Best Warrior Weapon?
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Originally Posted by Star Gazer
OMG ARE YOU SERIOUS?!...axes dismember and have skills to stack on it...swords do not.
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^^^ Does dismember cause bleeding
/rhetorical question please don't answer!!!OMG gash causes a deep wound as well
Now back to the OP; Both weapons types have skills that work well together depends on which you like to use.
I prefer swords mostly because of the low bottom end on the axes as well as the degen from bleeding is constant, sever and gash make a very nice combo for nearly all occasions
Also another reason to dislike axes is the constant harping from PvPers telling a sword warrior that they have to use an axe build..... *would like to refer all of you to the upcoming WC finals. watch IQs matches and be sure to PM "Im A Paladin" and tell him why he needs to run an axe build*
Best way to go is play with both and decide for yourself which you prefer.
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As you'd guess from my IGN (Just Axe Me) my warrior has spent most of his time as an axe wielder. And that's still my personal choice. But after Victo's Blade dropped for me I decided to play with it just for fun. I was really impressed with the value of bleeding. And I was especially surprised that I was able to do some of my usual solo runs with the sword. I think most people would agree that cyclone for axes is superior - when dealing with mobs that you've aggro'd - to the elite Hundred Blades. But still I was able to use Hundred Blades and survive the runs. So despite my obvious bias for axe, I've ended up agreeing with those who say (1) try them and find out which one fits your own style of play and (2) now that it's easy to change the distribution of attribute points and there's no penalty, spend a little time with each.
I've left hammer out simply because I have almost no experience with it. But the idea of living without the armor from a shield sort of worried me.
I've left hammer out simply because I have almost no experience with it. But the idea of living without the armor from a shield sort of worried me.
J
any reasoning behind that?
My W/Mo has been using swords pretty much this entire time, but right now I am in the process of trying to get a Victo's Battle Axe to give that a shot, that or a chaos axe...whichever auction I win
but seriously, I think that the axes would probably be better for farming, while the sword might be better for group play with other players because of the benefit of the bleeding and the skills involved.
My W/Mo has been using swords pretty much this entire time, but right now I am in the process of trying to get a Victo's Battle Axe to give that a shot, that or a chaos axe...whichever auction I win
but seriously, I think that the axes would probably be better for farming, while the sword might be better for group play with other players because of the benefit of the bleeding and the skills involved.Quote:
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Originally Posted by Janus Anobix
any reasoning behind that?
My W/Mo has been using swords pretty much this entire time, but right now I am in the process of trying to get a Victo's Battle Axe to give that a shot, that or a chaos axe...whichever auction I win but seriously, I think that the axes would probably be better for farming, while the sword might be better for group play with other players because of the benefit of the bleeding and the skills involved. |
Axe for farming and spike damage in PvP.
Sword for when using non attack elites or damage stacking with enchantments and spirits with Hundred Blades. Also good for tanking because of Riposite and Deadly Riposite.
Hammers for Knockdown and Disruption at the cost of the faster spike of axe. In my opinion hammers are mostely good for PvP. If your tanking that shield helps alot.
Just my 2g.
EDIT: And can we please kill the Swords attack faster than Axe myth. I don't know what happened but when i got this game everyone knew they had the same attack speed.
Sword for when using non attack elites or damage stacking with enchantments and spirits with Hundred Blades. Also good for tanking because of Riposite and Deadly Riposite.
Hammers for Knockdown and Disruption at the cost of the faster spike of axe. In my opinion hammers are mostely good for PvP. If your tanking that shield helps alot.
Just my 2g.
EDIT: And can we please kill the Swords attack faster than Axe myth. I don't know what happened but when i got this game everyone knew they had the same attack speed.
The DPS, or damage per second of an axe is greater than that of a warrior. I'm not certain, but I believe this has something to do with axes having a greater chance at a critical hit than swords. Look here for the calculation:
http://www.guildwarsguru.com/forum/s...d.php?t=113319
I also prefer how easily an axe warrior can inflict a deep wound with eviscerate, while a sword warrior must first use sever artery before gash, using 2 skill slots instead of one. However, swords are still extremely deadly, especially with final thrust.
http://www.guildwarsguru.com/forum/s...d.php?t=113319
I also prefer how easily an axe warrior can inflict a deep wound with eviscerate, while a sword warrior must first use sever artery before gash, using 2 skill slots instead of one. However, swords are still extremely deadly, especially with final thrust.
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Originally Posted by Nilator
Hammers, in my opinion are the best.
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As a sword warrior there is an advantage that with the axe using it correctly really doesn't work well with and that is WILD BLOW. Wild Blow uses up all adrinilin (which is an axe warriors bread and butter), but, it also destorys ALL STANCES and is very effective in PVP when you face a lot of stance rangers/ele's and other warrior. Using Warriors Endurance along with other skils like power attack and seeking blade one can have unlimited energy and use Wild blow everytime it comes available. When it hits it's ALWAYS a CRITICAL as well.
Everything always comes down to "Hitting" if you read the warriors skills and if players are in stances it becomes minimal that they will hit especially those 75% stances. When WB hits, those stances are gone and then you can pound those that were in stances good. I carry only one adrinilin skill and that is sever artery since it's only 4 adrinilin and usually it will come up just before WB regens. Works great together and I still get those mighty blows from the criticals.
If you work warriors endurance correctly just as it's ending you can and should have 22 energy (well my build anyways) and by the time you use that energy and saved 5 energy warriors endurance will be recharged again. Practically unlimited energy.
Everything always comes down to "Hitting" if you read the warriors skills and if players are in stances it becomes minimal that they will hit especially those 75% stances. When WB hits, those stances are gone and then you can pound those that were in stances good. I carry only one adrinilin skill and that is sever artery since it's only 4 adrinilin and usually it will come up just before WB regens. Works great together and I still get those mighty blows from the criticals.
If you work warriors endurance correctly just as it's ending you can and should have 22 energy (well my build anyways) and by the time you use that energy and saved 5 energy warriors endurance will be recharged again. Practically unlimited energy.
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Originally Posted by Deathqueen
As a sword warrior there is an advantage that with the axe using it correctly really doesn't work well with and that is WILD BLOW......When it hits it's ALWAYS a CRITICAL as well.
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