New Mesmer Skill: Manta of Duplicity

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Mantra of Duplicity
Stance
10 Energy
30 Second Recharge
Inspiration Magic

Mantra of Duplicity lasts for (40...80) seconds. When Manta of Duplicity is active you gain (4...10) ranks in every attribute line that is not possesed by your primary or secondary profession.

The point of this?

So you can actually use all the skills you steal with Inspired Hex/Enchantment, Arcane Thievery and any other skill thief skills in the future.

{Edit} Bah spelled the title wrong.{Edit}

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

Wow, that is an awesome idea! It is indeed annoying how the spells you steal use your current rank in that attribute. What I think they should change, is that along with stealing the spell, you steal that enemy's rank in that attribute also, enabling you to actually use it. But we'll see

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

seems good, not to uber, because it lets you waste a skill slot,
although maybe longer lasting time

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

While the numbers may need to be adjusted for balance reasons, I think this idea is not only really great, but also sound. I can't see it as being over-powered beyond what some minor number tweaking could fix. While having 10 in so many attribute lines at once could appear unfair to some, I believe the unreliability of your skill set would make up for it. After all, the skills this would benefit are a gamble at best. In all but a very few cases, you really don't know and can't control what you're going to get.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Rofl - only problems I see? Abusing it for the 10 Soul Reaping/10 Expertise/10 Energy Storage. After all, who wouldn't like a skill that makes skills 40% cheaper, gives you 10 energy per death and a bonus 30 energy pool.

Make it all non-primary attributes, or make it so that skills work "as if you had" a 4-10 in the attribute? Or possibly, simply gain the ranks in the skills on your skill bar - so if you Arcane Mimcry "Oath Shot" it does come with an Expertise of 10, but if you Arcane Mimicry "Punishing Shot" it doesn't.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

wow neat idea. and i agree on the non-primary attribute boost.
/signed

007Bistromath

Academy Page

Join Date: Jan 2006

Death Over Flowers

This is cool. You're not really supposed to be able to use those things, so if it annoys you, that's kind of silly, but this is cool anyway. I think Ep's second tweak (i.e., 10 in a skill rather than 10 in the attribute) is the best way to do it.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

"Signet of Massive Approval"

Was playing my Me/N yesterday, using Arcane Thievery, realized this sort of skill was needed. Sure I can steal Chain Lightning, but it does 11 dmg and exhausts me anyway. Right now the only benefit theft skills have are with Me or your secondary skills, or just to deny the enemy a really nasty skill.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Epinephrine
Rofl - only problems I see? Abusing it for the 10 Soul Reaping/10 Expertise/10 Energy Storage. After all, who wouldn't like a skill that makes skills 40% cheaper, gives you 10 energy per death and a bonus 30 energy pool.
Heh, Oops. Forgot about that.

I worded it that way for clarity, but I forgot about the effects of primary attributes. You see what I'm trying to get at, though.

Mantra of Duplicity
Stance
10 Energy
30 Second Recharge
Inspiration Magic

Mantra of Duplicity lasts for (40...80) seconds. While Manta of Duplicity is active you gain (4...10) ranks in the attached attribute of every skill you steal or copy from another player (note you do not gain passive bonuses from primary attributes).

Might have to limit it's use to skills stolen from foes, to prevent abuse with arcane mimicry.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Personally, I'd rather thievery spells simply copy the target's rank in the attribute for that spell. This way ANet can pick and choose which spell gets this benefit and which doesn't, without it being overly complicated.

But you bring up a great point. The thievery spells are gimmicky and only really beneficial in their secondary effects (i.e. removing a hex, removing an enchantment, denying a spell...). Those effects can be achieved with other spells in better ways. Nobody makes a mimic build, but that would be a really cool build, wouldn't it?

Mesmers lack spontanaity. The spells they have are all very specific and if you don't know what you're up against, you won't be very effective. Mimic builds would help solve this and make the class even more interesting.

SaintGreg

Lion's Arch Merchant

Join Date: Oct 2005

I really like this idea, it makes sense to be able to somehow use the skills taken with inspired and thievery.

/signed

Rafe

Frost Gate Guardian

Join Date: Dec 2005

California

W/

Only potential problem I can see with something that provides boosts to skills is that this skill has no attribute line in mes. Fast Casting? Not really. Domination? Not exactly. Illusion? I don't think so. Possibly, inspiration might work though.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

A fair and ingenous idea - finally willb e able to use all thsoe inspired encahnts/hexes

/signed

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Rafe
Only potential problem I can see with something that provides boosts to skills is that this skill has no attribute line in mes. Fast Casting? Not really. Domination? Not exactly. Illusion? I don't think so. Possibly, inspiration might work though.
I linked it to Inspiration becuase I feel that's where a lot of Mesmer "support" skills are, as in skills that support other lines. For example... Mantra of Persistence boosts illusion but it in Inspiration. Mantra of Inscriptions boosts signets, also in inspiration.

Mantra of Duplicity boosts skill thief skills, so is in Inspiration. Likewise inspiration is where all the other mantras are at (besides Mantra of Recovery).

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

/signed GREAT GREAT GREAT IDEA!

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Arcane Mimicry and then Arcane echo and an elite, and heck maybe Echo, then you can get 3 elites at an awesome level that aren't even of your character's class and use them. Heh.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Oh nice. I think this would be an A+ skill for a mesmer.