W/Mo
Armor:
Knights Helm
Knights Armor
Weapon:
Any sword with firey mod (ettin take extra damage with fire).
More damage mods = better.
for example: 15>50 or 15 while enchanted are great as well as customized swords
Ideal Sword:
Fiery Sword of Fortitude or Giantslaying (see note)
Fire damage: 15 - 22 (Req 9)
+15% damage (while enchanted)
customized (+20% damage)
+30 Health / +20% damage against giants (see note)
NOTE: Giantslaying has not been proven to work on ettin as of yet, but I'm working on it.
Offhand:
Shield with req 9 or lower tactics or strength, preferably with +health while enchanted.
Ideal Shield:
Defense 16 (req 9 tactics/strength)
+45 Health (while enchanted)
-2 Received Damage (while enchanted)
Runes:
Sup Swordsmanship
Minor Tactics
Minor Strength
Major/Sup Vigor
Major/Sup Absorption
Skills:
Sever Artery (bleeding = good)
Disrupting Blow (disrupts Healing Signet)
Savage Slash (disrupts Healing Signet)
Dolyak Signet (keeps you from getting knocked down_
Bonetti's Defense (energy management)
Sprint/Charge[elite] (running past critters)
Live Vicariously (keeps you alive)
Mending (keeps you alive)
Attributes:
Healing Prayers: 8
Swordsmanship: Minimum for sword
Tactics + Strength: Minimum for shield OR distributed evenly
Combat (taking on 3 - 6 ettin at 1 time):
Preparation: Have Mending on/cast Mending and then cast Live Vicariously when energy reaches 20, leaving you with 15 energy.
Step 1: Aggro ettin
***Focus on 1 ettin at a time***
Step 2: Attack normaly then Sever Artery when possible
Step 3: Keep attacking normaly until ettin begins to use Healing Signet
Step 4: Disrupt using either Savage Slash (recommended) or Disrupting Blow
Step 5: Ettin will most likely cast Endure Pain
Step 6: Keep attacking normaly until ettin begins to use Healing Signet again
***Sometimes ettin will get a third chan[B]ce to use Healing Signet, but with 2 disrupting skills, you should always have one available***
Step 7: Disrupt signet with other interupt skill
Step 8: Cast Dolyak Signet
Step 9: Cast Bonetti's Defense to get at least 15 energy
Step 10: Endure pain runs out
***First ettin dies***
Step 11: Repeat steps 2 through 10 until all ettin are dead
The Run:
Step 1: Start in Lions Arch (LA), cast mending when outside
Step 2: Sprint past imp and through the giant crowd of tengu and head up towards giants basin
Step 3: Kill ettin in giants basin
Step 4: Run through the ascalon settlement and rezone at nebo terrace
Step 5: Run back through the ascalon settlement, kill ettin and run east and rezone at scoundrels rise
Step 6: Run back toward ascalon settlement killing ettin along the way
Step 7: Repeat steps 3 - 6 until inventory is full of runes
Step 8: Pop back into LA and sell/store runes
Step 9: Go to step 1

Don't worry if you do not get the timing right the first time, it doesn't take long to figure out. PM me with any questions.