Healing Breeze

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Allright, time and time again I keep seeing builds posted with Healing Breeze in them. Why? What is it people see in this skill? I see monks in PvE using it all the time. Sometimes just to top me off after being hit with bleeding, or trival amounts of damage.

Am I missing something here?

(Yes, I am going somewhere with this, but it is getting late. Maybe there will be some interesting replies.)

Celain

Ascalonian Squire

Join Date: Jan 2006

Pre-searing and early post-searing, it's the best heal you have. After you pick up Heal Other it tends to be still be used as that's what people are used to.

It may also be that it's still used simply due to people not knowing quite how much it heals (it comes out a bit ahead of heal other, but not by much).

Naggykristin

Pre-Searing Cadet

Join Date: Nov 2005

Fiends Reunited

Mo/E

I use it in PUG groups where there is typically some whiney person that spams their health everytime they get a little cut. IF I don't really bring it in my healing build that I use in PvP because I'm also a mesmer and I know as a mesmer it is an easy skill to shutdown on a healing monk and I love to see monks use it so I can shatter that enchantment on the player. I must prefer dwayna's kiss and mend ailment to healing breeze though. Both are cheaper energy wise and mend ailment not only takes care of the bleeding, but works against blindness which is more of a killer of tanks and rangers than a little bleeding.

Moltov joss

Lion's Arch Merchant

Join Date: May 2005

D/

Healing breeze is really not a healing skill. It only need be used against heavy degen. That is its best job. Dwayna's Kiss is cheaper, but conditional(they must be hexed fo the extra healing) and mend ailment doesn't take care of hexes. What I am saying is that healing breeze is a flexible soloution to degen from hexes or conditions.

Gwondolas Marillion

Academy Page

Join Date: Oct 2005

Sweden

SWAC (30+ Swedish Adults Club)

I usually use it together with Healing Seed - when playing as a healing monk - to help cover the bonds of the protector while keg or gear farming in Sorrows Furnace. Works quite well even though it's hard on energy. Nothing like Essence Bond for a healer in a situation like that The protector is usually free to devote himself/herself to help out with reversal of fortune and hex or condition removal. Very seldom any need for him/her to re-cast Life Bond, Life Barrier and what not.

/Gwon

/Gwon

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

At the moment, my monk carries both Orison of Healing and Healing Breeze, the rest are Smiting skills. I usually party with another healing monk, so my healing skills are only occasionally used.

As Dwayna's Kiss and Heal Other heals target other ally, I find Healing Breeze useful to have to counter health degens and also to heal myself if I have to.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

Healing Breeze to me is a nice topper spell. I do not always carry it. It is nice to use on a warrior that is getting hammered and needs some "buffer" to by me time for others in the group. For example: Vigorous Spirit+Prot Spirit then Healing Breeze. That is expensive mana wise but when using a Glyph it isn't that terrible.

But you all are correct...it really isn't a "healing" spell.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

As a heal monk, I enjoy healing breeze because it is constant regen. So, say you cast it on somebody, and that person is spiked. Healing Breeze is there to combat it for 10 seconds. Breeze works as a sponge, constantly trying to take away any damage in a persons health bar. It heals them before you do.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

I used to use it a lot, but I've learned from experience that it's usually better to wait until the person has taken significant damage, then hit them with an Orison/Kiss/Word/whatever. I think the real reason many monks use Breeze is the common misconception that, to be a good monk, you need to keep your teammates health bars full at all times. This results in overhealing and poor energy management, but it takes experience and experimentation to learn that so you'll see a lot of people using Breeze when it's really not necessary.

Massive degen is really the only time Breeze is worthwhile, but even then it can be combated with Mend Ailment, Convert Hexes, and regular healing for the most part. It's hard for me to justify devoting a slot on my monk's skillbar for purely anti-degen spell, but to each his own.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Allright, SF is one thing, you can get away with so much there thanks to gear tanking and essence bond. But (almost) anywhere else? It just fustrates me when the PUG heal monk drains himself of energy after a short battle, or when he demands some necro to be his personal energy bitch.

(73+42)/5=23 hp/e (Orsion)
(9*2*12+42)/10=25.8 hp/e (Breeze, with 20% enchanting)
(9*2*10+42)/10=22.2 hp/e (Breeze, without enchanting)
(84+42)/5=25.2 hp/e (Word, no bonus)
(84+104+42)/5=46 hp/e (Word, with bonus)
(190+42)/10=23.2 hp/e (Heal Other)
8/0.33=24.2 hp/e (Mending, ignoring inital cost, and DF)

Allright, so it seems that healing spells are fairly close (Except if the bonus on word triggers, that's just crazy ) The problem is how you use the skills. In PvE you really don't need a spike heal stronger than word.

The problem is how people use Word. That25.8hp/e is only if at no point during the duration the target hits max health. It has the power and the energy cost of a spike heal, but you need to give it time to work. Using it to 'top someone off' is horrific energy managment, and appears to be one of the most common uses of the skill.

Energy managment is no small issue on a build that typicaly has no active energy skills. If you were to cast Breeze and then heal the target to full, the decent hp/e ratio of breeze goes to hell. Same goes to 'toping off' someone using breeze. The only use of Breeze that isn't a waste of energy is combating very large amounts of degen, or a sustained source of damage. Of course, breeze still isn't nessacary in either situation.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

I totally agree with you. In PvE, I used to play a smite/heal monk, but after the AoE update, I am now just a pure healing monk. I can heal anyone with these skills without running out of energy:

Orison of Healing = Self Heal, Low cost
Healing Breeze = Counter degens from conditions and/or hexes
Dwyana's Kiss = Good Healing Power, low cost
Heal Other = In the case that Word of Healing has just been used
Word Of Healing = Against spike damage
Healing Seed = awesome to throw on the wars. you dont even have to worry about healing them.
Vigorious Spirit = throw them on the tanks as well. this + healing seed = 40 hp per second (both being attacked, and attacking)
Rebirth

I never run out of energy, even in the most costly battles using these skills. Now if there is a surprise mob, then yeah, I will start to go low, but I find these to be VERY effective. Thought I would share

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

As many people have said... Healing Breeze isn't a heal spell, it's a degen counter.

Reverend Jekyll

Ascalonian Squire

Join Date: Jan 2006

The Army of None (AON)

Mo/E

You get an immediate DF bonus when throwing breeze onto your teammate, increasing it's efficiency. (increasing all of their efficiency ratings for that matter)

HB also triggers the enchant bonus for Dwayna's Kiss, making that 5e heal much more efficient.

Using HB over Prot spirit means that you only have to focus on two attributes, HP and DF.

Siliconwafer

Lion's Arch Merchant

Join Date: Oct 2005

Australia

Shameful Spirits

I just wanted to add that Breeze is the most efficient selfheal for a monk secondary character. This is why in PvP you will see E/Mo's and N/Mo's running it, who often remain in the far backlines, where the chance of enchantment stripping is low.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

can't remember the last time i used breeze... it's energy inefficiency if you ask me.

anyway this is what i use instead...
8 blood
15 heal
12 df

orison
kiss
touch
offering (e)
seed
party
boon
rebirth

love divine boon.

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Quote:
Originally Posted by remmeh
can't remember the last time i used breeze... it's energy inefficiency if you ask me.

anyway this is what i use instead...
8 blood
15 heal
12 df

orison
kiss
touch
offering (e)
seed
party
boon
rebirth

love divine boon. With the +20% enchantment mod and 14 Healing, HB heals for 240 health without the DF bonus. That's more than any other heal I think... Your build has no condition or hex removal, gg.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

Yeah...I like to run with at least one or the other if not both on Hex Removal & Condition Removal. I like Mend Aliment...with Boon it is a nice healer and a cheap spamable spell. Smite Hex for the Hex Remover...yes there are faster and cheaper spells for this...Smite Hex is just plain fun to see the Warrior up front in a melee with negitive numbers float above his head and bad guys dropping like flys around him. It gives him a break and is a moral booster for the team. Plus it makes you feel like you are actually doing something other then just keeping Red Bars up and full.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

I use Healing Breeze in a PvE Life Bonder Build with Blessed Aura. With the Yakslapper it's a 16 second duration.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Xasew
With the +20% enchantment mod and 14 Healing, HB heals for 240 health without the DF bonus. That's more than any other heal I think... Your build has no condition or hex removal, gg. who cares about condition or hex removal when you can heal like a madman?
breeze blows...

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

HB stops being off any use after kryta. period.
Even as degen counter it is absolutely pathetic. With a decent DF bonus mend condition (even with 0 in Prot) or Remove Hex is FAR is more effective.
The only exception I can understand is with PvE eles as they have rather crap self heals.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Healing Breeze rocks faces off .

Son of Urza

Son of Urza

Frost Gate Guardian

Join Date: Dec 2005

I'm the guy right behind you staring through your head . . . .

W/

For my gear tank in SF, i usually bring this skill, the reason being that I don't have to do anything other than survive. If the bonding monk is any good at all, you should be taking almost no damage from sources other than degen, and HB helps stop the -10 or so degen that the mesmers and necros give you from being any real threat. It's not really that useful otherwise, though. Possibly good for w/mo, because you cast once then go back to fighting, instead of spamming repeatedly without attacking for about the same heal.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Not saying its great...but I use to use HB + Kiss alot. It helped in the jungle against spiders and riders! (Anti-Degen and Dwayna's Kiss has extra healing for people who are ENCHANTED not hexed.)

LightsEternity

Ascalonian Squire

Join Date: Jun 2005

Ectos and Shards [EnS]

Mo/Me

Healing breeze isn't a complete write-off. It has its uses in some scenarios when playing with heavily stacked degen on 2-3 people, followed with some sort of warrior spike.

It becomes much more risky to let your team degen against some sort of warrior spike then keeping them near full. You save yourself a lot of wasted hex removal/condition removal that isn't necessary. Why waste hex removal on life siphon, conjure phantasm, when there's more pressing hexes like Migraine? Why waste condition removal on bleeding, poison when cripple, blind must be removed? When playing a 2 monk build you need to understand the limits of your build and what you can or cannot do. 3 monk builds tend to be very energy inefficient when it comes down to it. Removal of things that don't *really* need to be removed.

Although I will admit, we have recently replaced Healing Breeze with Heal Party on our bars. This was due to recent popularization of massive party degen.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Breeze is a early skill that later is useful for farming... thats about it ... same with mending... though I have seen mending bonders that do ok with it on occassion...

Basically the 55 monk builds used breeze with Protective spirt to make up the regen lost on reduced hit ratios... mending is just not enough alone... so breeze is used to make up for it with little energy cost... over time..

In PvP and later missions. breeze is a waste of skill slot...

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

Quote:
Originally Posted by Xasew
With the +20% enchantment mod and 14 Healing, HB heals for 240 health without the DF bonus. That's more than any other heal I think... Your build has no condition or hex removal, gg. With heal other+boon you heal for 300+ easy.

I never use Healing Breeze into my build. I use something similar to Remmeh, but i switch party to other and 11 DF 11 Blood so ffering give me 15 energy.

Nessaja

Banned

Join Date: May 2005

Quote:
Originally Posted by IIIPowerIII
With heal other+boon you heal for 300+ easy. Healing Breeze + Boon tops that still. It just heals for more.

But as it isnt it's more a healing spell you use when someone is under fire, but not under fire enough to use a heal that heals for a lot instantly, and cna be stripped.

Funda

Funda

Jungle Guide

Join Date: Sep 2005

Arcane Nexus [ANX]

N/Mo

whats with all the hate for HB?

It is pretty much a staple in my healing build, and I think I heal rather well. I actually have both Healing Breeze and Kiss in there. HB to me is a little insurance policy vs. PvE degen. Gives some time to heal other ppl in the party and then come back and apprise the situation again.

Yea, its a lil high of a cost for just a degen counter, but I rarely run into energy problems that it doesnt really present a problem for me.

The one place I absolutely refuse to take it tho (just off the top of my head) is Tombs...actually any healing ench, really.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Quote:
Originally Posted by Dodo The Extinct
As a heal monk, I enjoy healing breeze because it is constant regen. So, say you cast it on somebody, and that person is spiked. Healing Breeze is there to combat it for 10 seconds. Breeze works as a sponge, constantly trying to take away any damage in a persons health bar. It heals them before you do. Healing Breeze as a spike counter? Have you not unlocked Infuse Health or something?I thinnk the main problem is that this kill has been given a bad name by the retards in CA that believe breeze is a viable skill on a warrior..in truth,it's resonable healing ,especially with the 20% mod.However ,the fact that it's a bigger overall heal than orison or heal other does not necessarly make it better-remember it takes 12 seconds to get that 240 hp,by which time you could easily be dead

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

Quote:
Originally Posted by Nessaja
Healing Breeze + Boon tops that still. It just heals for more.

But as it isnt it's more a healing spell you use when someone is under fire, but not under fire enough to use a heal that heals for a lot instantly, and cna be stripped. yah in 12 sec...
When I can heal for 300+ ever 3-4 second... and like you said HB can be stripped for a 100+damage from shatter.

SAQ

Frost Gate Guardian

Join Date: Jan 2006

Melbourne/Taipei

Radicals Against Tyrants

N/

Healing Breeze is rather useful and I don't see the reason for anyone believing it sux... it may be an average skill to others but certainly it does not suck.

I cast it on players who likes to run off chasing/escaping from mobs/other players whilst I stay back and support the rest of the team.

Nessaja

Banned

Join Date: May 2005

Quote:
Originally Posted by IIIPowerIII
yah in 12 sec...
When I can heal for 300+ ever 3-4 second... and like you said HB can be stripped for a 100+damage from shatter. No-one ever said that was not the case.

Fact remains, it heal for more, don't try to dney that by posting that a boone dheal other heals for more - as a booned healing breeze heals more then a heal other does.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Healing Breeze is very useful for the southern shiverpeaks' high degeneration and the titans burning

not much use for healing, but you can put it on someone to stop them losing from degen, or if theyre taking a small amount of damage it can keep them whilst you heal others

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

It helps handling pressure. Especially on a chased monk. It helps also Fighting degen. But it is not an ultimate healing spell, as it can't be boosted by enchants like Aura of Faith.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

It's a good PvE spell when you need preemptive healing, and when you're not in a dense enchant-removal area. Contrary to PvP, a good PvE healing build will rarely lack energy in a decent group as you can control the aggro. Breeze is a good way to take care of regular damage while you concentrate on someone in real danger with your serious (or energy efficient) spells. It's not exciting in terms of healing/energy (just slightly better than Orison) but the healing/time is good (roughly the same ratio as a full WoH with bonus). Breeze is assuredly a skill I like to have in my PvE bar even though I rarely the skill. When things starts to go wrong, it's a good backup plan if you don't want to see half the team drop into lethal range at once. With Heal Other, it's already too late and if multiple team mates are in danger, one of them may already be dead. In short, it's a good proactive spell if you have a lot of energy and not enough time.

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Quote:
Originally Posted by IIIPowerIII
With heal other+boon you heal for 300+ easy.

I never use Healing Breeze into my build. I use something similar to Remmeh, but i switch party to other and 11 DF 11 Blood so ffering give me 15 energy. 1. I wouldn't use Boon with Heal Other, too easy to overheal.
2. We're debating what heals more, and HB does.
3. 11 Blood is bad, 10 is optimal (11-10-10). And with 11 Blood OoB gives you 17 energy(-5, which makes it 12).

Crispie

Crispie

Frost Gate Guardian

Join Date: Feb 2005

Michigan

Lords of the Dead

Mo/

Put it on someone and forget about it. Instead of casting a heal other on someone with 70% health, and wasting a lot of that heal(or having to use Orison twice), you can do more healing with Healing Breeze AND not have any of that healing wasted. Its for time management and efficiency.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Healing Breeze is a useful skill. It is a fairly well sized heal that can self target. It has to be used in the right conditions though. It is probably the single most misused healing spell in the game.

Halev

Halev

Academy Page

Join Date: Jul 2005

UK

find it useful because it heals over time, so you can stop, use breeze, run into a group and know you have some cover and healing on.

Esuna

Esuna

Krytan Explorer

Join Date: Jul 2005

NYC

Squee Squeeeeeeeeeeeeee [yay]

Mo/

Healing breeze - after you get more heal spells, is crap. I can't remember the last time I've used breeze ever since I've gotten healing touch. For those of you who argue that breeze is a good self heal, you might want to try healing touch instead. Orison, Dwayna's Kiss, Heal Other/Word of Healing should be MORE than enough of a heal for others. Healing Touch and Orison of Healing should be good enough for yourself. Hopefully in PvE, you have another healer to back you up when those 2 aren't enough.

Also, the thing is, monks in PvE tend to overheal and do not have energy management.. so that 10E repeated use is pretty steep. With 2s recharge on it, it's sometimes too easy to spam it.

My monk builds are as follows, depending where I go:

Boon Heal
Orison of Healing
Healing Touch
Dwayna's Kiss
Infuse Health/Heal Other
Offering of Blood
Heal Party/Holy Veil/Healing Seed
Divine Boon
Rebirth

Boon Prot
Reversal of Fortune
Mend Ailment
Guardian
Protective Spirit
Offering of Blood
Signet of Devotion/Holy Veil/Shielding Hands
Divine Boon
Rebirth

Unless it's a place where special builds are required, (like farming SF) I always take either of these builds. None of these have ever failed me, and I use them for late end games. I.e. FoW/UW, New UW, RoF Missions. Ask me to stick healing breeze in there somewhere, and I could never do it. I recommend people who argue healing breeze is decent, to take a look at these two builds instead.