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Warrior/Assassain Fun
Rilder
Does any body besides me see W/A's running around with dagers in full platemail armor pulling off those spining in mid air skills the assassain does?
i mean wouldnt that break the law of pysics?
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Lady Lozza
If you have an Elementalist/Ranger you might notice that they do not "cast" the same way as a Ranger/Elementalist. This may also be true for assassin/warrior warrior/assassin skills.
Nevin
Well, for the most part.. Primary class are the animations portrayed when secondary class spells are preformed. But weapons are different, if you use cyclone axe as a ranger primary you spin like a warrior. Its the same concept for assassins, but it just looks goofy on other classes..
Elena
i'd love to see a warrior in fow do the assasin double strike spin
LaserLight
And Warriors have enough energy to manage Dagger Mastery how? Assassins barely have it, and they've got, effectively, a caster's pool.
Tyrent Frath
Quote:
Originally Posted by LaserLight
And Warriors have enough energy to manage Dagger Mastery how? Assassins barely have it, and they've got, effectively, a caster's pool.
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gonna be interesting to see how they work in PvE, considering they dont seem to tank very well but theyre a melee class...
Phades
Lol i didnt even think about pve. They are prolly going to do more running away between every combo than tanking or staying in melee.
Tyrent Frath
Quote:
Originally Posted by Phades
Lol i didnt even think about pve. They are prolly going to do more running away between every combo than tanking or staying in melee.
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so in PvE assasin=mesmer in popularity
however, in PvP assasin may replace warrior, my own predictions.
Ristaron
The assassin is gonna need some excellent energy management skills, or defensive skills, because between combos they're pretty much sitting ducks.
And they haven't got the armour to tank.
And they haven't got the armour to tank.
Tyrent Frath
Quote:
Originally Posted by Ristaron
The assassin is gonna need some excellent energy management skills, or defensive skills, because between combos they're pretty much sitting ducks.
And they haven't got the armour to tank. |
best thing i can think of is a modern version of the thumper (r/w)
perhaps an r/a with stances and expertise, spreading conditions
aside from that, no clue.
Nevin
You guys are missing the new concept of Factions, most missions aren't just gunna be wipe out all enemies and get to the end. Theres gunna be tactical objectives that require stratedgy, and a class like an assasin fits pretty well with strategic value.
Turbo Wombat
Even if they do have trouble with energy and are not very useful between combos, I can still see them being useful in PvE groups where you may want to take out a specific enemy quickly to weaken the opposing group. Though they may not be able to keep a realitvely stable DPS, if they can run in at the start and gump one of several monks before having to retreat it will make it much easier for their group. Even though this is a realitively specific event, I'm sure that there will be several situations in the game where a hit-and-run kill can turn the tide of a battle.
fallot
Quote:
Originally Posted by Ristaron
The assassin is gonna need some excellent energy management skills, or defensive skills, because between combos they're pretty much sitting ducks.
And they haven't got the armour to tank. |
Quote:
Originally Posted by Nevin
You guys are missing the new concept of Factions, most missions aren't just gunna be wipe out all enemies and get to the end. Theres gunna be tactical objectives that require stratedgy, and a class like an assasin fits pretty well with strategic value.
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Tyrent Frath
um...question
if the assasin carries *object* (flag, ashes, relic) and he shadow steps, does the object come too?
if the assasin carries *object* (flag, ashes, relic) and he shadow steps, does the object come too?
Phades
Quote:
Originally Posted by Tyrent Frath
um...question
if the assasin carries *object* (flag, ashes, relic) and he shadow steps, does the object come too? |
Tyrent Frath
thanks, good thing a-net thought that over...back to topic...
how long does it take to cast (?) ashes? because an rt/a or a/rt could zone to middle of mob group, cast one of the ones that blows up, drop it, and cause nice dmg.
rinse/repeat GG
^^^above situation is strictly PvE
how long does it take to cast (?) ashes? because an rt/a or a/rt could zone to middle of mob group, cast one of the ones that blows up, drop it, and cause nice dmg.
rinse/repeat GG
^^^above situation is strictly PvE
zoozoc
im sorta both ways about the assasin, they are pretty cool and different, but they in no way replace a warrior for solid dps. The ritualist on the other hand will change the current metagame completely.
Legendary Battousai
Quote:
Originally Posted by zoozoc
im sorta both ways about the assasin, they are pretty cool and different, but they in no way replace a warrior for solid dps.
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For in things like GvG, asns would be good for assassinating a monk that is in the back line (teleport, and attack like hell, and then teleport back). the fact that the assassin does not have to run to their target all of the time, means over a period of time, they will have attacked more, attacked faster and probably dealt more damage. Also, if you use a skill like Unseen Frenzy (or whatever it was called), if you coordinate an attack with someone who can blind on your team, the target wont be able to block or evade your attacks, meaning even more hit chances than a warrior. The downside to the assassin is the weaker armor and more targetablity if used with Frenzy, making them die quickly (Fried Assassin, just add lightning orb!).
For places like Heroes' Ascent, the Assassin would be a very good relic running class (with teleport to get to a relic faster) but still have the power to deal moderate to high damage. Yet like always, the assassin's power is more circumstancial to a warriors, so for more reliable damage output, warriors would be best, but for certain builds the assassin might be a better choice.
Fred Kiwi
I really like the concept of assassin in pve. Teleport = fun
Tyrent Frath
i still believe that in PvE teleport=useless...i see no real advantage unless an assasin in hit with healing seed, teleports in, attacks, and teleports out when their seed is gone
Son of Urza
E/A
PBAoE fire/earth ele
*tele in*
*flame burst, inferno, crystal wave, phoenix*
*tele out*
If you're afraid that you'll get pwned by enemies while casting in there, pre-cast armor of earth and kinetic armor. You should have plenty of armor with those. You could also use water, for frozen burst to stop them from running away.
PBAoE fire/earth ele
*tele in*
*flame burst, inferno, crystal wave, phoenix*
*tele out*
If you're afraid that you'll get pwned by enemies while casting in there, pre-cast armor of earth and kinetic armor. You should have plenty of armor with those. You could also use water, for frozen burst to stop them from running away.