
Instead I have different approach, kill them faster so they will make less damage

Smiting: 13
Protection: 14
Divine: 12 (or 13, can't remember)
I have Superior Protection and Smiting armor.
Skill bar:
1. Blessed Signet (gives me 20 energy)
2. Smite Hex (75 damage to targets nearby foes)
3. Shield of Judgment (44 back damage when tanks is attacked)
4. Scourge Healing (71 damage to healer)
5. Watchful Spirit (+2 HP regen, 150 HP when ends)
6. Life Attunement
7. Life Bond
8. Balthazar Spirit (correction)
In Grenths Footprint before SF, I put BS on me and tank (they like it), Life Bond on everyone and Life Attunement in fight whenever needed on everyone except tank. BS gives lot's of adrenaline to tank since I have high Smiting skills.
In SF I put BS on me and tank, Life Bond, Life Attunement and Watchful Spirit on tank. In fight I put spirits or attunement on necros to help them sacrifice and heal.
If tank has SOJ, with two SOJ, most of foes will be knocked down most of time. They don’t do much damage then

At the first, healer will think that he has more work then usual. But with essence bond, Healing Hands and Healing seed, tank is pretty safe, not to mention arcane echo on healing hands. It's more stressful to healer, but it takes less time. I found that most of healers enjoyed this build because they had to think a little, not just to press randomly 5 cost skills and watch TV.
This build is not for noob, and it require good healer and good team.