Lately, i've noticed random pvp go seriously downhill. Today, I got seriously aggrivated that during around 10 battles or so, our group never
once had a full monk and just once or twice we had a monk secondary. But we always was opposed by at least 2 sometimes even 3 monk secondarys and one primary and we just couldn't counter the killing rez cycles, especially if you get a decent monk.
My main is set up against runners and rezers, my character is W/ME with diversion and ethereal burden, distracting blow, leech signet, shield stance and, bingo Rez sig as my main skills against them, but if no one else can counter your enemys rezin capabilitys you are doomed to failure, after all, the team who rezs fastest and most effectively will almost always win.
What, DEATH AT THE DOOR said it true and i've noticed that now people literally just leave the game once they work out there chances of winning. At least 3 times now, many people just leave if our team didn't have a monk primary and the other team did, and honestly I see it happening more and more

after all, people who pvp want to win. If they logically see little chance, whats the point?
However, the other mode they added like in the academy where it was points based was completely different since rezin wasn't an issue, those were really fun, and well balanced. Its a shame those match ups seemed very rare. The devs should really make better options for random pvp and a choice of pvp styles. More options please!!