R/W Victory is Mine + Conditions
Kurow
This build is a melee R/W that relies on victory is mine for healing, and a multitude of conditions. Basicly, you stack as many conditions you can on surounding people, or who ever you are attacking, and heal with ViM as necessary.
Skills:
Apply Poison
Cyclone Axe
Dismember
Wild Blow / Lightning Reflexes
Spiked Trap
Tiger's Fury
Bonetti's Defence
Victory is Mine
I hope most of those should be self explanitory, you could replace wild blow if you want, but its a wonderful skill, and axe crits are really good. Its especially good at dealing with those pesky stance tanks. It does take away all your adrenaline tho, which sucks, and i find that i like this better with lightning reflexes instead.
Stats:
Axe Mastery: 12
Tactics: 9
Beast Mastery: 3+1
Expertise: 6+1+1
Wilderness: 7+1
What do you guys think? Sorry if something like this already exists, but I just got ViM and I wanted to make a build with it :P
Skills:
Apply Poison
Cyclone Axe
Dismember
Wild Blow / Lightning Reflexes
Spiked Trap
Tiger's Fury
Bonetti's Defence
Victory is Mine
I hope most of those should be self explanitory, you could replace wild blow if you want, but its a wonderful skill, and axe crits are really good. Its especially good at dealing with those pesky stance tanks. It does take away all your adrenaline tho, which sucks, and i find that i like this better with lightning reflexes instead.
Stats:
Axe Mastery: 12
Tactics: 9
Beast Mastery: 3+1
Expertise: 6+1+1
Wilderness: 7+1
What do you guys think? Sorry if something like this already exists, but I just got ViM and I wanted to make a build with it :P
Bane of Mortality
Yeah, multiple builds similar to this have already been posted, just as W/R. You'd be better off with sword than axe because you can lay down more conditions (Bleeding, Deep Wound, Cripple) and have the great Final Thrust move to finish them off when degen and deep wound gets them below 50%. Sword attacks also use less adrenaline to get started than axe.
Kurow
I tried this with a sword, but it doesnt have a deep wound move, and barbed trap covers both cripple and bleeding. With the two evasions in this build, its not very hard to use it in close combat. Right now it seems that the axe has both cyclone axe for poison, and dismember for deep wound. I was thinking about 1 more attack skill, but dont know what to replace.
SnipiousMax
Quote:
Kurow
Quote:
Originally Posted by SnipiousMax
What about gash?
Then I would have to use sever artery. I can get both cripple and bleed with spiked trap.
SnipiousMax
Quote:
Are you using Spike trap for KD? I'd almost replace Spike for Barbed, and bring Eviscerate instead of dismember.
SnipiousMax
(unintentional repeat)
maraxusofk
Hmmm well u can try VIMWAY groups in hero's ascent. Basically its a bunch of trappers and warriors spamming traps and deep wound and using vimway for major healing and energy to continue spamming. U need ts to make it wokr cuz it needs box in but u can try that.
Kurow
Im thinking that I might need to replace tiger's fury with frenzy, because when ever I use it, it removes the adrenaline from my boneti's defense. Is it worth the double damage?
Xiaxhou of Trinity
Casting tigers takes out all adrenaline? But you get adrenaline while in the stance right? If so, I say stick with it since the double damage on frenzy is definitely NOT worth it lol. Just time your tigers I guess.........
Kurow
I cant seem to get this build to deal a decent amount of damage. It gets conditions around like a 2 dollar ho, but it just cant deal as much damage as I would like. Also the healing is not very reliable, sometimes i have to deal with only have 2 conditions on an enemy when i use ViM. Great utility tho, and the trap helps a lot. Any suggestions? Im beginning to think that this might not be as worth it.