At 16, Ele/Mo needs a tune up

Steel Circle

Ascalonian Squire

Join Date: May 2005

E/Mo

K, I'm not complaining. So far fire elemental skills have let me take out groups of eight in one rotation of three spells. But I'm further along, this character is meant for PVE and some group support, and I need some advice. Here's my build:

Earth: 6
Fire: 11
Energy Storage: 7

(I recently took points from my monk healing abilities and put them into Earth magic to try to mitigate damage, but I'll probably reverse that.)

Skills:
Conjure Flame (+17 dam to fire attacks) 10 energy, 35 seconds
Immolate (burns, but not 'great' damage) 10 energy
Fireball (area effect) 10 energy
Firestorm (area effect dot) 15 energy
Ward Against Foes (earth, foes are slowed for 18 seconds by 50%) 10 energy
Aura of Restoration (here's a no brainer) 10 energy, 60 seconds
Restore Life (always helpful in a group) 10 energy
Signit of Capture (steals boss' last used skill - here's me hoping to get new stuff.)

Equip: Hydro gear, flames eye, fire staff (en +9, dam 9-17, hlth +21)

I think I've found all the skills in the game for both classes up to the Temple of the Ages. I have meteor shower, but the 25 energy cost and longer casting time (5) with only a 90 damage output - Seems like Firestorm and Fireball are better. I want more damage output - fireball and firestorm just aren't taking things out like they used to. I'd like more survivability - I've got a lot of attacks that go off near me and do great damage (phoenix, etc.), but if I'm in front of the mobs, unless I can mitigate damage, I'm doing something wrong.

Any comments on the build would be helpful. I'd be willing to change to another element. My goals are some damage mitigation or tactics to keep from dying, some group support, and mostly damage to enemies, all for PVE. Have also considered changing to water to utilize slowing effects and armor of mist for mobility. I'm pretty open, but I need to tune up this char for further missions.

Thanks. =)

Ilyusai

Ascalonian Squire

Join Date: May 2005

You are on the right track taking earth but here is what my El/Mo looks like

Flare
Flame Burst
Lava Font
Heal Party
Fire Attune
Flare
Ward of Melee - amazing spell
Armor of Earth - you might not want this now it pretty much gives you the armor of a warrior at 8 earth, later with harder hitting content you will want this spell (fissure, underworld). - swap out with res or word of healing
Ether Prodigy (you wont have till a while) - swap out with res or word of healing

12 in fire
8 storage
7 prayers
8 earth

This build is what I would call a point blank AE character that specializes in massive sustainable AE DPS. Lava font and Flame burst can be cycled back and forth due to their low timers.

Word of caution though you must have monks that are on the ball in order so that you can live since you get down in to the thick of melee.

Steel Circle

Ascalonian Squire

Join Date: May 2005

E/Mo

Um, you have flare on there twice, but I think I see. I'll try it.

Jana

Jana

Lion's Arch Merchant

Join Date: May 2005

Knights of the Silver Flame

Mo/Me

WAIT... you REMOVED points from your Monk skills to mitigate damage?



Do you realize in PvE, healing skills (and just as good, protection skills) allow you to actually TANK if you wanted to on most things not zerging just you?

Heh.


Jana

Ilyusai

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Jana
WAIT... you REMOVED points from your Monk skills to mitigate damage?



Do you realize in PvE, healing skills (and just as good, protection skills) allow you to actually TANK if you wanted to on most things not zerging just you?

Heh.


Jana Yup, with an 8 in earth magic you are above a warriors armor value in regards to melee damage. Plus if he picks up ward of melee thats a 15 second duration AE 50% chance to miss spell with a 20 second timer.

Earth is much better at mitigating melee damage than healing prayers or even protection prayers are concerned.