Guide to Ranger Interrupts
Meneldil
Quote:
Originally Posted by fallot
Interrupts have about 2 seconds of freeze time right after you fire them. Keep that in mind when you interrupt, as you won’t be able to do anything (including movement) during this freeze time.
Change this to
Interrupts have about 2 seconds of freeze time right after you fire them. Keep that in mind when you interrupt, as you won’t be able to do anything (including movement) during this freeze time. However you can still use stances during this time.
Interrupts have about 2 seconds of freeze time right after you fire them. Keep that in mind when you interrupt, as you won’t be able to do anything (including movement) during this freeze time. However you can still use stances during this time.
LordMahal
That sucks about choking gas then. If it only works the instant it hits and does not stick around for a few seconds then what is the point? I was told it was like maelstrom... in that case it would last longer than an instant. I mean choking gas... sounds like to me it should hang around for a bit.
semantic
The thing about Choking Gas is casters aren't sure when they can and can't cast, so the confusion factor can be a plus to its effectiveness. In my experience, the interrupt is slightly delayed from when the arrow impacts. And like Esrever mentioned, when cycled with Incendiary you can cause real havoc on even fastcasters for short bursts. Works great on targets getting pressure from Warriors or Air spikers.
Also, I find Tiger's Fury (with short/halfmoon) a must when using the interrupt preps. You sacrifice damage for points in BM, but when you're cycling through the short duration preps, 8 seconds of Fury is plenty. And unlike Relfexes, it's always ready. Apply Incendiary, launch Pn Down, activate Fury and have fun.
Also, I find Tiger's Fury (with short/halfmoon) a must when using the interrupt preps. You sacrifice damage for points in BM, but when you're cycling through the short duration preps, 8 seconds of Fury is plenty. And unlike Relfexes, it's always ready. Apply Incendiary, launch Pn Down, activate Fury and have fun.
Juicey Shake
Very well put together guide, I'm too sleepy to give ya any constructive criticism [probaly stuff that's already been said, at any rate]... good job!
I think I have you friended from a match in competition arenas a long long while ago, weird.
I think I have you friended from a match in competition arenas a long long while ago, weird.
Arturo02
Quote:
Originally Posted by tymeless
good guide for beginners...
But the real skill in interrupting is prediction and knowing ur opponent. Watch ur targets and watch how and when they cast there skills, thats the only way ur gonna interrupt those 1/4sec casts consistantly. Learning to interrupt b4 the skills is cast is true skill.
Also, when interrupting a mo or any caster w/ fast casting spells, i try to stay as close as i can to them so my arrows will hit them faster. And i like to save distract shot for skills that are critical to that build and if somone dies on the other team, watch for the res sig and distract shot that person ASAP or if its recharging, spam ur other interrupts until distract shot is recharged and then proceed to ur normal target.
Interrupting res sigs make or break games. I was looking to see if someone would say it. The op touched upon it a little bit. Humans are creatures of habit and routine. They will do the same with their skill bar, both because some of the combos work this way, but also because that's how we are.
Know a target's routine and you can pretty much interrupt anything.
I usually go with rtw, serps quickness, determined shot, punishing, savage, distracting shot, power drain, rez sig. You got four interrupts, one giving you back energy. You have a way to double arrow speed and two ways to decrease interrupt recast times.
But the real skill in interrupting is prediction and knowing ur opponent. Watch ur targets and watch how and when they cast there skills, thats the only way ur gonna interrupt those 1/4sec casts consistantly. Learning to interrupt b4 the skills is cast is true skill.
Also, when interrupting a mo or any caster w/ fast casting spells, i try to stay as close as i can to them so my arrows will hit them faster. And i like to save distract shot for skills that are critical to that build and if somone dies on the other team, watch for the res sig and distract shot that person ASAP or if its recharging, spam ur other interrupts until distract shot is recharged and then proceed to ur normal target.
Interrupting res sigs make or break games. I was looking to see if someone would say it. The op touched upon it a little bit. Humans are creatures of habit and routine. They will do the same with their skill bar, both because some of the combos work this way, but also because that's how we are.
Know a target's routine and you can pretty much interrupt anything.
I usually go with rtw, serps quickness, determined shot, punishing, savage, distracting shot, power drain, rez sig. You got four interrupts, one giving you back energy. You have a way to double arrow speed and two ways to decrease interrupt recast times.
Jenosavel
Quote:
Originally Posted by LordMahal
That sucks about choking gas then. If it only works the instant it hits and does not stick around for a few seconds then what is the point? I was told it was like maelstrom... in that case it would last longer than an instant. I mean choking gas... sounds like to me it should hang around for a bit.
Maelstrom doesn't stick around for a few seconds either. Like Choking Gas, it interrupts on hit. You can indeed cast between hits if you've got fast enough casting spells (used to love doing that against Coldfire Nights in the UW... back when I played UW); however, anything without a tiny cast time is in trouble. The only real difference between Maelstrom and Choking Gas in effect is that the time between hits on Maelstrom is consistent, fast, and doesn't require line-of-sight. Choking Gas, however, isn't rooted to the spot and can move with your target as they try to move out of the area of effect. Both have advantages over each other, but they're extremely similar in effect.
LordMahal
So I went out with choking gas and it sucks. I was trying it on simple enemies like Meregoyles that cast those really long spells. Anyway, I would have them grouped, and hit one with gas, when they were all casting, and I got drilled by all of them. Then I see these green rings appear and disappear for about 3 seconds, while they are casting, but they kept right on casting. Never interupted. It didnt interupt on hit, or for a duration, so what the hell? And isnt Maelstrom 10 seconds in duration, interupting each time it hits?
Thom
Few comments, concussion shot is an immediate removal condition and won't do you much good while facing quality teams. That is to as, a dazed character will immediately call that condition out and monks will heal it. Given the cost, it really doesn't seem to be worth the slot in competitive play.
Disrupting lunge is worth consideration if you feel comfortable running a pet.
Wilderness is really overrated if you have reasonable monking. Expertise is the best attribute in the game. My rule of thumb on ranger builds is avoid wilderness unless you plan to build around it.
I sneak a gem in here that hopefully someone will enjoy: Echo-debilitating shot-energy burn-power leak-weariness-disrupting-whirl and rez. Love your expertise and split the rest between mark and domintation. Easily drop a targets energy to 0 in 12 seconds. E-drain is the proactive alternative to interrupting.
Disrupting lunge is worth consideration if you feel comfortable running a pet.
Wilderness is really overrated if you have reasonable monking. Expertise is the best attribute in the game. My rule of thumb on ranger builds is avoid wilderness unless you plan to build around it.
I sneak a gem in here that hopefully someone will enjoy: Echo-debilitating shot-energy burn-power leak-weariness-disrupting-whirl and rez. Love your expertise and split the rest between mark and domintation. Easily drop a targets energy to 0 in 12 seconds. E-drain is the proactive alternative to interrupting.
LordMahal
And another thing... In this post it says to have a composite bow for interupting... I was doing a mission yesterday with another ranger. Side by side we stood, he with a composite, me with a storm, and my arrows struck faster. Why would I want a composite bow if storm hits first? Niether of us used RTW or anything, and we were shooting the same target, at the same distance.
Jenosavel
Quote:
Originally Posted by LordMahal
And another thing... In this post it says to have a composite bow for interupting... I was doing a mission yesterday with another ranger. Side by side we stood, he with a composite, me with a storm, and my arrows struck faster. Why would I want a composite bow if storm hits first? Niether of us used RTW or anything, and we were shooting the same target, at the same distance.
This is most likely because you were attacking. The Storm Bow has the properties of a Long Bow, which has a faster fire rate than the Composite Bow. Therefore when two people stand side-by-side, one with a Long/Storm Bow and the other with a Composite Bow, and they attack simultaneously, the Long Bow user will get his arrow off first, and thus hit first even though his arrows are moving slower. The Composite Bow does have a faster flight-time than the Long Bow, and when interrupting this is the only thing that matters. As was stated somewhere earlier in the thread, interrupts ignore the refire rate of your bow. They have their own forced refire which consists of a very quick initial fire and a pause afterwards. So when interrupting you should ignore the native refire of your bow, because it will be overriden anyways. All that matters is what happens after the arrow leaves the string, and in that the Composite Bow excels.
eragon482
I have a fiery eternal bow of fortune and the one I got it from said it is great for inturrupting.
Was he right? If not, does anyone sell a good composite bow?
Was he right? If not, does anyone sell a good composite bow?
heist23
eternal bows are a different skinned composite bow, so yes, they are optimal for interrupting.
there's also the Guild Wiki article, http://www.guildwiki.org/wiki/Bow
dead useful. the discussion page has some good stuff there too.
there's also the Guild Wiki article, http://www.guildwiki.org/wiki/Bow
dead useful. the discussion page has some good stuff there too.
Sol_Vie
http://www.guildwarsguru.com/content...ies-id1092.php
^ your friend
^ your friend

eragon482
Quote:
Originally Posted by heist23
eternal bows are a different skinned composite bow, so yes, they are optimal for interrupting.
there's also the Guild Wiki article, http://www.guildwiki.org/wiki/Bow
dead useful. the discussion page has some good stuff there too. thank you!
there's also the Guild Wiki article, http://www.guildwiki.org/wiki/Bow
dead useful. the discussion page has some good stuff there too. thank you!
LordMahal
Just changed from r/mo to r/me... Added Power Block, replaces CS, and leech sig, for a free interupt with energy back. Only draw back, no real good healing, minus that 3 second Troll of course. Ether feast just doesnt cut it. Power block is fantastic I must say.
VGJustice
I'd like to add a comment about this: It is a high priority that your internet connection has absolute minimal lag. Sounds silly and redundent, but it bears mentioning. Because, if you flicker and that monk gets off Heal Other, that could really mess up your match.
Beyond that, I found this most helpful.
Beyond that, I found this most helpful.
Markaedw
thanks fo rthe advice on this forum, I have recently discovered the joys of interupting. 2 nercos racing for the body, POW, "thats one body you aint gettin", BOOM "no metor shower for you!!".
Just last night I interupted a high level caster to death. I used my sig, the rest were down, just me and him, the monk just said "don't worry Diana (my IGN) can handle him"
After that though I think I will go back to R/Mo for the res spells, I was using R/E for more damage.
Just last night I interupted a high level caster to death. I used my sig, the rest were down, just me and him, the monk just said "don't worry Diana (my IGN) can handle him"
After that though I think I will go back to R/Mo for the res spells, I was using R/E for more damage.
heist23
i love it when i go against E/X. once i totally shut down a Pyromancer build in a CA match. once i saw him, he never got off a single spell. then again, he might have gotten one or two Flares off, but hey, he paid for it. dearly. (Savage Shot FTW!)
SnipiousMax
I love pyromancers, specially when I'm playing ranger. Meter Shower/Firestorm = Big sign saying "INTERRUPT ME PLEASE!!!!"
Course, there are smarter one's out there, and they suck. Like the Mantra of Resolve ones....Grrr!
Course, there are smarter one's out there, and they suck. Like the Mantra of Resolve ones....Grrr!
Guillaume De Sonoma
Listen to Hiest you guys, he seriously knows his stuff when he talks about interupting. He is beastly in TA.
"Who interupted Divine Touch?" -Guillaume
"oh yeah that was me" Tess/Hiest
"Woah" -Guillaume
"who interupted ...?"
You get the point. He is good with rangers.
And a nice bump
"Who interupted Divine Touch?" -Guillaume
"oh yeah that was me" Tess/Hiest
"Woah" -Guillaume
"who interupted ...?"
You get the point. He is good with rangers.
And a nice bump
SincorpDeath
I totally agree with the flat bow statement. I've been using a ranger for a little while, and I just stumbled upon this guide. However, I was running a PvE interrupt build on my own, and had to discover the hard way that drago's flat bow is NOT a good bow for interrupting. I tried using my second best gold long bow, and the interrupts are a thousand times better. IT would drive me insane watching the arrows glide gently in the air only to hit and interrupt 1/4 second AFTER the enemy used the skill. Great guide though.
Evilsod
Tess Sharpeye.... hehehe, odd, my ranger's Kendel Sharpeye.
I generally find the flat bow ok for interrupting aslong as im using RtW. Depends where your going though. PvE if you visit the place often enough you can almost predict what enemies are gonna do.
Cleave i can interrupt quite readily in PvE because they always use it the moment it recharges.
Just bring Shadow of Fear of Faintheartedness if you feel like irritating some warriors.
As you said with the flat bow though, the arrow getting there too late is annoying, but not been in range in the first place is worse.
I generally find the flat bow ok for interrupting aslong as im using RtW. Depends where your going though. PvE if you visit the place often enough you can almost predict what enemies are gonna do.
Cleave i can interrupt quite readily in PvE because they always use it the moment it recharges.
Just bring Shadow of Fear of Faintheartedness if you feel like irritating some warriors.
As you said with the flat bow though, the arrow getting there too late is annoying, but not been in range in the first place is worse.
heist23
well, i've been playing around in PvP recently, and i've seen a serious upsurge of builds that are similar to the one i've posted. pretty funny...and extremely irritating at the same time 
glad i could help someone.

glad i could help someone.