There are a number of spells/conditions that state that it will reduce any attempt to heal a foe by some percentage.
Deep Wound
Description If a target needs to be dead sooner rather than later, deep wound is the right tool for the job. When a target suffers a deep wound, they lose life equal to 20% of their maximum, which doesn't return until the deep wound is removed. Healing directed at the victim is reduced by a similar amount. The victim regains all health lost to a deep wound once it expires, so finishing them off before that happens should be a high priority. As such, deep wounds are maximized in focus fire situations and act as distractions otherwise.
Malign Intervention
Description For 5-17 seconds target foe recieves 20% less benefit from healing. If target foe dies while hexed with Malign Intervention a level 1-14 masterless Bone Horror is summon.
Defile Flesh
Description Sacrifice 20% max Health. For 8-18 seconds, target foe receives only two-thirds benefit from healing
Do these penalties stack? In other words, if I were to inflict a deep wound AND cast both Malign and Defile on a foe, would any attempt to heal them be reduced by 73%?
Sorry if this has been asked before...
Do Healing Penalties Stack?
Jetdoc
Hendorr
Thats a pretty good question and I'm affraid I can't awnser it. I never knew that Deep wound reduces the healing. When I hold my mouse arrow above the deep wound picture it just sais: Reduces Maximum Health by 20%. Does a deep wound really decrease the amount of healing?
Sorry I can't awnser your question... People help us out.
Sorry I can't awnser your question... People help us out.
sixdartbart
Quote:
Originally Posted by Hendorr
Does a deep wound really decrease the amount of healing?
|
Another great example that it is far better to give than to recieve
Jetdoc; Not really sure about that answer my guess would be that they stack as they are all different effects but that would only be a guess
Tyrent Frath
i assume it works like other skills...you get the 20% from deep wound, then from the remaining healing, 20% is then deducted...again, its a guess.
Siliconwafer
Lingering Curse also reduces healing, but I don't know about stacking.
TheArrow
They stack up to a 66% reduction in healing.
Mandy Memory
Also I am sure they would stack just like everything else
(these are actually found by multiplying by .8 or 80%...the remaining amount, not subtracting .2)
100% - 20% = 80%
80% - 20% = 64%
64% - 20% = 51.2%
51.2% - 20% = 40.96%
40.96% - 20% = 32.768% which is above the 66% less benifit from healing TheArrow spoke of (I cannot confirm or deny that this exists)
(these are actually found by multiplying by .8 or 80%...the remaining amount, not subtracting .2)
100% - 20% = 80%
80% - 20% = 64%
64% - 20% = 51.2%
51.2% - 20% = 40.96%
40.96% - 20% = 32.768% which is above the 66% less benifit from healing TheArrow spoke of (I cannot confirm or deny that this exists)
Jetdoc
Can anyone else find an article confirming this? I'm tempted to do some tests, but it's really irratic doing it solo. It's almost you like you have to find a monster that heals the same damage (maybe via healing signet) and test it out that way. Either that or find 2 PvPers willing to do the experiment.
CKaz
if you want to find the max have lingering curse in the mix (necro elite) - knocks it down to 50% right there - work from there.
will be interesting to test... hmm training area, plop stuff on, try heal area?
unless that has its own rules (it didn't TARGET you but it did HEAL you...)
will be interesting to test... hmm training area, plop stuff on, try heal area?
unless that has its own rules (it didn't TARGET you but it did HEAL you...)