Vilnars Glove vs. Idol Collector Item?

Kylista

Ascalonian Squire

Join Date: Nov 2005

I am too tired from playing late last night, so maybe you can help me out...I just got the Vilnar's Glove last night for my SS necro but how much better is this than what I already have:

Vilanrs Glove:
Energy +12 (req. 9)
Curses + 1(20%)
Skill recharge using curses (20%)

Collector Desert Idol:
Energy +12 (req. 9)
Skill recharge using curses (20%)
Casting Speed using curses (20%)

So is it better to have a 20% to increase your curses by 1 or is it better to have you casting speed increase 20% of the time. I would almost think its better to have your casting speed increase because you can cast something else faster......am I missing something? Yes I understand that a +1 on curses for SS is nice but if I can cast 2 SS's because the first one casted faster isn't that better?
Thanks!

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

ss only has a cast time of 2 sec anyway. so, if the cast speed bonus kicks in, that will give you a whopping 1 extra sec to cast something else. then again, +1 curses only adds about 2 additional dmg to ss, but that adds up. in the long run, the +1 might be better. i would keep both and use whichever you deem more important at the time.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I agree - I think that a 20% chance of a boost to the power of your skill is much better than the chance that you'll cast it faster.

Some of the death spells require 3 second cast times, so that may be a bit more debatable.

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

IMO I prefer the 20/20 Collector. I guess it would depend on the other curse skills you have on your bar ATM.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

the full advantage of a succesfully reduced casting speed can only be utilized when you follow it with another spell/skill, but this requires you to actually know WHEN did the bonus trigger, as this bonus is nearly random. But having the +1 curse can grant an advantage even if you were not aware that the bonus had triggered, the enemy however, will.

Sheep Gone Frenzy

Sheep Gone Frenzy

Ascalonian Squire

Join Date: Jan 2006

The Amazon Basin

W/

Diablo: you are forgetting the interrupts. It is much more likely to get an interrupt on a 2s casting skill then it is on 1s. So the casting speed bonus may also help you while you are unaware of it ocuring. In general though I agree with you. This bonus is too random to rely on it. I'm thinking of the +1 attribute bonuses as of mini critical casts (as oposed to critical attacks ). Sometime you just hit harder .

edit: dont think I'll ever get a post out without typoes(os?)

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I actually make my decision on which to use based on what I have as a weapon.
Sometimes you can find a wand that has a +20% chance recharge for example and an offhand that has 20% recharge + 20% fast cast. Compared to the another that has +1 20% chance. It all depends on what you need for the build.

I actually prefer the desert collector's +27 energy off hand to the glove or the standard idol.

Deathqueen

Lion's Arch Merchant

Join Date: Jan 2006

Ewww you're taking -1 energy regen with that +27 that will bite you in the end. I would stick with the collectors 20/20 myself. Once again interupts are a big issue when determining this. Now if the glove hada had both it would be awesome. Or even if it had the 20% casting speed instead of skill recharge. Casting speed to me is most important when I'm playing a caster.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

people people listen up, villnar glove is much better then the collector 20/20
use villnar glove for the +1 (20%) faster recharge (20%)
and a collector rod +cast speed (20%)

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by BBoy_Manchild
people people listen up, villnar glove is much better then the collector 20/20
use villnar glove for the +1 (20%) faster recharge (20%)
and a collector rod +cast speed (20%) Eh, if +1(20%)>20% Speed it follows that Speed<Recharge. Unless you're spaming something like flare, which you shouldn't be.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

+1 20% definitely worth it.
If you put SS on farming groups, and they are bunched up, that adds 2 dmg to everyone for everytime they attack.

Deathqueen

Lion's Arch Merchant

Join Date: Jan 2006

that +2 dmg isn't worth a hill of beans if you're spell is getting interupted.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

as a veteran echo SS'er, I'd rather have the +1 20%. But then I Oro/FA farm extensively, where interrupt is by rule never a problem.

Even still not farming I'd rather have +1 20% because echo can cover something that is interrupted, though a good necro knows to stay well behind the minions and out of aggro.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I would prefer the Vilnar Glove too.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Deathqueen
Ewww you're taking -1 energy regen with that +27 that will bite you in the end. Ewww, and the character has soul reaping which more than makes up for the -regen in my build I can get off an extra spell or three with that added energy and recoup more than the regen could get me. It all depends on the build of course.

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

For me? I prefer the 20/20. Not to say the +1 is useless, far from it, I just happen to prefer the 20/20. However I will mix my collector items with my greens at times(thinking of my Mez here) to get effects like BBoy_Manchild mentioned.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Glove is heaps better...and speaking of which, if anyone wants one.... :P

Kylista

Ascalonian Squire

Join Date: Nov 2005

Yeah I guess if I was a MM the increase casting speed is better because the spells take longer to cast, but maybe as an SS, most of my spells are under 2.0 seconds so the +1 curses could be a better option. Its really a tough call and maybe, like you sall say, you need both depending on what your doing......For SF where you don't get interrupt, the +1 to curses could be better but in PvP, maybe an increase of casting speed is better...I guess I will keep both and play around with them..probably just make 2 weapon sets and keep switching between the two....thanks!

lord of shadow

Krytan Explorer

Join Date: Nov 2005

London

Currently looking

for an mm u want collectors 20/20 staff with insightful and death magic mods (lvl 19 fiends)
but for echoing SS +1 20% all the way
that means that, provided the SS'er is half decent and therefore knows to use ATB they will be getting 43 damage 20% of the time, with 41 the rest.
as for the 27 energy focus its a good switch when ur out of energy (especially when coupled with an hod sword... mmm 32 more energy) or when minions start dying, as it helps make use of that SR but the other options are just more useful most of the time

jmj102

jmj102

Lion's Arch Merchant

Join Date: Dec 2005

W/Mo

If you use the collectors idol and vilnars claw, does the percentage change to 40%?

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by jmj102
If you use the collectors idol and vilnars claw, does the percentage change to 40%? Yes, it "stacks", although I'm not sure if it stacks together or seperately... Like... if one activates and makes the cast 2x as fast, can the other ALSO activate, making the spell only take 1/4 the normal time? or is it simply like having one "40% chance" mod. The wording of it makes it seem like you could hypothetically have a 75% increased speed, 20% of 20% of the time (which would be 4%.) Can anyone confirm this?

edit: i confirmed it you can get 2x fast recharge/casting speed for the same cast.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by jmj102
If you use the collectors idol and vilnars claw, does the percentage change to 40%? Assuming you're allowed to hold 2 off-hands, or have 2 left hands, each percentage activation is checked separately. So no, you wouldn't have 40%, but you should have 20% + (0.8 * 0.2 = 16%) = 36%... at least that's how I understood it. Please correct me if you know otherwise.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

I prefer Villnar's setup....claw and glove

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by lord_shar
Assuming you're allowed to hold 2 off-hands, or have 2 left hands, each percentage activation is checked separately. So no, you wouldn't have 40%, but you should have 20% + (0.8 * 0.2 = 16%) = 36%... at least that's how I understood it. Please correct me if you know otherwise.
You wouldn't have to have 2 offhands... he said idol and claw, thats collectors offhand+villnars mainhand. Yes it would be 36% chance to cast quicker than normal, but would there be a 4% chance of getting both to activate, having 1/4 cast time?


Quote:
I prefer Villnar's setup....claw and glove a: villnars claw is garbage. the recharge on the collectors curse truncheon is way better, and +3 while hexed is... useless.
b: if you're going to state an opinion at least show some reasoning.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by sno

a: villnars claw is garbage. the recharge on the collectors curse truncheon is way better, and +3 while hexed is... useless.
b: if you're going to state an opinion at least show some reasoning. I would rather have 20% recharge, 20% fast casting, 20% Curses +1 then the collecters wand.... now if you wanna talk about the BEST setup, i would suggest the following...

VILLNARS GLOVE ~ OFFHAND
MAX GOLD CURSES WAND..
+5 ENERGY(WHILE HEALTH^50%)
10% GLOBAL (RECHARGE OR FAST CASTING)

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Undead Preacher
I would rather have 20% recharge, 20% fast casting, 20% Curses +1 then the collecters wand.... now if you wanna talk about the BEST setup, i would suggest the following...

VILLNARS GLOVE ~ OFFHAND
MAX GOLD CURSES WAND..
+5 ENERGY(WHILE HEALTH^50%)
10% GLOBAL (RECHARGE OR FAST CASTING) Unfortunately, curse-req gold wands don't exist in the present patch. The best wand I've been able to pair with Vilnar's Glove is this:

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by lord_shar
The best wand I've been able to pair with Vilnar's Glove is this: The one I use currently is:

Deadly Cesta (req8 death)
+4 while enchanted
20% fast recharge using curses


Not exactly what I want yet (still searching for a 20/20 curse one) but in my opinion it's MUCH better than Villnars.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by sno
The one I use currently is:

Deadly Cesta (req8 death)
+4 while enchanted
20% fast recharge using curses


Not exactly what I want yet (still searching for a 20/20 curse one) but in my opinion it's MUCH better than Villnars. yea Villnars claw isn't the best.... but this thread was comparing the collecters wand vs the claw, and in that aspect, i do believe its better!

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Undead Preacher
yea Villnars claw isn't the best.... but this thread was comparing the collecters wand vs the claw, and in that aspect, i do believe its better! Um... actually this thread was comparing the glove to the collectors idol, it just got derailed awhile back. Nice try tho.

/clap

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by sno
Um... actually this thread was comparing the glove to the collectors idol, it just got derailed awhile back. Nice try tho.

/clap lol, my bad
so when i posted originally and said I liked Villnars setup, that meant I like the glove... so no need to start trash-talking the claw... give ur opinion, support it, and don't trash others peoples opinions, its just annoying when u do that... and it seems like thats all u do on this forum~!

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by lord_shar
Unfortunately, curse-req gold wands don't exist in the present patch. The best wand I've been able to pair with Vilnar's Glove is this: And why is that? Has anyone sent this in? Kinda goes along with why are there only two wand types for Necros (Truncheons and Deadly Cestas) while there are 50 bazillion types of axes/bows/swords.