Armor Rating question & Energy regen rate question

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

As a purely PVE player, I didnt bother get into the PVP Factions event. I'm curious to know what the maximum armor rating is for both Assassin and Ritualist armors, as well as the energy regeneration rate for both classes.

It would be much appreciated if anyone could let me know.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

they both have 4 regen that's what i know
i think ritualist has 60, and the assassin something in between a ranger and a caster...

also, ritualist armour adds health ( i think )

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Indeed, Ritualist had 60 Armour on all their pieces. Of the 3 types available, 1 was the obligatory 'uber energy set,' another was a set which gave the wearer something like an addidtional 40 health and I think the last set was bonus armour while casting, though I'm not sure exactly.

Assassins have a base of 70 armour and also had 3 types: + energy, +15 armour while attacking and a 3rd type with a chest piece which reduced deep wound duration by 20% or 33% (I can't remember which.)

Hope that helps

Splatter Mcnasty

Wilds Pathfinder

Join Date: Jul 2005

Utah

W/Mo

thats exactly what I wanted to know, thx! One more question, how much base energy did each class have, before the energy-boosting armor?

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Uh.... twenty?

EDIT: just realized you meant WITH armour but WITHOUT the energy-bonus armour. Ritualists have 30, and I think (though I'm not sure) Assassins have 25.

Turbo Wombat

Turbo Wombat

Lion's Arch Merchant

Join Date: Nov 2005

Centeral Texas

Heros of Titans Realm

Me/

Quote:
Originally Posted by Moa Bird Cultist
a 3rd type with a chest piece which reduced deep wound duration by 20% or 33% (I can't remember which.)
20% I believe, and the gloves in that set also reduced bleeding duration by the same amount.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

and the boots do one...poison I think

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Uhh... I do recall an armor set that is +15 against slashing attack, did I remember it wrong?

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Assassin armor came in Zodiac (energy-bolstering), Infiltrator's (+15 per piece against slashing damage), and Saboteur's (reduces Deep Wounds (chest) and Bleeding (gloves) by 20% apiece. No Poison reduction in the boots that I remember in the preview version). Assassins have 70 base AL, 4 base regen, and 25 base Energy. Remember, though, that both Assassins and Ritualists get at least two more sets of armor, which would obviously add very different bonuses.

Aigred

Aigred

Ascalonian Squire

Join Date: Dec 2005

Wild Rose Country

For detailed info on the Ritualist and Assassin armors from the Free-for-all event, scroll down to the bottom of this page:

http://www.guildwiki.org/wiki/Armor_Descriptions

Quote:
Originally Posted by LaserLight
Remember, though, that both Assassins and Ritualists get at least two more sets of armor, which would obviously add very different bonuses.
I doubt that the additional sets would have different bonuses. None of the additional PvE-only armor sets for the core 6 classes have different bonuses than you can get from the armor available to PvP-only characters.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

I meant different bonuses than the ones given by event armor, Aigred :-P