Im lvl 5 and pre searing
right now i have
Frenzy
Healing sig
Life siphon
Deathswarm
Excutionr
cyclone axe
death touch(?)
one that takes away part of my health then i get +3 health regen and gain alo back at end
These skills may not be right. I want to go for one where i can use my axe skills and the magic to steal and have health i think that would be blood magic. I like life sihon and death touch.
Any advice?
Working on my W/N want advice
The10thnazgul
BadKarma7
Okay, so if you're liking the direct health stealing you'll want to increase your Blood Magic line in your attributes (I'm currently pursuing this myself) (C;
The skill you're enjoying right now is actually Vampiric Touch, which steals a good dose of health, but costs 15 En to cast. =/ Which you know, as a warrior, sucks.
There is a Vampiric Gaze skill that is a lesser, yet cheaper (10 En to cast) version, but it's only available to Necromancer primaries in Pre-Searing. As soon as you hit post searing, grab the skill trainer and buy Vampiric Gaze. It rocks.
My next piece of advice would be to burn through straight to Yak's Bend... pick up Well of Blood from a quest there. That's when things REALLY get interesting as a Warrior/ Leech. (C;
The skill you're enjoying right now is actually Vampiric Touch, which steals a good dose of health, but costs 15 En to cast. =/ Which you know, as a warrior, sucks.
There is a Vampiric Gaze skill that is a lesser, yet cheaper (10 En to cast) version, but it's only available to Necromancer primaries in Pre-Searing. As soon as you hit post searing, grab the skill trainer and buy Vampiric Gaze. It rocks.
My next piece of advice would be to burn through straight to Yak's Bend... pick up Well of Blood from a quest there. That's when things REALLY get interesting as a Warrior/ Leech. (C;
Yukito Kunisaki
Ditch Vile Touch/vampiric touch too much energy
If you want blood magic, there's 3 which come to mind...
Life Siphon [attack ANOTHER enemy with it, to get the most health out of it]
Blood Renewal [if done early (before hp becomes 1/2) this is a great heal under fire]
Demonic Flesh you'll get it later, but it's an excellent tanker skill that synergizes well with the other skills I mentioned
all of them are relatively cheap, and long lasting... good effect for your low energy...
If you want blood magic, there's 3 which come to mind...
Life Siphon [attack ANOTHER enemy with it, to get the most health out of it]
Blood Renewal [if done early (before hp becomes 1/2) this is a great heal under fire]
Demonic Flesh you'll get it later, but it's an excellent tanker skill that synergizes well with the other skills I mentioned
all of them are relatively cheap, and long lasting... good effect for your low energy...
The10thnazgul
Faitnheartdness is another skill i looked at just for the slower attack and the extar health degen.
I usually start witha staff attack to aggro and it alaso gets me +5 energy so i can cast bllodrenewal,lifesiphon and faitnheartdness.
finaly went post searing too
I usually start witha staff attack to aggro and it alaso gets me +5 energy so i can cast bllodrenewal,lifesiphon and faitnheartdness.
finaly went post searing too
Bloodied Blade
I would reccomend that you swap deathly swarm out for something else (ANYTHING!).
Some warriors don't like flurry, but honestly it won't make much difference in your damage if you're mixing in blood magic, and Frenzy I have found will kill me on my W/N.
I run a sword warrior/blood necro with:
Sever Artery
Gash
Galrath Slash
Final Thrust
Blood Renewal
Well of Blood
Frenzy
Rez Signet (or if I'm soloing, Grenth's Balance {E})
I know a lot of people in game who criticize me for running Grenth's Balance on a warrior, but my reasoning is that I'm not always invincible, and it's nice to have a backup skill. If I'm really low on health, I can just Grenth's the nearest thing for half my hp back. A lot of the time I'll let myself lose some health if a foe has really good armor or takes very little damage simply because it's easier to just spike them with blood magic.
Life Siphon, which with 8 blood magic will add with Blood Renewal and Well of Blood to give you 11-12 hp regen (it helps if you're hit with a good degen hex).
Often times I find myself substituting Galrath Slash for Life siphon since the bleed from Sever Artery and the degen from life siphon + my sword attacks (along with -20% max hp) is enough to get my target below 50% hp for Final Thrust.
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I'm going to disagree with Yukito on Demonic Flesh. I have found it very useful at times, but I think that there are simply better skills out there once you get your attacks. I highly suggest using Blood Renewal and Well of Blood, the combo of regen is insane. Also, Well of Blood has a fairly quick cast time and is AoE-translation: it's awesome for teams. It has a very large radius, so the chances are that pretty much anything it affects will be in range to give you regen.
---
For axe, you DEFINITELY want Life Siphon...as far as I know, axe isn't very good with bleeding.
Life Siphon will help you a lot with those things that like to heal, and also you can cast it on multiple foes, stacking regen on yourself.
One tactic is to open a fight by using life siphon on 1 foe, then another, then using blood renewal for ~7-10 regen (I'm pretty sure with 8 blood magic).
After that, you can just wail on something with your axe to your heart's content.
If you find yourself not dealing enough damage, try using Vampiric Touch in a fight (it costs a lot of energy, so only once, twice max).
For armor, I would reccomend full Gladiator's Armor. As a W/N you do not have a regen enchantment that the W/Mo's have, and so it is handy to have those arrows of energy regen working faster than usual.
For your sword hilt, I know that some people can't afford this, so a 1/1 is fine too:
Zealous hilt, -1 energy regen, +2 energy gain on hit.
This will allow you to (with flurry or frenzy on) literally spam your necromancer skills while you attack (if you feel like it...).
The one arrow of regen is quite depressing when you can't hit something, but when I find that happening I just switch targets to something that I can hit.
Some warriors don't like flurry, but honestly it won't make much difference in your damage if you're mixing in blood magic, and Frenzy I have found will kill me on my W/N.
I run a sword warrior/blood necro with:
Sever Artery
Gash
Galrath Slash
Final Thrust
Blood Renewal
Well of Blood
Frenzy
Rez Signet (or if I'm soloing, Grenth's Balance {E})
I know a lot of people in game who criticize me for running Grenth's Balance on a warrior, but my reasoning is that I'm not always invincible, and it's nice to have a backup skill. If I'm really low on health, I can just Grenth's the nearest thing for half my hp back. A lot of the time I'll let myself lose some health if a foe has really good armor or takes very little damage simply because it's easier to just spike them with blood magic.
Life Siphon, which with 8 blood magic will add with Blood Renewal and Well of Blood to give you 11-12 hp regen (it helps if you're hit with a good degen hex).
Often times I find myself substituting Galrath Slash for Life siphon since the bleed from Sever Artery and the degen from life siphon + my sword attacks (along with -20% max hp) is enough to get my target below 50% hp for Final Thrust.
---
I'm going to disagree with Yukito on Demonic Flesh. I have found it very useful at times, but I think that there are simply better skills out there once you get your attacks. I highly suggest using Blood Renewal and Well of Blood, the combo of regen is insane. Also, Well of Blood has a fairly quick cast time and is AoE-translation: it's awesome for teams. It has a very large radius, so the chances are that pretty much anything it affects will be in range to give you regen.
---
For axe, you DEFINITELY want Life Siphon...as far as I know, axe isn't very good with bleeding.
Life Siphon will help you a lot with those things that like to heal, and also you can cast it on multiple foes, stacking regen on yourself.
One tactic is to open a fight by using life siphon on 1 foe, then another, then using blood renewal for ~7-10 regen (I'm pretty sure with 8 blood magic).
After that, you can just wail on something with your axe to your heart's content.
If you find yourself not dealing enough damage, try using Vampiric Touch in a fight (it costs a lot of energy, so only once, twice max).
For armor, I would reccomend full Gladiator's Armor. As a W/N you do not have a regen enchantment that the W/Mo's have, and so it is handy to have those arrows of energy regen working faster than usual.
For your sword hilt, I know that some people can't afford this, so a 1/1 is fine too:
Zealous hilt, -1 energy regen, +2 energy gain on hit.
This will allow you to (with flurry or frenzy on) literally spam your necromancer skills while you attack (if you feel like it...).
The one arrow of regen is quite depressing when you can't hit something, but when I find that happening I just switch targets to something that I can hit.
Yukito Kunisaki
Quote:
Originally Posted by Bloodied Blade
I'm going to disagree with Yukito on Demonic Flesh. I have found it very useful at times, but I think that there are simply better skills out there once you get your attacks. I highly suggest using Blood Renewal and Well of Blood, the combo of regen is insane. Also, Well of Blood has a fairly quick cast time and is AoE-translation: it's awesome for teams. It has a very large radius, so the chances are that pretty much anything it affects will be in range to give you regen.
---
For axe, you DEFINITELY want Life Siphon...as far as I know, axe isn't very good with bleeding.
Life Siphon will help you a lot with those things that like to heal, and also you can cast it on multiple foes, stacking regen on yourself.
One tactic is to open a fight by using life siphon on 1 foe, then another, then using blood renewal for ~7-10 regen (I'm pretty sure with 8 blood magic).
Axe key is Dismember + Exe. Strike. That in raw damage beats bleeding + life siphon but like I said before, life siphon an off target.
No way can you say that Well of Blood is better than Demonic Flesh. By making a larger 'tank' of hp for yourself, it takes longer for you to die. The real problem with Well of Blood is 3 fold:
1. 15e. you're a warrior, that should be the ONLY spell your casting [and if you HAVE to have focus + gladiator's armor to use it, then that's a glaring weakness in and of itself]
2. you need a dead body fast, REALLY fast. some hi armor types just won't let you use it.
3. 15e. is a massive waste if you can't get 1-2 teammates into it. Now unless you've got idiots on the team, then you're only going to be healing other warriors, which isn't bad really [me being a warrior]
So with 5e. and a giant boost in max hp vs. 15e. for some conditional aoe regen, I think the 5e. wins in terms of efficiency...
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For axe, you DEFINITELY want Life Siphon...as far as I know, axe isn't very good with bleeding.
Life Siphon will help you a lot with those things that like to heal, and also you can cast it on multiple foes, stacking regen on yourself.
One tactic is to open a fight by using life siphon on 1 foe, then another, then using blood renewal for ~7-10 regen (I'm pretty sure with 8 blood magic).
Axe key is Dismember + Exe. Strike. That in raw damage beats bleeding + life siphon but like I said before, life siphon an off target.
No way can you say that Well of Blood is better than Demonic Flesh. By making a larger 'tank' of hp for yourself, it takes longer for you to die. The real problem with Well of Blood is 3 fold:
1. 15e. you're a warrior, that should be the ONLY spell your casting [and if you HAVE to have focus + gladiator's armor to use it, then that's a glaring weakness in and of itself]
2. you need a dead body fast, REALLY fast. some hi armor types just won't let you use it.
3. 15e. is a massive waste if you can't get 1-2 teammates into it. Now unless you've got idiots on the team, then you're only going to be healing other warriors, which isn't bad really [me being a warrior]
So with 5e. and a giant boost in max hp vs. 15e. for some conditional aoe regen, I think the 5e. wins in terms of efficiency...
JoeJJohnsonII
I've been having a lot of fun with my w/n so far. Im using him as a sword/blood magic. He is freaking hard to kill in pve, and fairly hard to kill in pvp (my best record with him is 26 wins). The skills I use are:
Sever Artery
Gash
Healing Signet
Sprint (or dash or something like that)
Vampiric Touch (for when Im blind or cant hit)
Blood renewal
Endure Pain
Rez signet or some other skill
I have a lot of health regen on this build right now. Once I get more skills I'm going to revamp it, but I just got into shiverpeaks and havent collected many skills. I'm going to try out Well of blood once I get to yaks bend.
Sever Artery
Gash
Healing Signet
Sprint (or dash or something like that)
Vampiric Touch (for when Im blind or cant hit)
Blood renewal
Endure Pain
Rez signet or some other skill
I have a lot of health regen on this build right now. Once I get more skills I'm going to revamp it, but I just got into shiverpeaks and havent collected many skills. I'm going to try out Well of blood once I get to yaks bend.
Reverend Jekyll
The only real Necro skill I used prior to switching to W/R and W/Mo was Plague Touch.
There is nothing more satisfying than having a ranger throw dirt on you only to kick it right back.
There is nothing more satisfying than having a ranger throw dirt on you only to kick it right back.
d3kst3r
Yeah all the builds I've seen so far in this post have been pretty bad due to the massive energy needs of the necro skills. I mean Vamp Touch? Well of Blood? Come on those are 15 mana skills and a warrior only has 20 mana. Only good suggestion here would be Plague Touch.
But I'd recommend Sever Artery, Gash, Virulence, Plague Touch, Heal Sig, Sprint, Final Thrust, Rez sig
Use Sever+Gash then immediately cast Virulence on the foe. As soon as their HP drains to under 50% hit them with Final Thrust. Use Plague Touch to get rid of conditions and disease.
But I'd recommend Sever Artery, Gash, Virulence, Plague Touch, Heal Sig, Sprint, Final Thrust, Rez sig
Use Sever+Gash then immediately cast Virulence on the foe. As soon as their HP drains to under 50% hit them with Final Thrust. Use Plague Touch to get rid of conditions and disease.
steelch
Well, do as I do. Use gladiator armor. Gives you quite usefull + in energy :P I am a W/N, and right now I have 26 in energy. But I still need to get the gladiator helm, and the gladiator boots. The energy boost really do help a lot.