guys can show me the BIG flaws in this build. I'm pretty sure with the defense, life tap, and energy skills, I should be pretty good against MOST builds.
If you have a certain build which you think can kill it, please name the skills to shut me down and what class type it is.
Also...with 590 HP and 100 Armor, this build in my opinoin isn't that bad!
