My R/E build, does it suck?

aaronxv

Pre-Searing Cadet

Join Date: May 2005

Hello all, just wondering if my R/E build sucks. let me know. Also let me know if this will work in PvP since I havnt had any experience in PvP yet. Thanks

Expertise 13 - Marmanship 13 - Fire 10 - Wilderness Survival 2 (rune+left over point) Beast Mastery 1 (rune)

Whirling Defense - Barrage - Dual Shot - Penetrating Attack - Conjure Flame - Fireball - Fire Storm - Glyph of Lesser Energy

NiGht_HaWk

NiGht_HaWk

Academy Page

Join Date: Apr 2005

Somewhere over the rainbow

Gabriels Crusaders

N/Me

Since you have Expertise and Markmanship at 13, you must have a rune for each of them. However, you cant have that attribute point setup. You can only max 2 attributes and get 3 points in a third attribute. Therefore, your 13-13-10 point setup does not work.

Zeru

Wilds Pathfinder

Join Date: May 2005

You have the right idea with Dual/Barrage, a conjure, and your attribute setups, but are missing a few things.

Tigers Fury is an absolute must-have. I'm not too sure about the feasibility of fireball and fire storm in pvp as well. iirc fireball is not very efficient and firestorm is too easily dodged. I wouldn't invest too heavily in magic because expertise does not affect spells and you need to be able to spam barrage/dual a lot. If you want some ideas of a possible spell besides conjure maybe look at ice spikes for a snare to keep a group in barrage range longer.

His setup looks to me like a 11/10/10 with many runes. A -125 health loss may be a bit steep though Rangers get targeted last so it shouldn't effect you too much especially if you get a superior vigor.

Oh, and you might want to consider debilitating/distracting shot as well for some anti caster and interruption potential. Otherwise you are just a ranged damage machine that will probably get beaten by eles/warriors in damage output anyway.

aaronxv

Pre-Searing Cadet

Join Date: May 2005

Hi, thanks for the feedback so far, as for the 13-13-10 that I have: Fire is at 10 Markmanship is 10 +2 Major rune +1 Mask and Expertise is 11 +2 Major rune for a -100 health; however, I have a Maj Vigor for +41 and my bow adds +23 for a toal of +64, so I'm actually only down -36 health (-26 when I can afford Sup Vigor, [-20 when I find a +29 grip]). Also I have 1 in Beast (minor rune) and 2 in Wilderness (1 left over attrib point and minor rune)