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Originally Posted by Rogmar
Have fun using a skill backed by 0 attributes
Elementalist Primary/Fastcasting doesn't work. 
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Read the rest of my post :P
Show me three seconds of instant-casting any spell and I'll show you the power of a Fire Attunement nuker emptying his/her skillbar in those three seconds.
Blood Bond is a bit overpowered. The half-redirected healing won't stop anyone, since people regularly kill themselves off for no bigger reason than EoE or Minion Factory. Plus, used in a similar setting as EoE, you could just Bond, die, Light of Dwayna, rinse and repeat.
Furious Strike is interesting, but you have to change it to "Adjacent foe", since from the descriptor it sounds like you can accidentally attack allies, which, from the TA fiasco, is a bad idea. I'm also a bit leery of the big spike you can get off as soon as you use this skill, but sword skills could use the boost.
Mantra of Duality is one shot, so I'm not sure why the duration is so short (Or, indeed, why the recharge is so long). Also, I'm not sure what happens if you try to cast two spells of different length. Since the stance 'ends' when you cast two spells, and both spells are interrupted when it ends, does that mean that you'll have to time the spells perfectly?
Ovewhelm, hm. Might be too much of a boost, since it hits four times, managing to overcome RoF. With dual -1/+15 items, it could hit for, well, I don't know, around 960 damage (240 in each element, assuming 80e), easily killing anyone, with the exception of someone with Protective Spirit, on which you'll just do 40% max life to.
I don't mean to be overly critical, though. Some of these skills show some thought put into it. (Heck, I have a word document where I dump GW skill ideas into myself!)