1) Energy Burn
2) Signet of Weariness
3) Mind Wrack
The rest is anyone's guess but here is my 50c on it.
E-denial, much like any build really, requires adjustments. There isn't any cure-for-all 8 skill set-up. What is important to understand, however, is that e-denial IS a cure-for-all strategy- everyone uses energy, and everyone can suffer tremendously from denial (yes, even warriors, or should I say, especially warriors

-=- The way I see it, there is two components to energy a mesmer needs to deal with: energy pool (amount of energy an enemy has) and energy regen (pips). Most denial builds are geared towards destroying an enemy's energy pool. In a classic e-pool destruction build the elite is E-surge. It goes something like that:
1) E-surge [E]
2) Power Leak
3-5) 3 core skills
6-7) 2 personal choices (Mantra of Inscr./Sigs, Tap, EL, Ether Feast, etc.)
8) Rez
-=- The other kind of builds are geared towards getting rid of regen and burning as much of the e-pool as possible. These anti-regen-burn builds generally go like this:
1) Wither [E]
2) Malaise
3-5) 3 core skills
6-7) 2 personal choices
8) Rez
Both approaches are very effective but creating a combined build that destroys both e-regen and e-pool could be very tough, mainly because you can only take so many skills off each build without impairing it.
E-surge still dominates denial builds. Mainly because it is fast, has an AoE component to it, and is cheap energy-wise. I think, however, that Panic is much more effecient mainly because it addresses 2 issues E-Surge does not: Signets (Blessed, Devo, Heal, etc.) and IWAY. Of course Panic has it's drawbacks- it costs a lot (25 nrg) and is a hex and can be removed. The build I suggest combines degen with denial and has in my experience proven very effective versus just about anything.
Skill points:
6+ 1 Fast cast
11+ 1+ 3 Domination
10+ 2 Inspiration (3pips EL)
5 Curses (Malaise is quite effective at low levels and this gives me flexibility if the health degen is bothering me)
Skill set:
1) Panic [E]
2) Malaise
3-5) 3 core skills
6) Ether Lord
7) Energy Tap
8) Rez
The basic idea to counter the fact that Panic is a hex is that you can cover it up with a total of 3 hexes: Malaise, Mind Wrack, Ether Lord. To counter the high energy cost, I use EL and Tap. After unloading my skills, I'm left with little energy to work with and depending on the situation I either use Tap, or EL, or combine the two to get a high nrg boost and be able to unload another round when the 1st expires. The fact that Panic punishes Monks for using Devo/Blessed sigs is a blessing, esp. vs bonders.
I used to Panic + dual SoW as well (Mantra of Sigs) which was the anti-IWAY approach. Wars have 0 energy management for the most part and 2pips, Panic destroys the regen and makes their healing sigs useles, dual Sow gets rid of their 20 energy and the rest is a matter of spamming Malaise, Burns, EL and whatever it is you have and just Wracking them, and they won't even have energy to cast IWAY! Surge cannot do that. It's a single target denial skill, the AoE is not all that great.
Bottom line is: e-denial is whatever you make out of it but focusing on only one side of it: the e-regen or the e-pool isn't really efficient. Trying to devise a build that combines both, on the other hand, creates what might as well be a mesmer's strongest point.