I know I know. You can stop throwing things.

Not in high-level PvP, of course, but for most of PvE I think it should be fun -- I like soloing sometimes, and being very hard to kill is entertaining. Here's what I was thinking of shooting for:
Mending
Balthazar's Spirit
Judge's Insight
Dismember
Axe Twist
Executioner's Strike
Cyclone Axe
Distracting Blow
That's just the result of a quick trip through Skill Base grabbing whatever looks good, though. I know I want Mending to keep me healthy in the early game (though I could be dissuaded from it if there's a better defense/self-heal option) -- my plan is to move quickly up to the 3 dots of Healing Prayers that'll make Mending give me two pips of regen, and not worry about getting the 9 that'd make it give me three. Balthazar's seems like a great damage adder as you move into the higher levels, and I'd like around 9 Smiting Prayers to keep it going. (should I also be using that for Strength of Honor?) That leaves enough points for what seem like a perfectly healthy Axe Mastery and Strength to me. As for the axe skills, they're kinda haphazard -- I've only used swords before, so I don't really know the drill. Seems like I could probably get away with fewer of them, but those all look pretty handy. Keep in mind this is for PvE -- if I adapt it to PvP, I'll naturally either switch to swords or work in a Crippling axe skill.
Obviously I'll be using Gladiator armor, but I still think energy will be tight. Mending takes up one pip, and Balthazar's takes up another -- how much can I rely on getting back from the latter? I have it in there with the hope that it'll give me enough to still use Judge's when necessary, plus the occasional Cyclone or Distracting.