Comprehensive Solo UW Document + Videos
dorkxd
First things first! Questions can go in-game to: Brood Awakening. I don't visit the forums often enough to answer each and every one.
Streaming Videos: Here
Downloadable Videos: Here
I have created these works in hope to make Mo/W UW farming a little easier. With this you will be armed with knowledge in many areas of the Underworld, and how to solo it efficiently and effectively. You will die alot less, making your investment turn more towards black... and out of the red. I recommend that you read through the document, watching videos as you go along, rather than just watching the videos only. A lot of information must be read before the video will be completely understood. To view videos, click on a "See Video" image. If the video is too small, select the size drop down box under it and pick "original".
ATTRIBUTES:
Mo/W
Healing Prayers: 13
Smiting Prayers: 16
Protection Prayers: 9
Divine Favor: 9
Attributes used: 200/200
Note: These attributes require that both +15 attribute quests are completed.
-----
EQUIPMENT:
Armor? Most would argue that Ascetic Tattoo patterns are a must for this build, but I've ran it using the collectors armor with no added modifications. Added bonuses to physical or elemental defense will not yield any difference here. Infact, the only modification that will help you is extra energy or extra percents on your enchantments. Energy bonuses are nice, which is why 9/10 monks use the tattoos.
As you can see in the videos, I use Ascetic's for energy an energy boost a +1 smiting scalp design. If you don't want to purchase another armor set for this build, just use your current and you'll do fine.
Weapon + Offhand? I like to use the collectors axe located east of Fort Ranik (which is no longer there anymore :P), Fiery Flame Spitter. This axe gives a +10% skill recharge bonus on all skills and is upgradable by using an enchanting mod, making your enchantments and firepower last up to 20% longer. If you don't have an axe like this, you could use a number of alternatives including the collectors Holy or Smiting Rod, a +5 eng (while enchanted) or (>50% hp) rod, or Wroths and Gordacs work well too!
Your offhand must be none other than the -50hp Grim Cesta from the Ascalon quest "Cities of Ascalon". You get can this quest by visiting Simeon the Scribe in Ascalon City.
Note: Your armor must be included with 5 superior monk runes. I use Healing, Smiting, Protection, and 2 Divine's (their the cheapest).
-----
SKILL SETUP:
Bonetties Defense
For 5-10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Protective Spirit
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
Healing Breeze
For 10 seconds, target ally gains health regeneration of 3-8.
Shield of Judgment
For 8-20 seconds, anyone striking target ally with an attack is knocked down and suffers 5-50 damage.
Zealots Fire
For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 5-35 fire damage.
Sprint
For 8-13 seconds, you move 25% faster.
Balthazars Spirit
While you maintain this enchantment, target ally gains adrenaline and energy after taking damage. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Mending
While you maintain this enchantment, target ally gains health regeneration of +1-3. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
UPON ENTRANCE:
Instead of rounding up our first group of aatxe, we'll take the time to scan for nightmares. Up next I'll show you just why we brought "Sprint" instead of burning another energy pip with blessed aura. Do not run any enchantments, instead make your way to the upper-right side of the chamber (do not go up the stairs!!). Aggro both groups BEHIND the wall to get any nightmares in the area to spawn (it is also a good idea to use your mini-map here too), then quickly press "x" and sprint away, losing the aggro behind.
The nightmare will not harm you because you didn't enchant, infact he probably wont be able to finish the rend before you've successfully sprinted away. Safely back at the starting point, go ahead and target the nightmare. But stand still! Enchant with baltha spirit and zealots fire. Run close to the nightmare and cast breeze followed by pro spirit.
Aggro the nightmare and when it fully rends press "x" again and run away. This will pop the nightmare. Rinse and repeat on the left-hand side. See video:
AATXE:
When the nightmares are clear from both sides, you'll be up against some of the beastious creatures in GW. Start by making your way (slowly!!) up the right-hand set of stairs. I like to enchant when I'm at full energy giving me no worries of running out. Start by raising mending, then baltha spirit, then zealots. When the aatxe make their way towards you, cast protective spirit.
Just after you see them burn off and waste their savage slash (interrupts) is a good time to bring healing breeze up. It's not necessary to even use breeze while fighting only 2 aatxe, but be sure to conserve your protective spirit so you can get that extra divine favor healing bonus when needed. Before you use an important skill like breeze or shield of judgment, it is a good idea to use bonetties defense first. This gives you a 75% change to block the baddies attacks to successfully raise the enchantment. Chances are they won't interrupt if you do this, and you shouldn't worry too much about this beings their wasting savage slash anyway.
Another good tip is to use a buffer skill such as zealots fire before SoJ. It's a good chance he'll slash zealots leaving SoJ safe for use. Once SoJ is up, TAKE ADVANTAGE of them being knocked down. This is your time to safely use skills without the worries of interrupt. From here, it's normal 55hp tanking tactics. Keeping breeze, pro spirit, and zealots fire up as they start to blink and run out. Be sure not to overuse them as you'll trigger area of effect damage causing the aatxe to flee (and possibly set off more nightmares!!). In the event a nightmare does spawn this way, quickly press "x" and sprint away to the inner part of the chamber.
Our normal tactic would be to run up and pop the nightmare with zealots fire damage but chances are it will catch us off guard and will be too late. It's essential to already be moving and have the nightmare targeted before you run up against him and zap. If your not sure what I mean by "popping" the nightmare, see video 3!
"POPPING" THE NIGHTMARE:
Although this build makes a nightmares chances of spawning pretty low, it's not nightmare-free. My next tactics will teach you how to deal with not only one, but the dreaded "double nightmare spawn" as well. If you have used my methods correctly during the first group of aatxe, you should be able to traverse rather quickly with NO nightmare spawns. You will get a spawn going up the right set of steps, up towards the last few aatxe. It is very important that you keep a fresh zealots fire up while travelling up these stairs. When you have to recast pro spirit, stand still for a few seconds to let the skill fully charge, then make your way to the nightmare spawn.
He will spawn before you get to him, but KEEP running until your standing in AOE range. Quickly cast protective spirit again "popping" him with zealots damage. Same goes for when 2 nightmares spawn, except you'll pop one and quickly press "x" and sprint away to let the other one rend your enchantments. If he rends you and aatxe are on your tail, try to get protective spirit up ASAP. The next video explains my method exactly.
GRASPING DARKNESSES:
After the chamber and upper-right stairs are cleared, head back to the Lost Soul and take the quest. BE SURE to retarget yourself so you won't enchant the NPC. Have a fresh zealots ready and take the groups one at a time (or the two left groups, then the right group). Your strategy would be the same as the aatxe. Watching their attacks and finding the right time to cast spells. Bonetties should be used before SoJ, but once up your home free. Watch their arms and when they've all swung and are knocked down, refresh breeze and prot spirit. Another tactic I find useful is right when you first start fighting a group of them, take a few steps back to get their attacks in rythm with one another. If you have one attacking slow, he could be your ticket to death by interrupt.
TO THE SMITES:
While making your way to the smites, be sure to examine the graspings patrol. You can make it safely by without disturbing this group (which most of the time contains a nightmare). When you've cleared out the 4 aatxe, make your way up the stairs and gather one or two groups. You should be able to safely tank and kill 8-10 smites. Your tactics are simple. Stick with normal 55hp tanking tactics and you should be okay.
If you need a breather simply cast breeze, then protective spirit right after to trigger AOE. They take a bit to wear down beings their buddies are using reversal to negate some of the damage your dealing. Work with your timing, using zealots damage a few seconds after they use reversal. You should be able to make your way to ALL the smites without disturbing any nearby coldfire patrols. Examine the coldfires beforehand and approach only when you know it's safe.
-----
That's about it, hope everyone enjoyed. Remember, questions go in-game to: Brood Awakening
Happy farming!
UPDATES:
- 1/31: Added information on how to dispose of the grasping darknesses
- 3/25: Uploaded videos so they are downloadable as well as streamable
Streaming Videos: Here
Downloadable Videos: Here
I have created these works in hope to make Mo/W UW farming a little easier. With this you will be armed with knowledge in many areas of the Underworld, and how to solo it efficiently and effectively. You will die alot less, making your investment turn more towards black... and out of the red. I recommend that you read through the document, watching videos as you go along, rather than just watching the videos only. A lot of information must be read before the video will be completely understood. To view videos, click on a "See Video" image. If the video is too small, select the size drop down box under it and pick "original".
ATTRIBUTES:
Mo/W
Healing Prayers: 13
Smiting Prayers: 16
Protection Prayers: 9
Divine Favor: 9
Attributes used: 200/200
Note: These attributes require that both +15 attribute quests are completed.
-----
EQUIPMENT:
Armor? Most would argue that Ascetic Tattoo patterns are a must for this build, but I've ran it using the collectors armor with no added modifications. Added bonuses to physical or elemental defense will not yield any difference here. Infact, the only modification that will help you is extra energy or extra percents on your enchantments. Energy bonuses are nice, which is why 9/10 monks use the tattoos.
As you can see in the videos, I use Ascetic's for energy an energy boost a +1 smiting scalp design. If you don't want to purchase another armor set for this build, just use your current and you'll do fine.
Weapon + Offhand? I like to use the collectors axe located east of Fort Ranik (which is no longer there anymore :P), Fiery Flame Spitter. This axe gives a +10% skill recharge bonus on all skills and is upgradable by using an enchanting mod, making your enchantments and firepower last up to 20% longer. If you don't have an axe like this, you could use a number of alternatives including the collectors Holy or Smiting Rod, a +5 eng (while enchanted) or (>50% hp) rod, or Wroths and Gordacs work well too!
Your offhand must be none other than the -50hp Grim Cesta from the Ascalon quest "Cities of Ascalon". You get can this quest by visiting Simeon the Scribe in Ascalon City.
Note: Your armor must be included with 5 superior monk runes. I use Healing, Smiting, Protection, and 2 Divine's (their the cheapest).
-----
SKILL SETUP:
Bonetties Defense
For 5-10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Protective Spirit
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
Healing Breeze
For 10 seconds, target ally gains health regeneration of 3-8.
Shield of Judgment
For 8-20 seconds, anyone striking target ally with an attack is knocked down and suffers 5-50 damage.
Zealots Fire
For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 5-35 fire damage.
Sprint
For 8-13 seconds, you move 25% faster.
Balthazars Spirit
While you maintain this enchantment, target ally gains adrenaline and energy after taking damage. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
Mending
While you maintain this enchantment, target ally gains health regeneration of +1-3. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
UPON ENTRANCE:
Instead of rounding up our first group of aatxe, we'll take the time to scan for nightmares. Up next I'll show you just why we brought "Sprint" instead of burning another energy pip with blessed aura. Do not run any enchantments, instead make your way to the upper-right side of the chamber (do not go up the stairs!!). Aggro both groups BEHIND the wall to get any nightmares in the area to spawn (it is also a good idea to use your mini-map here too), then quickly press "x" and sprint away, losing the aggro behind.
The nightmare will not harm you because you didn't enchant, infact he probably wont be able to finish the rend before you've successfully sprinted away. Safely back at the starting point, go ahead and target the nightmare. But stand still! Enchant with baltha spirit and zealots fire. Run close to the nightmare and cast breeze followed by pro spirit.
Aggro the nightmare and when it fully rends press "x" again and run away. This will pop the nightmare. Rinse and repeat on the left-hand side. See video:
AATXE:
When the nightmares are clear from both sides, you'll be up against some of the beastious creatures in GW. Start by making your way (slowly!!) up the right-hand set of stairs. I like to enchant when I'm at full energy giving me no worries of running out. Start by raising mending, then baltha spirit, then zealots. When the aatxe make their way towards you, cast protective spirit.
Just after you see them burn off and waste their savage slash (interrupts) is a good time to bring healing breeze up. It's not necessary to even use breeze while fighting only 2 aatxe, but be sure to conserve your protective spirit so you can get that extra divine favor healing bonus when needed. Before you use an important skill like breeze or shield of judgment, it is a good idea to use bonetties defense first. This gives you a 75% change to block the baddies attacks to successfully raise the enchantment. Chances are they won't interrupt if you do this, and you shouldn't worry too much about this beings their wasting savage slash anyway.
Another good tip is to use a buffer skill such as zealots fire before SoJ. It's a good chance he'll slash zealots leaving SoJ safe for use. Once SoJ is up, TAKE ADVANTAGE of them being knocked down. This is your time to safely use skills without the worries of interrupt. From here, it's normal 55hp tanking tactics. Keeping breeze, pro spirit, and zealots fire up as they start to blink and run out. Be sure not to overuse them as you'll trigger area of effect damage causing the aatxe to flee (and possibly set off more nightmares!!). In the event a nightmare does spawn this way, quickly press "x" and sprint away to the inner part of the chamber.
Our normal tactic would be to run up and pop the nightmare with zealots fire damage but chances are it will catch us off guard and will be too late. It's essential to already be moving and have the nightmare targeted before you run up against him and zap. If your not sure what I mean by "popping" the nightmare, see video 3!
"POPPING" THE NIGHTMARE:
Although this build makes a nightmares chances of spawning pretty low, it's not nightmare-free. My next tactics will teach you how to deal with not only one, but the dreaded "double nightmare spawn" as well. If you have used my methods correctly during the first group of aatxe, you should be able to traverse rather quickly with NO nightmare spawns. You will get a spawn going up the right set of steps, up towards the last few aatxe. It is very important that you keep a fresh zealots fire up while travelling up these stairs. When you have to recast pro spirit, stand still for a few seconds to let the skill fully charge, then make your way to the nightmare spawn.
He will spawn before you get to him, but KEEP running until your standing in AOE range. Quickly cast protective spirit again "popping" him with zealots damage. Same goes for when 2 nightmares spawn, except you'll pop one and quickly press "x" and sprint away to let the other one rend your enchantments. If he rends you and aatxe are on your tail, try to get protective spirit up ASAP. The next video explains my method exactly.
GRASPING DARKNESSES:
After the chamber and upper-right stairs are cleared, head back to the Lost Soul and take the quest. BE SURE to retarget yourself so you won't enchant the NPC. Have a fresh zealots ready and take the groups one at a time (or the two left groups, then the right group). Your strategy would be the same as the aatxe. Watching their attacks and finding the right time to cast spells. Bonetties should be used before SoJ, but once up your home free. Watch their arms and when they've all swung and are knocked down, refresh breeze and prot spirit. Another tactic I find useful is right when you first start fighting a group of them, take a few steps back to get their attacks in rythm with one another. If you have one attacking slow, he could be your ticket to death by interrupt.
TO THE SMITES:
While making your way to the smites, be sure to examine the graspings patrol. You can make it safely by without disturbing this group (which most of the time contains a nightmare). When you've cleared out the 4 aatxe, make your way up the stairs and gather one or two groups. You should be able to safely tank and kill 8-10 smites. Your tactics are simple. Stick with normal 55hp tanking tactics and you should be okay.
If you need a breather simply cast breeze, then protective spirit right after to trigger AOE. They take a bit to wear down beings their buddies are using reversal to negate some of the damage your dealing. Work with your timing, using zealots damage a few seconds after they use reversal. You should be able to make your way to ALL the smites without disturbing any nearby coldfire patrols. Examine the coldfires beforehand and approach only when you know it's safe.
-----
That's about it, hope everyone enjoyed. Remember, questions go in-game to: Brood Awakening
Happy farming!
UPDATES:
- 1/31: Added information on how to dispose of the grasping darknesses
- 3/25: Uploaded videos so they are downloadable as well as streamable
sno
Nice guide. Though I still much prefer 2man runs, this guide definitely shows that solo is still very doable and profitable for those who don't like having a necro counterpart. Very organized and thought out, theres nothing about it I would change. 
One thing you failed to mention though are the graspings. How easy are the 3 groups of graspings in the chamber to dispatch? Having never tried it I'm not sure if SoJ knocks them down (since they're not really standing to begin with, but floating.) Energy from Fear me! shouldn't be a problem with bonettis, but how bad are the interupts, and how often do you get dazed?

One thing you failed to mention though are the graspings. How easy are the 3 groups of graspings in the chamber to dispatch? Having never tried it I'm not sure if SoJ knocks them down (since they're not really standing to begin with, but floating.) Energy from Fear me! shouldn't be a problem with bonettis, but how bad are the interupts, and how often do you get dazed?
dorkxd
Thanks much. Seems your right, I skipped over the graspings. Your strategy would be the same as the aatxe. Watching their attacks and finding the right time to cast spells. Bonetties should be used before SoJ, but once up your home free. Watch their arms and when they've all swung and are knocked down, refresh breeze and prot spirit. Another tactic I find useful is right when you first start fighting a group of them, take a few steps back to get their attacks in rythm with one another. If you have one attacking slow, he could be your ticket to death by interrupt.
I will edit my post a little later with this and more information on graspings. Thanks again for looking.
I will edit my post a little later with this and more information on graspings. Thanks again for looking.
Evolve
Why not just replace Blessed Signet with Sprint from the usual 55monk build and keep Blessed Aura in?
Wouldnt it be more beneficial to have a longer SoJ?
But since i havent tried it yet nor ever gotten to the Smiters solo (damn nightmares) could it be that you're using ZF to boost the dmg vs smiters?
Wouldnt it be more beneficial to have a longer SoJ?
But since i havent tried it yet nor ever gotten to the Smiters solo (damn nightmares) could it be that you're using ZF to boost the dmg vs smiters?
dorkxd
A) I'm not using blessed signet, therefore I can't switch anything it it's place. Please look at the skill list again.
If your recommending that I add blessed signet, then 75% of this build will no longer work. My methods of killing nightmares upon entering and just before the smites require sprint is used. Have you read?
B) Blessed Aura, IMO is not needed for the solo UW'er beings it's going to take 3 SoJ's to kill them anyway. It is needed for duo runs so spellbreaker will last longer on those double nightmare spawns. If your using the flame spitter with an enchanting mod, you'll yield almost the same thing anyway.
C) In essence, zealots is the actual killer vs the smites. When your wearing them down with zealots, this burns their reversal of fortune, enabling the 53 dmg from SoJ to hit just about every time. I've found out that RoF doesn't actually last 8 seconds, it only lasts until the smites are hit a few times.
If your recommending that I add blessed signet, then 75% of this build will no longer work. My methods of killing nightmares upon entering and just before the smites require sprint is used. Have you read?
B) Blessed Aura, IMO is not needed for the solo UW'er beings it's going to take 3 SoJ's to kill them anyway. It is needed for duo runs so spellbreaker will last longer on those double nightmare spawns. If your using the flame spitter with an enchanting mod, you'll yield almost the same thing anyway.
C) In essence, zealots is the actual killer vs the smites. When your wearing them down with zealots, this burns their reversal of fortune, enabling the 53 dmg from SoJ to hit just about every time. I've found out that RoF doesn't actually last 8 seconds, it only lasts until the smites are hit a few times.
Evolve
.. I'm well aware of your skill listing and yes i Read your post.. Maybe i didnt make myself clear enough..
An usual 55hp build looks something like PS, HB, SoJ, Bonetti, Blessed Sig, Blessed Aura, Balth Spirit and Mending.
So what i meant was, why not just replace Blessed Sig (FROM THE USUAL 55hp build) and keep Blessed Aura in.
But yes i could see ZF help vs the constant RoF's.
I'll just have to wait until we get Favor to give it a try.
An usual 55hp build looks something like PS, HB, SoJ, Bonetti, Blessed Sig, Blessed Aura, Balth Spirit and Mending.
So what i meant was, why not just replace Blessed Sig (FROM THE USUAL 55hp build) and keep Blessed Aura in.
But yes i could see ZF help vs the constant RoF's.
I'll just have to wait until we get Favor to give it a try.
Doctor Death
I like your Guide Dorkxd its well presented and neatly done supported by good video links that dont take an age to see.
More importantly it works and im sure that less experienced 55 monks will appreciate the attention to detail given to Nightmares and how to avoid/kill them.
Nice tips also such as stepping back to sync their attacks.
All in all yes it can be slow but thats what soloing the UW has been reduced to. It is the challenge more than anything for most ppl.
More importantly it works and im sure that less experienced 55 monks will appreciate the attention to detail given to Nightmares and how to avoid/kill them.
Nice tips also such as stepping back to sync their attacks.
All in all yes it can be slow but thats what soloing the UW has been reduced to. It is the challenge more than anything for most ppl.
defe007
This guide is great. I made a 55 monk recently and would have never attempted UW solo without this guide. Thanks!
xxreaper008
I love it. Sure im still getting used of how long it takes to kill, but this morning i was doing it, the first to Aaxtes drops ectos! then later while fighting, i forgot to lore the aates away from the nightmares, my enchnts got stript.
3lite
very nice guide...very detailed and backed up with videos for all the new solo'rs to see...but as for me i prefer 2man because its faster and especailly when u got tight guild members who let u get all the ecto
(u rock pyro!) haha

X-Bomb
v nice guide
dorkxd
Evolve, I finally understand you. You were suggesting I remove zealots and place blessed aura in for longer duration on enchantments. But as you mentioned, it's great to have so those smites don't take forever to kill. 
Wanted to utilize this time to thank all the viewers of this guide and my putfile videos! Keep them coming.
I haven't gotten many questions or concerns in-game. Don't be shy, contact me if your having trouble in a particular area. If we both have the time and favor, I'll bring you down to UW (American Server) and show you first hand how I do it! Hopefully you could pay atleast half the cost, but that's not necessary.
Thanks again!

Wanted to utilize this time to thank all the viewers of this guide and my putfile videos! Keep them coming.

I haven't gotten many questions or concerns in-game. Don't be shy, contact me if your having trouble in a particular area. If we both have the time and favor, I'll bring you down to UW (American Server) and show you first hand how I do it! Hopefully you could pay atleast half the cost, but that's not necessary.
Thanks again!
Carboplatin
first off great post. However, i have a question.
Why not use a storm bow and pull the aataxes from their location, dispose of them, then face each nighmare, which you can wand to death before they even rend?
That would eliminate the need for sprint, therefore allowing you to bring another skill of choice, guardian perhaps.
I have done the storm bow pulling with the necro, it works, but it takes a long time to kill the aataxes.
Why not use a storm bow and pull the aataxes from their location, dispose of them, then face each nighmare, which you can wand to death before they even rend?
That would eliminate the need for sprint, therefore allowing you to bring another skill of choice, guardian perhaps.
I have done the storm bow pulling with the necro, it works, but it takes a long time to kill the aataxes.
Elurian
Quote:
Originally Posted by dorkxd
I like to use the collectors axe located east of Fort Ranik (which is no longer there anymore :P), Fiery Flame Spitter.
I was able to trade him 3 scortched load stones for a FFS two days ago... guildwiki.org says you have to approach his location alone for him to appear also heard that your server has to have favor. Then again I've also heard that he appears randomly according to what color shirt you're wearing -.-
All that aside FFS of Enchanting FTW!!
EDIT: oh yeah and wonderful guide thanks and /clap :P
All that aside FFS of Enchanting FTW!!
EDIT: oh yeah and wonderful guide thanks and /clap :P
xxreaper008
Very nice guild but as Sno said, id rather take a ss necro ith me and decrease the time dramaticly. I am still bewildered on how long it would actually take.
dorkxd
Quote:
Originally Posted by xxreaper008
I am still bewildered on how long it would actually take.
Strictly using this reference will cut down your run time from about 50 minutes, to 40 or <.
I've never been able to complete a 55+SS duo in under 30 minutes. So 10 minutes longer for a run that will yield 100% drops to yourself... including all GP (4k or so), rare drops, and ecto (usually 2-3 per run) is not a bad offset. Honestly, I've cleared 100's more ecto using this boring, bland, but effective way of farming UW.
Edit: @ Elurian: Thank you ever so greatly for overviewing the guide and submitting your comments! As far as the axe goes, I'll give it a few more tries using the stipulations you provided.
I've never been able to complete a 55+SS duo in under 30 minutes. So 10 minutes longer for a run that will yield 100% drops to yourself... including all GP (4k or so), rare drops, and ecto (usually 2-3 per run) is not a bad offset. Honestly, I've cleared 100's more ecto using this boring, bland, but effective way of farming UW.
Edit: @ Elurian: Thank you ever so greatly for overviewing the guide and submitting your comments! As far as the axe goes, I'll give it a few more tries using the stipulations you provided.
xxreaper008
I was able to Clear all smiters + the chamber in 20 min.
Mustache Mayhem
ah this is pretty much same as my build.. only I don't use sprint- blessed aura =]
hellknight17
Hello, Just want to say very nice guide.
I used it last night and got 2 ectos right away on my first run. It is slow but still i guess im greedy and want all the stuff for me.
The only problem i am having is that when i get to the smites. I manage to kill all of them but one seems to keep using reversal of fortune and healing him self. I cast zealots and SoJ over and over but the little bugger wont die.
I end up either sprinting away or draging him to another group. Then maybe he dies then i pick up another that wont die. What can i do to kill the last one? Does any one else have this problem? thx in advance

The only problem i am having is that when i get to the smites. I manage to kill all of them but one seems to keep using reversal of fortune and healing him self. I cast zealots and SoJ over and over but the little bugger wont die.
I end up either sprinting away or draging him to another group. Then maybe he dies then i pick up another that wont die. What can i do to kill the last one? Does any one else have this problem? thx in advance
Mayh3m
nice guide and nice vid man!
Mustache Mayhem
just skills hells.. my build is alot better than this- with blessed aura instead of sprint your soj stays up almost all the time- I use a wand and target each smite usually too while zealots and soj do thier job.. you don't need breeze either- replace that with watchful spirit.. you can manage your hitpoints with just bonetties- sprint is un-needed too you can 2 hit the shadows at 16 smite with a wand
also 13 healing is'nt needed.. just use 12 switch from a smite hat to a healing hat- cast mending and then switch back.. you can use the extra point in protection or divine.. I was going to make a guide but it's pretty easy once you have the right build =] no need for duo with blessed aura
also 13 healing is'nt needed.. just use 12 switch from a smite hat to a healing hat- cast mending and then switch back.. you can use the extra point in protection or divine.. I was going to make a guide but it's pretty easy once you have the right build =] no need for duo with blessed aura
dorkxd
Hi, don't come here telling me your build is alot better than mine. Your first post in my thread wasn't very appeasing and now you've had a second stab at it.
Your 2 wand hits on the "shadows" (nightmares) will not be 100% effective. I've tried this numerous times only to have them evade an attack on occasions or they simply strafe it like they should. Granted, it works but not every single time.
An extra point in divine or protection is not reason enough for me to take a point off healing.
Again, different strokes for different people. I appreciate your criticism and suggestions about using watchful spirit in place of breeze, but not your putdown.
Your 2 wand hits on the "shadows" (nightmares) will not be 100% effective. I've tried this numerous times only to have them evade an attack on occasions or they simply strafe it like they should. Granted, it works but not every single time.
An extra point in divine or protection is not reason enough for me to take a point off healing.
Again, different strokes for different people. I appreciate your criticism and suggestions about using watchful spirit in place of breeze, but not your putdown.
Mustache Mayhem
just pointing out what works.. I've pretty much perfected this run- the times you get rended it's not too hard to recover either.. put enchants back on with bonnetti's as a cover- no putdowns here just adding my experience in =] I been doing this run since protective bond was around.. quit recently though and decided to give up my builds
The Extortionist
-- don't dis the guy, he spent a ton of time putting this guide together, if you have criticism, make it constructive not insultive... i bet that both of you can do the run just as easily as the other.... btw, thanx for the build dorkxd, i have just made a 55 monk, and will try this asap.
thanx,
Ex
@hellknight
Quote:
Originally Posted by hellknight17
thanx,
Ex
@hellknight
Quote:
Hello, Just want to say very nice guide.
I used it last night and got 2 ectos right away on my first run. It is slow but still i guess im greedy and want all the stuff for me.
The only problem i am having is that when i get to the smites. I manage to kill all of them but one seems to keep using reversal of fortune and healing him self. I cast zealots and SoJ over and over but the little bugger wont die.
I end up either sprinting away or draging him to another group. Then maybe he dies then i pick up another that wont die. What can i do to kill the last one? Does any one else have this problem? thx in advance i'm not 100% sure, but to kill the last guy, you should probably just target & wand him when he casts reversal to rid him of it... i'm not 100% experienced so tell me if that works... also, don't spam healing breeze & prot spirit with ZF on, because then he will run away & trigger SoJ less... though you probably know that... hope that helps.

The only problem i am having is that when i get to the smites. I manage to kill all of them but one seems to keep using reversal of fortune and healing him self. I cast zealots and SoJ over and over but the little bugger wont die.
I end up either sprinting away or draging him to another group. Then maybe he dies then i pick up another that wont die. What can i do to kill the last one? Does any one else have this problem? thx in advance i'm not 100% sure, but to kill the last guy, you should probably just target & wand him when he casts reversal to rid him of it... i'm not 100% experienced so tell me if that works... also, don't spam healing breeze & prot spirit with ZF on, because then he will run away & trigger SoJ less... though you probably know that... hope that helps.
dorkxd
Anyhow, your welcome. Thanks for looking. Still willing to show people in-game who are confused in areas. I won't do a full run though, just show the ropes. :P
Mustache Mayhem
ah no dis =] I was gonna put up a guide this weekend but this is already up- just pointing out things that worked for me.. at least take the hat idea and use it in your guide lol I could care less about taking credit it's pretty common knowledge among the old school 55 monks.. hope it helps and gl
sartori
EDIT: nvm...think i see what was happening. a little lag on my end was causing me to venture a little further than planned

dorkxd
Don't forget to watch that agro. Another tip I found to reduce lag spikes is to turn off the 'wait for vertical sync' option in your Options panel. Check under the advanced section, where you play with the detail, shadow, etc settings.
And God bless the lag!
And God bless the lag!

BlueNovember
Awesome guide. I've always just tried to kill the nightmares as they spawn, with some success, but your method is much neater. Good stuff!
Well written, kudos.
Quote:
Originally Posted by dorkxd
Well written, kudos.
Quote:
...
Weapon + Offhand? I like to use the collectors axe located east of Fort Ranik (which is no longer there anymore :P), Fiery Flame Spitter. This axe gives a +10% skill recharge bonus on all skills and is upgradable by using an enchanting mod, making your enchantments and firepower last up to 20% longer. If anyone's interested, I've one of these. PM me in-game if you want to buy it, 1.5k. (IGN "Blue November")
dorkxd
Okay tonight I will update the guide with more discussion weight torwards the smites and final areas of the run. I also have to change the fact that the Fiery Flame Spitter is still in the game and still obtainable. I might also add a tuition section where newcomers could learn the ropes from beginning to end for a small fee.

mathijn
uhm, just thinking, what about swapping zealous fire for holy strike
that deals about 110-120 dmg on a knockdowned target(in combo with SoJ)
that deals about 110-120 dmg on a knockdowned target(in combo with SoJ)
dorkxd
Quote:
Originally Posted by mathijn
uhm, just thinking, what about swapping zealous fire for holy strike
that deals about 110-120 dmg on a knockdowned target(in combo with SoJ) Not a bad idea, but there are many weaknesses to not bringing zealots along for the run. Granted, it will kill the aatxe much faster, but...
The Nightmares: You won't be able to kill them any other way than with your wand. This leads to a much higher death rate because sometimes they don't die in two hits leaving you un-enchanted and vulnerable. Even if you zapped them with holy strike before they rend' you, the 60~ damage it deals is not enough to kill them.
The Smites: No way possible to kill the smites as you have no buffer acting against their reversal of fortune. The idea is to burn their reversal with zealots' AoE damage, then let the SoJ take it's full 53 damage effect. Timing is key there and fully explained in the guide if you have questions.
that deals about 110-120 dmg on a knockdowned target(in combo with SoJ) Not a bad idea, but there are many weaknesses to not bringing zealots along for the run. Granted, it will kill the aatxe much faster, but...
The Nightmares: You won't be able to kill them any other way than with your wand. This leads to a much higher death rate because sometimes they don't die in two hits leaving you un-enchanted and vulnerable. Even if you zapped them with holy strike before they rend' you, the 60~ damage it deals is not enough to kill them.
The Smites: No way possible to kill the smites as you have no buffer acting against their reversal of fortune. The idea is to burn their reversal with zealots' AoE damage, then let the SoJ take it's full 53 damage effect. Timing is key there and fully explained in the guide if you have questions.

capblueberry
Very nicely done
Eridor
AcK this still isn't working for me. I can't do the first part with the nightmares and such...
subb
Personally, I sort of do what he does without sprint, I still take blessed aura. I cast four enchantments (Blessed Aura, Mending, Balthazar's Spirit, and Zealot's fire) and I wait till I have atleast 30 energy before ZF (can be tiresome D: ). I aggro the nightmare out first let him have my enchantments, then cast PS quickly if the aatxes come. Then as they are attacking me, I get my enchantments back, this method usually works for me. You can also hide behind benton to stop the aatxes if you need a breather, they didn't fix his stopping power. (You have to squeeze behind him and around)
Also, another way to combat nightmares, I just take it one step at a time, and start all of my battles with my rod(customized ofcourse) out. If one pops out aslong as I can get my first hit in before he starts Rend Enchantments, the next hit will kill him 60% through his spell. In the mean time, the aatxes are still on me, I focus back on them. With 13 in mending, even with bleeding(one regen pip), I can still withstand them without needing HB for a little bit (divine favour bonus from PS helps). I, personally, do not use ZF against aatxes. I don't like them having the chance to run away. So I just SoJ (with a BD combo) three times, and they are gone. So just take it slow, practice, and approach every battle with PS and your wand out and you should be fine.
Also, another way to combat nightmares, I just take it one step at a time, and start all of my battles with my rod(customized ofcourse) out. If one pops out aslong as I can get my first hit in before he starts Rend Enchantments, the next hit will kill him 60% through his spell. In the mean time, the aatxes are still on me, I focus back on them. With 13 in mending, even with bleeding(one regen pip), I can still withstand them without needing HB for a little bit (divine favour bonus from PS helps). I, personally, do not use ZF against aatxes. I don't like them having the chance to run away. So I just SoJ (with a BD combo) three times, and they are gone. So just take it slow, practice, and approach every battle with PS and your wand out and you should be fine.
Royale
With regards to the occasional dual Nightmare spawn, you can kill them both simultaneously by getting right in between them and casting your Prot Spirit (assuming you already have your Zealot's on). They're close enough together that they are considered "adjacent". This saves you from having one of them strip your enchants and making you reapply afterwards. You may need to practice a few times, but it works very well once you get the hang of it.
Arkantos
EDIT: Nvm, found it. and yes you still can get it. If your wondering how to get it, you need to leave serenity temple and go south
dorkxd
Quote:
Originally Posted by Royale
With regards to the occasional dual Nightmare spawn, you can kill them both simultaneously by getting right in between them and casting your Prot Spirit (assuming you already have your Zealot's on). They're close enough together that they are considered "adjacent". This saves you from having one of them strip your enchants and making you reapply afterwards. You may need to practice a few times, but it works very well once you get the hang of it.
The spawn in the video was adjacent; not everyone will be like that. Your more than welcome to take that risk though. 
Nine out of ten spawns, the nightmares will be completely spread out from one another. Happens like that to me anyways.
And thanks for all the in-game questions and concerns. I enjoy giving the answer just as much as you want it.

Nine out of ten spawns, the nightmares will be completely spread out from one another. Happens like that to me anyways.
And thanks for all the in-game questions and concerns. I enjoy giving the answer just as much as you want it.
DevilSeekeR
Nice guide very useful =) And i love the attention in detail showin us how to do the run perfect, I like your ideas the most the others sound like you need to be really good at solo monk... but half of the people checking this would have no idea how to be a 55 Monk. Once again Great guide
manitoba1073
ur guide looks good as im as old as sno on 55 UW, i solo and also at times take ranger or SS or any acutual combination. however if u use WATCHFUL SPIRIT u can even clear all the attaxs grasppings and coldfires. with watchful on u gain EP from there mealstorms. just thought u might like to add the village part in. cause 75% of the time there is a chest there also
