As a purely PVE player, I didnt bother get into the PVP Factions event. I'm curious to know what the maximum armor rating is for both Assassin and Ritualist armors, as well as the energy regeneration rate for both classes.
It would be much appreciated if anyone could let me know.
Armor Rating question & Energy regen rate question
Splatter Mcnasty
Yanman.be
they both have 4 regen that's what i know
i think ritualist has 60, and the assassin something in between a ranger and a caster...
also, ritualist armour adds health ( i think )
i think ritualist has 60, and the assassin something in between a ranger and a caster...
also, ritualist armour adds health ( i think )
Moa Bird Cultist
Indeed, Ritualist had 60 Armour on all their pieces. Of the 3 types available, 1 was the obligatory 'uber energy set,' another was a set which gave the wearer something like an addidtional 40 health and I think the last set was bonus armour while casting, though I'm not sure exactly.
Assassins have a base of 70 armour and also had 3 types: + energy, +15 armour while attacking and a 3rd type with a chest piece which reduced deep wound duration by 20% or 33% (I can't remember which.)
Hope that helps
Assassins have a base of 70 armour and also had 3 types: + energy, +15 armour while attacking and a 3rd type with a chest piece which reduced deep wound duration by 20% or 33% (I can't remember which.)
Hope that helps
Splatter Mcnasty
thats exactly what I wanted to know, thx! One more question, how much base energy did each class have, before the energy-boosting armor?
Cjlr
Uh.... twenty?
EDIT: just realized you meant WITH armour but WITHOUT the energy-bonus armour. Ritualists have 30, and I think (though I'm not sure) Assassins have 25.
EDIT: just realized you meant WITH armour but WITHOUT the energy-bonus armour. Ritualists have 30, and I think (though I'm not sure) Assassins have 25.
Turbo Wombat
Quote:
Originally Posted by Moa Bird Cultist
a 3rd type with a chest piece which reduced deep wound duration by 20% or 33% (I can't remember which.)
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Mandy Memory
and the boots do one...poison I think
Vermilion Okeanos
Uhh... I do recall an armor set that is +15 against slashing attack, did I remember it wrong?
LaserLight
Assassin armor came in Zodiac (energy-bolstering), Infiltrator's (+15 per piece against slashing damage), and Saboteur's (reduces Deep Wounds (chest) and Bleeding (gloves) by 20% apiece. No Poison reduction in the boots that I remember in the preview version). Assassins have 70 base AL, 4 base regen, and 25 base Energy. Remember, though, that both Assassins and Ritualists get at least two more sets of armor, which would obviously add very different bonuses.
Aigred
For detailed info on the Ritualist and Assassin armors from the Free-for-all event, scroll down to the bottom of this page:
http://www.guildwiki.org/wiki/Armor_Descriptions
I doubt that the additional sets would have different bonuses. None of the additional PvE-only armor sets for the core 6 classes have different bonuses than you can get from the armor available to PvP-only characters.
http://www.guildwiki.org/wiki/Armor_Descriptions
Quote:
Originally Posted by LaserLight
Remember, though, that both Assassins and Ritualists get at least two more sets of armor, which would obviously add very different bonuses.
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LaserLight
I meant different bonuses than the ones given by event armor, Aigred :-P