Could the nerf be coming for IWAY (as well as other groups who use spirts) in C2?

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Spirit Walk
5 energy, 1 cast
Spell. Shadow step to target spirit.
Spirt Walker LFG

This should kill a few FotMs

Plz note: DO NOT FLAME IWAY GROUPS AND USERS ON THIS THREAD! DO NOT FLAME IWAY GROUPS AND USERS ON THIS THREAD! DO NOT FLAME IWAY GROUPS AND USERS ON THIS THREAD! DO NOT FLAME IWAY GROUPS AND USERS ON THIS THREAD!

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

i hope so... iway has been oppressing tombs for way too long. Not because it's overpowered, but because it's way too overused and makes finding non-iway groups extremely hard.

Fantomvz

Ascalonian Squire

Join Date: Jan 2006

Hmm not true thu, if have Rank, u can always find non IWAY team.
Or better yet, join a pvp guild who against IWAY...lol

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

how will that skill help? Spirits die liek woah already :|... that seems like a counter mainly for the very powerful ritualist spirits [isn't there a skill that will just auto kill a spirit, no questions asked?..

Deathqueen

Lion's Arch Merchant

Join Date: Jan 2006

I can see it now protection monks throwing vital blessing on their ritualists spirits. One things for sure the assassin and ritualist are certainly going to change the arenas a lot I think. Specially that assassin who'll be jumping all over the place doing quick damage and jumping back.

immunis

immunis

Ascalonian Squire

Join Date: Dec 2005

Gameamp Guides [AMP]

W/Mo

The biggest iaway now are the SmiteWay groups that blend smiting/bonding/and 4 iway W/R in one group, and also the VIM Trappers that appeared after the factions event. I agree, it needs to be nerfed and i believe if it continues it will be nerfed.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by immunis
What really scares me now are the SmiteWay groups that blend smiting/bonding/and 4 iway W/R in one group, and also the VIM Trappers that appeared after the factions event. I agree, it needs to be nerfed , and personally on a side note, there should be a better way to handle Rank. These days a perosn who wants to get into Heroes Ascent teams needs to have rank 4 or better, but how will you get rank if you cant get into a decent team? O_o
Plz read my OP some more plz. Esp the CAPitalized part.

master_ranger_matt

master_ranger_matt

Lion's Arch Merchant

Join Date: Nov 2005

Salt Lake City, Utah.... no im not mormon

Radicals Against Tyrants [RAT]

R/Me

iway itself isnt that strong, decent balanced teams take it out. its just the other "gimmick" groups that can't beat it. I guess anet realizes it and is adding skills for a gimmick group that can take it down. when ch2 comes out iway will probably be obsolete anyway, so it may have no real affect.

immunis

immunis

Ascalonian Squire

Join Date: Dec 2005

Gameamp Guides [AMP]

W/Mo

i didnt realize i had flamed by your standards, but ill fix it if it please you -.-;

Ju_Smurph

Ju_Smurph

Frost Gate Guardian

Join Date: Jun 2005

In a house

[TaB]

Me/N

I doubt i way will get nerfed, it was cryied for a nerfing last big nerf, but it was the mesmers who took a hit...

plus they are a template practice team in the training isles....

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Wow, I never thought that people actually considered the Winnowing (and sometimes Pred Season) dropped by IWAY groups the root of their strength.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Bring Back Unnatural Signet!

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by JR-
Bring Back Unnatural Signet!
Woohoo, *casts Unnatural Signet*
*Waits 47 seconds for skills to recharge*

I roxxor!

Edit: In case people aren't familiar with the joke,
http://www.guildwarsguru.com/content...gnet-id442.php
Old skill removed from the game with the change of Nature Rituals from Global Enchantments to Spirits.

Capitan Del Queso

Academy Page

Join Date: Aug 2005

Pacific Time Zone

Pheonix Ascension

Holy crap that is one bad signet.

Aaaaanyways, the skill that destroys spirits right out is an elite ritualist skill. only 5 energy, target touched spirit is destroyed, and nearby party members are healed for at least around 100. thing is, this skill has a VERY short recharge time. When factions is released, if many builds end up being heavily spirit reliant, this skill + spirit walk will really mess them up. Wouldn't take one person long to teleport and saw through every enemy spirit whilst healing the party. I forsee this getting dented with the nerf bat, most likely by significantly increasing recharge time. Heh. I would have used this during factions preview weekend, but aboRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOely no ritualist i ever ran into bothered to bring anti-interrupt, and interrupting their long spirit casts proved to work just fine, and it's not like the spirits are very tough in the first place.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I can see it doing the opposite. N/Rt's with the Weapon spells and the healing spirits, IWAY will be even better. Also, most IWAY people don't do this (no skill :P) but MATH do, they dump dust trap and others next to spirits, therefore reducing the killing time.

EDIT:

Saw Unnatural Signet, it was around when I started (I think) and wow...15 sec cast time. Thats just insanity

TheArrow

TheArrow

Frost Gate Guardian

Join Date: May 2005

USA

The Illuminati [Illu]

Mo/

Quote:
Originally Posted by Deathqueen
I can see it now protection monks throwing vital blessing on their ritualists spirits. One things for sure the assassin and ritualist are certainly going to change the arenas a lot I think. Specially that assassin who'll be jumping all over the place doing quick damage and jumping back.
Nothing a monk casts will effect a spirit laid by a ritualist.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by TheArrow
Nothing a monk casts will effect a spirit laid by a ritualist.
and why should that be? Monks can cast on anything, so long as its not hostile...

correct me if I'm wrong, never played monk primary...

Draken

Draken

Krytan Explorer

Join Date: Feb 2005

The Exiled

well, heals dont affect them and enchantments dont work on them you can cast on them all you want but its a waste of energy

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Draken
well, heals dont affect them and enchantments dont work on them you can cast on them all you want but its a waste of energy
Though if you were smart enough to look through the ritualist skill list, you'll find that there are skills that allow you to heal spirits when they are succesfully cast.

Total Disfunction

Total Disfunction

Ascalonian Squire

Join Date: Dec 2005

Alabama USA

Onslaught Of Hero's [XoO]

I don't see any IWAY nerf in the future I mean they made an IWAY NPC build in the Zaishen Challenges and training area. Seems to me IWAY is here to stay. Sad though some one will figure it out I'm sure.

Fatty Fatty Boomballati

Fatty Fatty Boomballati

Academy Page

Join Date: Jan 2006

Colorado

True Foundation

Mo/Me

I wish people didnt bring up IWAY,
But i doubt they will nerf IWAY directly maybe the new classes will even the field.

Deathqueen

Lion's Arch Merchant

Join Date: Jan 2006

Nah they are not gonna nerf IWAY they made an AI team of them exactly like players make. If they nerfed IWAY it would mess up the balance of that AI team they wouldn't be as strong.

But, Ranger interupts and recharge time will probably be nerfed. Necro SS needs a nerf, hrmmm lemme see what else. Oh Lightning Orb and Strike needs a nerf. (smile)

wassup1444465

Academy Page

Join Date: Dec 2005

Slash Rank [DeeR]

Signet of creation destroys all spirits in the area after giving them 30 seconds of -1 regen. It's a ritualist signet with a two second cast and ten second recast. That's pretty powerful, but it means you need to survive for 30 seconds, which isn't all that hard on its own.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by Draken
well, heals dont affect them and enchantments dont work on them you can cast on them all you want but its a waste of energy
I think this is a bug that will be fixed when Factions comes out. I see no reason why they shouldn't be healable. At the very least, it should say "Invalid Target".

The only thing I found that worked was Weapon of Warding, which did give them regeneration.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by wassup1444465
Signet of creation destroys all spirits in the area after giving them 30 seconds of -1 regen. It's a ritualist signet with a two second cast and ten second recast. That's pretty powerful, but it means you need to survive for 30 seconds, which isn't all that hard on its own.
Uhm, almost except instead of -1 degen it's up to +6 REgen. It also affects minions.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Change IWAY to say that it gives +3 health regen for every dead human ally.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by Kai Nui
Change IWAY to say that it gives +3 health regen for every dead human ally.
There's this thing called PvE as well. Mantle would be quite annoying with +10 or more regen.

Perhaps simply changing it from "each dead ally" to "each dead party member" could fix the skill.

Thrawn Foxheed

Thrawn Foxheed

Frost Gate Guardian

Join Date: Dec 2005

[WDS]

Mo/Me

Quote:
Originally Posted by Deathqueen
But, Ranger interupts and recharge time will probably be nerfed. Necro SS needs a nerf, hrmmm lemme see what else. Oh Lightning Orb and Strike needs a nerf. (smile)
Uhh No. Just No. Ranger Interrupts counter spells, if you feel annoyed by being interrupted then bring an evade.

SS Is fine as it is, If you die from it then you either haven't noticed it chipping away at your health or you choose to persist. SS killing you is based on YOUR actions not the foe's.

Lightning Strike and Orb don't need a nerf and uhh i don't see why they would ever need to be, there are effective counters for everything, I see things as pretty balanced atm.

Andi DeMorte

Andi DeMorte

Ascalonian Squire

Join Date: Jan 2006

Mo/N

Quote:
Originally Posted by Thrawn Foxheed
Uhh No. Just No. Ranger Interrupts counter spells, if you feel annoyed by being interrupted then bring an evade.

SS Is fine as it is, If you die from it then you either haven't noticed it chipping away at your health or you choose to persist. SS killing you is based on YOUR actions not the foe's.

Lightning Strike and Orb don't need a nerf and uhh i don't see why they would ever need to be, there are effective counters for everything, I see things as pretty balanced atm.
Ummm... Thrawn... I think Deathqueen was saying that she feels that the ranger skill might be nerfed not that she feels as though it should be and was not complaining about it. Nor do I feel she was serious about the other skills but rather was commenting light heartedly.

Please in the future take a deep breath and count to 10 before flaming.

*hugs*
~Andi

Hanuman li Tosh

Hanuman li Tosh

Lion's Arch Merchant

Join Date: Sep 2005

garden of the gods, CO

Over Powered

N/

hehe. ritualist is gonna turn the game upside down. they wont need to nerf iway, becasue...
rit + NR = full healing and the ranger spirits actually buff the ritualist. that means when iway comes in and lays down NR EoE and Pred they will be HELPING the other team more than hurtin.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

I don't like the idea of nerfing at all never did, I think it has ruined the game in many ways since they started their nerfing campain.

However I also do not like that I can't get in to groups because I am not using a ranger secondary or primary.

This I believe is a direct result of past nerfing and over powering of the AI to thwart soloing. Now that so many builds are limited/nutered it narrows the choice for successful teams hence the need/desire for all IWAY teams. More nerfing will just make things worse, Arenanet needs to turn back the clock, undo most all nerfs, accept the fact people want to and will solo no matter what, and admit failure for trying to force otherwise.

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Nerf, nerf, nerf. Why don't we just nerf every frickin skill? Then we can all have a click-fest just hacking away at each other. Armor wins. Leave IWAY alone (which I don't use), leave SS Necros alone (which I don't use), leave 55 Monks alone (which I don't use). Bringing new characters in is the only way to truly balance any kind of "superior" build, plus it gives us all something new to play with. :P

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by Former Ruling
Wow, I never thought that people actually considered the Winnowing (and sometimes Pred Season) dropped by IWAY groups the root of their strength.
NR can be a teency bit annoying dont you think?

Capitan Del Queso

Academy Page

Join Date: Aug 2005

Pacific Time Zone

Pheonix Ascension

WHY do so many people whine and beg for IWAY to be nerfed? It's NOT HARD TO BEAT AT ALL, there are assloads of ways to counter it, and most decent pvpvers should know how. I'll bet every time a dev gets asked if iway will be nerfed and they say no, they're really thinking "What are you, stupid? The ways to beat iway should be obvious!" Maybe the people begging for nerfs just need to take a little look at the skill charts, and mabe just maybe they'll stumble upon one of the four billion anti-warrior skills there are in the game. The ONLY time it's hard to beat IWAY is when you yourself are playing IWAY, and your team is worse than theirs.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Someone addressed that on the first page; its not so much because of it being effective, but rather of it being overused, making the fights lame and unfun.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Cjlr
and why should that be? Monks can cast on anything, so long as its not hostile...

correct me if I'm wrong, never played monk primary...
No he hasn't that is why I won't heal a Warrior useing Frenzy it is just waste of a heal.I would rather heal up the Elementalsit the real damage dealers or other casters.Warriors are for defence not offence.The true damage dealers can come from castors.

awelcomecomatose

Academy Page

Join Date: Sep 2005

CHICO

Axes Of Evil [AoE]

N/

I would cry if SS got nerfed. I mean there are plenty of other great necro skills but come on.

3lite

Frost Gate Guardian

Join Date: Oct 2005

Texas

N/A

Mo/

i highly doubt iway will get nurfed due to the fact they even made the npc's have a 4 man iway team at the w/e teh place is called lolz...plus iway is so easily beaten...love fighting iway...ez fame!

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

Huh, I thought the point of this topic was to discuss the pros and cons of the Assassin skill Spirit Walk in terms of it's effectiveness against IWAY groups.

IWAY does lose a lot of it's punch if EoE, Predetory Season, and most importantly, Natures Renewal are not in play. This skill will let W/As quickly get to the enemies spirits and start wailing away on them. Wont help if they put a dust trap up around it though.