Hi all.
Just wondering what the result would be if I used the following 2 skills together?
1. Armour of Mist = for 14 sec .... moves 33% faster
2. Windborne Speed = for 7 sec ..... moves 33% faster
Would I be moving 66% faster for the 7sec duration of windborne Speed???
I wanna know coz i wanna run myself thru Maguuma Jungle zones.
Skill Stacking
JediKnight
Kaguya
Runspeed is capped at 133%, so you won't run any faster even if you combine multiple speed buffs.
Retribution X
Quote:
Originally Posted by Kaguya
Runspeed is capped at 133%, so you won't run any faster even if you combine multiple speed buffs.
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Kaguya
Quote:
Originally Posted by Retribution X
Then why does the assassain get a +50% running speed skill?
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Soul Shaker
The 50% run boost is prolly a special allowance for the assassin. Or, it counters slow hexes and cripple. Really, imagined or etheral burden, assassin hits dash, boom hex is useless.
Mandy Memory
run cap is 150%...(or above 133% Me and my friend tested just now)
charge and sprint do work together
charge and sprint do work together
ForeverGoNe
Quote:
Originally Posted by Mandy Memory
run cap is 150%...(or above 133% Me and my friend tested just now)
charge and sprint do work together |
JediKnight
I just did it. didn't see much difference so I just used them seperately. Armor first (20sec recharge) then Windborne (5sec recharge) while that was recharging.
I died a few times on the way but made it. (only lvl 17)
I died a few times on the way but made it. (only lvl 17)
RotteN
speed buffs cannot be stacked above 33%, as charge and sprint are both 25%, combined they will give 33%. Note that i said cannot be stacked above 33%, one single skill which gives 50% is well possible (as in the assassin skill).
the same counts for snares : they cannot be stacked above 50%, yet there are multiple water hexes that snare you for more (upto 90%).
the same counts for snares : they cannot be stacked above 50%, yet there are multiple water hexes that snare you for more (upto 90%).