My Aggressive Bonder

RockTheRoad

RockTheRoad

Pre-Searing Cadet

Join Date: Jan 2006

Belgrade

SerbianDukes

Mo/

I am bored with SF builds that have Life Barrier. With Life Bond and Life Barrier, Healer in party doesn't have much to do. Few times Healer dropped in SF, and Mend Conditions, Smite Hex and RoF was all that was needed. And all that without Divine Boon since it wasn't planned

Instead I have different approach, kill them faster so they will make less damage Here is my build:

Smiting: 13
Protection: 14
Divine: 12 (or 13, can't remember)

I have Superior Protection and Smiting armor.

Skill bar:

1. Blessed Signet (gives me 20 energy)
2. Smite Hex (75 damage to targets nearby foes)
3. Shield of Judgment (44 back damage when tanks is attacked)
4. Scourge Healing (71 damage to healer)
5. Watchful Spirit (+2 HP regen, 150 HP when ends)
6. Life Attunement
7. Life Bond
8. Balthazar Spirit (correction)

In Grenths Footprint before SF, I put BS on me and tank (they like it), Life Bond on everyone and Life Attunement in fight whenever needed on everyone except tank. BS gives lot's of adrenaline to tank since I have high Smiting skills.

In SF I put BS on me and tank, Life Bond, Life Attunement and Watchful Spirit on tank. In fight I put spirits or attunement on necros to help them sacrifice and heal.

If tank has SOJ, with two SOJ, most of foes will be knocked down most of time. They don’t do much damage then . Smite Hex is finishing touch for any Hex on tank. Scourge Healing will almost deny any healing on casters and they are targeted first.

At the first, healer will think that he has more work then usual. But with essence bond, Healing Hands and Healing seed, tank is pretty safe, not to mention arcane echo on healing hands. It's more stressful to healer, but it takes less time. I found that most of healers enjoyed this build because they had to think a little, not just to press randomly 5 cost skills and watch TV.

This build is not for noob, and it require good healer and good team.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

I think you mean Balthazar's Spirit? Not Aura?

Sinjin

Academy Page

Join Date: Sep 2005

Mile High Club [mile]

Mo/

8. Balthazar's Spirit

Mantra of Inscriptions will improve the recharge on your blessed signet

RockTheRoad

RockTheRoad

Pre-Searing Cadet

Join Date: Jan 2006

Belgrade

SerbianDukes

Mo/

Quote:
Originally Posted by Josh
I think you mean Balthazar's Spirit? Not Aura? Yeah, thanks... I've made correction...

I remember that I've few time placed Aura instead Spirit... They should change name "Spirit of Balthazar", so they wont be placed one to each other.

RockTheRoad

RockTheRoad

Pre-Searing Cadet

Join Date: Jan 2006

Belgrade

SerbianDukes

Mo/

Quote:
Originally Posted by Sinjin
8. Balthazar's Spirit

Mantra of Inscriptions will improve the recharge on your blessed signet I've tried once, and I found that there is no need for Mantra. I would have to loose one skill place, put down some attributes in favor of inspiration.

I can easily hold 9 enchantments with Blessed Signet during runs, but usually drop few just to move faster. I hate to stop every 10 sec. During battle, I never had any problems with energy.

There is one downside of this build regarding SS teammates. Because of knockdowns, enemies have slower attack rate, so SS does a little less damage over time. But what they don't see is that overall SOJ and SS are faster together than just SS.

Anyway... I am just bored with "GLF needs SS,MM,Monks" shouts in warcamp. I want something new. And there is plenty space for improvements. Many times someone dropped just at the entrance in SF and we made it w/o him. Yeah, we had Necros with a gear, Bonders as healers... since I am bonder mostly, never seen a run w/o bonder... but who knows