Howdy,
First..
Does chaos fingers remove the topmost enchantment?
Or all of them?
Also, if chaos fingers targetted a w/me who had an enchantment on him, would it be removed?
Chaos Fingers - W/ME versus W/Mo
1 pages • Page 1
you will loose 1 enchantment per hit (beginning on the top) as long as there are enchantments to remove.
additionally you will gain 1 condition per hit (warrior) - mostly starting with blind Oo
a wme with IW would not loose his enchantments - from fingers of chaos... there is still mesmerfolk around that will use shatter enchantment (so cover your important ones)
additionally you will gain 1 condition per hit (warrior) - mostly starting with blind Oo
a wme with IW would not loose his enchantments - from fingers of chaos... there is still mesmerfolk around that will use shatter enchantment (so cover your important ones)
Quote:
|
Originally Posted by Studio Ghibli
So why don't I see more w/mes and prot monks?
Is this not common knowledge? I always see w/mos and people demanding I drop prot in favour of full heal. |
2) IMO a prot monk is not needed in Tombs... Chaos Fingers are NOT the only thing which remove enchantments as stated before... 2 full heal monks are plenty for tombs, again IMO.
F
W
Quote:
|
Originally Posted by Linsys
1) Because people are stupid... I see people DEMANDING W/Mo in their groups.. I just lol @ them.
2) IMO a prot monk is not needed in Tombs... Chaos Fingers are NOT the only thing which remove enchantments as stated before... 2 full heal monks are plenty for tombs, again IMO. |
#2) Prot monks are extremely useful. In particular the boon prot build works very well. You have healing and prot going on to keep your tanks alive. Part of the reason people don't run prots down there is they run W/Mos. While there is enchantment stripping, there isn't enough to bother a boon prot. Most boon prot enchants are short and easily reapplied. The problem is running into a good PvE player who knows how to prot monk is a miracle.
If you are playing PvE tombs and do not use your secondary go and change it to /Me, there is no penalty for being mesmer in PvE Tombs.
Chaos Fingers is a... "stance," for lack of a better word for the Graspings and the Scythes in the Black Hole. Depending on both your primary and secondary class, it has the following effects:
Warriors - Conditions are applied each hit (cripple, blind, and bleeding, I think)
Ele - Interrupted each hit
Rangers - Stances become ineffective
Monk - One enchantment removed each hit.
Necromancer - One hex removed from the monster each hit.
Mesmers have no penalty.
Prot monk ftw. :O
Warriors - Conditions are applied each hit (cripple, blind, and bleeding, I think)
Ele - Interrupted each hit
Rangers - Stances become ineffective
Monk - One enchantment removed each hit.
Necromancer - One hex removed from the monster each hit.
Mesmers have no penalty.
Prot monk ftw. :O
A
Me and my group ran a 2 tank group (+ the whole load)...
We had a W/Mo (me) and a W/Me, the monks had already complained about this second proffesion problem stuff, so I want to proof them wrong! So the funny thing was, both the tanks were enchanted with prot skills and look what happend, the W/Me got entirely stripped! So this .../Mo is just a bluff..
We had a W/Mo (me) and a W/Me, the monks had already complained about this second proffesion problem stuff, so I want to proof them wrong! So the funny thing was, both the tanks were enchanted with prot skills and look what happend, the W/Me got entirely stripped! So this .../Mo is just a bluff..
C
Quote:
|
Originally Posted by A.M.P
Me and my group ran a 2 tank group (+ the whole load)...
We had a W/Mo (me) and a W/Me, the monks had already complained about this second proffesion problem stuff, so I want to proof them wrong! So the funny thing was, both the tanks were enchanted with prot skills and look what happend, the W/Me got entirely stripped! So this .../Mo is just a bluff.. |
K
I run a W/Mo stance tank and have no problem once so ever. My armor is usually so high to the point where all I need is the occasional WoH or Orison. I don't see why people are so up in arms about not being able to prot spirit or healing seed their tank. I never need them on mine but I guess thats just me.
d
to all of the w/mo's out there who refuse to change their secondary in order to prove that you can still complete tombs, please... stop... talking.
first of all, i would like to clarify that yes, it is entirely possible for you to still complete tombs as a w/mo. there is absolutely nothing to prove. and no, it isn't due to you being so good or your armor being so high, but to your monks who are keeping you alive.
the point of argument arises when you have a prot monk on the team. if you have no prot monks and all monks are full heal, then there is no problem. by all means, go as a w/mo. however, being a w/mo reduces the effectiveness of any prots that may be cast on you. but like i said, with no prot monks, it isn't a problem. similarly, if you have no curses or other hexes being thrown around, w/n isn't a problem.
they key here is adapting yourself to the team. if you are a w/mo and you insist on joining a team with a prot monk just to prove yourself, you're only proving your selfishness. all it does is create more work for the healing monk if the prot monk can't do anything about you. if you really insist on staying as a w/mo, then make sure that any team you join is prot monk free. yes, you can stay as a w/mo. but please make sure your build fits with the team build. it is a team game, after all.
first of all, i would like to clarify that yes, it is entirely possible for you to still complete tombs as a w/mo. there is absolutely nothing to prove. and no, it isn't due to you being so good or your armor being so high, but to your monks who are keeping you alive.
the point of argument arises when you have a prot monk on the team. if you have no prot monks and all monks are full heal, then there is no problem. by all means, go as a w/mo. however, being a w/mo reduces the effectiveness of any prots that may be cast on you. but like i said, with no prot monks, it isn't a problem. similarly, if you have no curses or other hexes being thrown around, w/n isn't a problem.
they key here is adapting yourself to the team. if you are a w/mo and you insist on joining a team with a prot monk just to prove yourself, you're only proving your selfishness. all it does is create more work for the healing monk if the prot monk can't do anything about you. if you really insist on staying as a w/mo, then make sure that any team you join is prot monk free. yes, you can stay as a w/mo. but please make sure your build fits with the team build. it is a team game, after all.
K
