Holsters and stuff
Mike_version2
/signed
TEX Cougar
/Signed!
Great suggestion
Great suggestion
The Hand Of Death
I call that: Showing how incredibly rich and 1337 you are.
No need, if people want to see it you join then in a group.
Besides would increase lag in large towns, when they are already laggy for a lot of people.
/notsigned
No need, if people want to see it you join then in a group.
Besides would increase lag in large towns, when they are already laggy for a lot of people.
/notsigned
Tide to Go
sounds good, might cause some lag but...o well
Thallandor
hahaha knew this was gonna pop up someday.
oh well, Hell /Signed why not lol.
Edit: forgot to mention: Threadnomancy FTW!
oh well, Hell /Signed why not lol.
Edit: forgot to mention: Threadnomancy FTW!
Selerious
/Signed
Yay for threadnomancy.
Yay for threadnomancy.
Thilarin
/signed
if not all of this is actually put into the game...id LOVE to have Quivers come with each chest piece to match the armor, maybe even make a design on it to dye when you dye the chest....even something this simple would make the game SO much better to me
if not all of this is actually put into the game...id LOVE to have Quivers come with each chest piece to match the armor, maybe even make a design on it to dye when you dye the chest....even something this simple would make the game SO much better to me
Some Guru Named Kai
If it means risking lag, then I wouldn't support it.
But one thing that's a serious problem, is that the ranger don't have a quiver for their arrows. My ranger's going to go bald if she keeps pulling her hair out to be used as arrows!
But one thing that's a serious problem, is that the ranger don't have a quiver for their arrows. My ranger's going to go bald if she keeps pulling her hair out to be used as arrows!
sifung
/signed
Moon Bladestar
Quote:
Originally Posted by sifung
/signed
|
Griffonclaw
/signed
maybe, instead of having a different toggle, we could choose either a cape, our weapons slung on our backs, or nothing at all.
maybe, instead of having a different toggle, we could choose either a cape, our weapons slung on our backs, or nothing at all.
Lord Shadow Kahn
/signed
my particular interest here is the shinobi blades and their scabbards...
the Cape / weapons / none at all is a good idea.
also you should just have your primary weapon on your back, not a shield as well...
edit: and further, for like the sword on the back, have two motions, one of just grabbing the hilt and the end of the scabbard and twisting to the right, and the other of taking it out and doing a few moves of the sword kata...
my particular interest here is the shinobi blades and their scabbards...
the Cape / weapons / none at all is a good idea.
also you should just have your primary weapon on your back, not a shield as well...
edit: and further, for like the sword on the back, have two motions, one of just grabbing the hilt and the end of the scabbard and twisting to the right, and the other of taking it out and doing a few moves of the sword kata...
Aeon_Xin
/signed
No need to rework capes, this would have to replace capes though.
If we want realism, the capes have to pay the price.
You could place a mini version of the Guild Insignia on a Plaque on the scabbard.
I don't like floating staves, or used as walking sticks, because they're all different, a bonestaff looks more like a club for example.
Wands and offhands could attatch to thighs, holster-esque. Everything else goes on back except swords and daggers, those can be done at the hip.
I'm also definately for a kata/flourish emote, preferably something like /dance, or have a looping and a non looping one. This will require alot more work in the animation department though, and is really a seperate(and old) idea.
No need to rework capes, this would have to replace capes though.
If we want realism, the capes have to pay the price.
You could place a mini version of the Guild Insignia on a Plaque on the scabbard.
I don't like floating staves, or used as walking sticks, because they're all different, a bonestaff looks more like a club for example.
Wands and offhands could attatch to thighs, holster-esque. Everything else goes on back except swords and daggers, those can be done at the hip.
I'm also definately for a kata/flourish emote, preferably something like /dance, or have a looping and a non looping one. This will require alot more work in the animation department though, and is really a seperate(and old) idea.
OhCrapLions
/signed
I like the idea of showing off your weapons. After all, a lot of the things in this game are for prestige rather than battle. And cusomization is the main reason why things like myspace or Everquest are so popular.
I also like the idea of a sheath and unsheathe animation for battle. Kinda like Final Fantasy XII
Physical dmg weapons are pretty self explanatory in terms how how they are drawn and sheathed.
Wands and salves should very by profession the weapon normally belongs too:
Ele-The wands/staff first attack animation should be the same but a stream of that element should manifest in the hand of the caster. Like a lightening bolt flashes on the first attack in the hands of the ele or earth will rise to create the wand.
Mes-Same idea from ele but with different effects, like illusion weapons will be revealed from being invisible or inspiration will have purple lights suddenly gather to make the weapon.
You get the idea.
I like the idea of showing off your weapons. After all, a lot of the things in this game are for prestige rather than battle. And cusomization is the main reason why things like myspace or Everquest are so popular.
I also like the idea of a sheath and unsheathe animation for battle. Kinda like Final Fantasy XII
Physical dmg weapons are pretty self explanatory in terms how how they are drawn and sheathed.
Wands and salves should very by profession the weapon normally belongs too:
Ele-The wands/staff first attack animation should be the same but a stream of that element should manifest in the hand of the caster. Like a lightening bolt flashes on the first attack in the hands of the ele or earth will rise to create the wand.
Mes-Same idea from ele but with different effects, like illusion weapons will be revealed from being invisible or inspiration will have purple lights suddenly gather to make the weapon.
You get the idea.
Goreman
this is a great idea, id love to show my gear in town, mostly cause ive got all primeval and victos blade and bulwark so i look like a freakin death knight man...
/signed
ive got another Q. does A-net even check this and think about all the threads everyones posted up??? well if so, these are great ideas (such as the 2 handed sword and axe thread i /signed, thats one of the coolest... which is another reason if they do put more 2 handed weps for warriors, id love to see it in a town -_- ) Peace
/signed
ive got another Q. does A-net even check this and think about all the threads everyones posted up??? well if so, these are great ideas (such as the 2 handed sword and axe thread i /signed, thats one of the coolest... which is another reason if they do put more 2 handed weps for warriors, id love to see it in a town -_- ) Peace
PGodden
/signed but this will end up if it does get through as a pre-order or collectors edition reward
darknight2169
/signed
of course the max number of people in each district should be reduced so that instead of needing to load the 100 (or whatever max people is) armor sets and weapon sets you only need to load 50 (or so) this will reduce lag in the district to, sure, we'll have twice as many districts, but who cares if you get half the lag
of course the max number of people in each district should be reduced so that instead of needing to load the 100 (or whatever max people is) armor sets and weapon sets you only need to load 50 (or so) this will reduce lag in the district to, sure, we'll have twice as many districts, but who cares if you get half the lag
Drelias Melaku
I like this idea.
/signed
Perhaps just wield your weapons in town? Henchman can... I want to be able to do the same. Most of my casters just have crafted/collector stuff, but I'd love to walk around with my Gothic Dual Axe and Gloom Shield on my warrior, or my Communing Staff on my ranger. I'd love to see my Dervish walking around in town with her Briarwood Scythe... True, it would all be for vanity, but I love the way most of my weapons look with my armor.
/signed
Perhaps just wield your weapons in town? Henchman can... I want to be able to do the same. Most of my casters just have crafted/collector stuff, but I'd love to walk around with my Gothic Dual Axe and Gloom Shield on my warrior, or my Communing Staff on my ranger. I'd love to see my Dervish walking around in town with her Briarwood Scythe... True, it would all be for vanity, but I love the way most of my weapons look with my armor.
Shadow Kurd
thread is almost a year old... But who cares.
/signed
/signed
Ranmaru Mori
Would be cool, It would make it more RPly, so Yeah Im going for it.
/signed
/signed
ihavealife
/signed
that would be good
that would be good
Grace Paragon
I don't know if anyone still thinks of this idea. but as Winterday is here... I can't help but wish I had the 'show in outpost' option for my weapon and/or offhand.
Yea, its showing off - its a roleplaying game. BUT what I am really thinking is how cool would it be to walk around with your candy weapons and pose with friends next to the wintersday tree and what nots. I know theres a lot of folks out there that love to get interesting shots and that would be pretty nice to hold the beermug looking off hand at an outpost party or hold a staff dressed in your best wintersday outfit...
/signed
Yea, its showing off - its a roleplaying game. BUT what I am really thinking is how cool would it be to walk around with your candy weapons and pose with friends next to the wintersday tree and what nots. I know theres a lot of folks out there that love to get interesting shots and that would be pretty nice to hold the beermug looking off hand at an outpost party or hold a staff dressed in your best wintersday outfit...
/signed
Mordiego
/not signed for longer outpost loading times
stevedallas
/signed
hile i doubt they'll do this for gw1, perhaps our support of this idea here will make it a reality in gw2
hile i doubt they'll do this for gw1, perhaps our support of this idea here will make it a reality in gw2
Nate112211
once the one guy said 'floating staffs' i skipped the other posts and had to comment on what a terrible idea that was.
Spike Stritter
/signed
i wanna abuse the banana scythe
i wanna abuse the banana scythe
Lexar
The problem is, every time when you change weapons, the weapon has to load, so either the loading time is increased a lot to account for all the possible weapons that people carry with them, or there's random loading whenever someone changes their weapon. Neither of those are really desireable.
Perhaps an idea would be setting 1 set of weapons as the worn weapons, and it would not be possible to change that set except for in the guildhall or temple of balthasar, with some npc.
Obviously this would also have clipping issues with capes so it's either a cape or weapons.
Perhaps an idea would be setting 1 set of weapons as the worn weapons, and it would not be possible to change that set except for in the guildhall or temple of balthasar, with some npc.
Obviously this would also have clipping issues with capes so it's either a cape or weapons.
DragonRogue
/not signed
as if the bragging rights of FoW-armoured, Chaos Glove-wearing monks weilding black dyed Voltaic Spears and Torment shields wouldnt grow tiresome fast, the issues with clipping, cape design covering, and longer load times in major cities (where load lag is already bad), far out weigh the desire to show off everyone epeens. However, if these issues could be proven to not happen, then i would sign it.
as if the bragging rights of FoW-armoured, Chaos Glove-wearing monks weilding black dyed Voltaic Spears and Torment shields wouldnt grow tiresome fast, the issues with clipping, cape design covering, and longer load times in major cities (where load lag is already bad), far out weigh the desire to show off everyone epeens. However, if these issues could be proven to not happen, then i would sign it.
MithranArkanere
Well, as long as they don't collide with the capes, I don't mind it.
Shields, spears, big one-handed weapons and most double handed weapons would holster in the back and would mess with the cape, so those should not show up when the cape is shown.
Those that can be put in the belt, like wands, daggers, foci, small swords and axes cold show up anytime.
Shields, spears, big one-handed weapons and most double handed weapons would holster in the back and would mess with the cape, so those should not show up when the cape is shown.
Those that can be put in the belt, like wands, daggers, foci, small swords and axes cold show up anytime.
Eragon Zarroc
meh, sounds a little interesting but some weapons are a little big to be carrying around on a holster, lol. besides, it would take to much time and effort to implement so it's not gonna happen. no false hopes ftw =)
/not signed
/not signed
MithranArkanere
As I told, big weapons would have to be carried at the back, when the cape is not shown.
It wouldn't make sense otherwise, when we have weapons that have almost double the size of the smallest monks.
It wouldn't make sense otherwise, when we have weapons that have almost double the size of the smallest monks.
spirit of defeat
Shadowhaze
/signed
I was thinking about that the other day actually. lol.
That would be pretty fun I think.
I was thinking about that the other day actually. lol.
That would be pretty fun I think.
gameshoes3003
/notsigned
Sure I would want to show off my equipment in-town, but consider these things:
-When in-town, all other players except for you are at a lower graphical setting so that it'll lag less; the weapons on other people will just look like crap. Also animations may not even show up on the weapons such as the tormented shield which totally ruins the purpose of "showing off".
-There is likely to be large clipping issues with capes and armor; if you want the shield on the back, it'll likely be floating a ways off from the back looking absolutely ridiculous.
-Some people do not have fancy computers like the rest of us here, adding weapons has just greatly affected loading times into town.
-There is also a chance of bias when selecting groups just by what the player uses.
-When people start changing weapons, I think that may cause more lag in-town; yes I know you can do that with armor too, but switching weapons is 100x more accessible, meaning that everybody can do it multiple times within a few seconds.
-Some people like "discreetness" in their character. Some people don't use weapons according their profession and if the whole "switching weapons causing lag problem" were to be fixed by just displaying one weapon slot, an unwanted weapon can be shown and that can ruin "surprise" builds in the PvP arenas.
There's just some things that won't be good.
I'm mainly concerned for the people who have to play this game on the lowest settings, this would totally make their computers blow up.
Sure I would want to show off my equipment in-town, but consider these things:
-When in-town, all other players except for you are at a lower graphical setting so that it'll lag less; the weapons on other people will just look like crap. Also animations may not even show up on the weapons such as the tormented shield which totally ruins the purpose of "showing off".
-There is likely to be large clipping issues with capes and armor; if you want the shield on the back, it'll likely be floating a ways off from the back looking absolutely ridiculous.
-Some people do not have fancy computers like the rest of us here, adding weapons has just greatly affected loading times into town.
-There is also a chance of bias when selecting groups just by what the player uses.
-When people start changing weapons, I think that may cause more lag in-town; yes I know you can do that with armor too, but switching weapons is 100x more accessible, meaning that everybody can do it multiple times within a few seconds.
-Some people like "discreetness" in their character. Some people don't use weapons according their profession and if the whole "switching weapons causing lag problem" were to be fixed by just displaying one weapon slot, an unwanted weapon can be shown and that can ruin "surprise" builds in the PvP arenas.
There's just some things that won't be good.
I'm mainly concerned for the people who have to play this game on the lowest settings, this would totally make their computers blow up.
headlesshobbs
I can never understand having weapons and never the bits of equipment for carrying them. Rangers are foul for this because they need a quiver with arrow yet it's like they're picking them out of their ***. Totally unrealistic.
I wouldn't mind if they showed players actually drawing their weapons too when they switch.
I wouldn't mind if they showed players actually drawing their weapons too when they switch.
Great Dwarf Weapon
/signed henchman show their weapons in towns, so why cant we?
reaper with no name
Um...Why?
No, seriously, why? How does this help the game? By letting you boost your ego via rare weapon skins? You already have titles, tonics, mini-pets, and elite armors to show off with. What more do you need?
Besides, think about it. How much lag do you have to deal with in crowded towns? With one (sometimes two) weapons per character, you'd be putting even more stress on everyone's computers. If this were implemented, everyone would start complaining about how long it takes to load towns and outposts. Keeping the game running smoothly is far more important than yet another unnecessary piece of bling.
Also, there'd be huge clipping issues. Guaranteed. The model for a male warrior is very different than that of a female monk. Put a shield on their backs and chances are it's gonna be messed up on one of the two, unless Anet specifically programs the placement of shields on each character separately. Then there's the potential clipping issues that can occur during emotes (such as dancing). Heck, there's already tons of examples of both of these on existing armor and weapons, which have gone unfixed for the game's entire history. And you think Anet is going to be able to code, implement, and test this new addition while doing all of the other stuff it has to do and not completely mess it up with regards to clipping? You're dreaming if you think that.
And then, of course, there's the time investment. Do you have any idea how long something like this would take to code? The live team has too much on their plate already. This isn't something as simple as a skill update, where you can just tweak a few numbers. This is all-new code requiring lots of time to code (never mind test), time that would have been better spent addressing the myriad of problems with gameplay and balance (you know, those things that actually matter?).
While you're at it, why don't you suggest they start making all-new weapon and armor skins? Actually, no, that would be much (much) easier to do, since it would essentially be the same thing but without half the potential clipping issues or as much added stress on people's computers.
In short, too much time, too much effort, too many potential problems, and no benefit other than giving people another way to show off that they don't need. /notsigned
No, seriously, why? How does this help the game? By letting you boost your ego via rare weapon skins? You already have titles, tonics, mini-pets, and elite armors to show off with. What more do you need?
Besides, think about it. How much lag do you have to deal with in crowded towns? With one (sometimes two) weapons per character, you'd be putting even more stress on everyone's computers. If this were implemented, everyone would start complaining about how long it takes to load towns and outposts. Keeping the game running smoothly is far more important than yet another unnecessary piece of bling.
Also, there'd be huge clipping issues. Guaranteed. The model for a male warrior is very different than that of a female monk. Put a shield on their backs and chances are it's gonna be messed up on one of the two, unless Anet specifically programs the placement of shields on each character separately. Then there's the potential clipping issues that can occur during emotes (such as dancing). Heck, there's already tons of examples of both of these on existing armor and weapons, which have gone unfixed for the game's entire history. And you think Anet is going to be able to code, implement, and test this new addition while doing all of the other stuff it has to do and not completely mess it up with regards to clipping? You're dreaming if you think that.
And then, of course, there's the time investment. Do you have any idea how long something like this would take to code? The live team has too much on their plate already. This isn't something as simple as a skill update, where you can just tweak a few numbers. This is all-new code requiring lots of time to code (never mind test), time that would have been better spent addressing the myriad of problems with gameplay and balance (you know, those things that actually matter?).
While you're at it, why don't you suggest they start making all-new weapon and armor skins? Actually, no, that would be much (much) easier to do, since it would essentially be the same thing but without half the potential clipping issues or as much added stress on people's computers.
In short, too much time, too much effort, too many potential problems, and no benefit other than giving people another way to show off that they don't need. /notsigned
Marty Silverblade
/notsigned because it will cause a lot of lag for a lot of people, will encourage showing off, will encourage people saying 'omg you are a fail War cause you don't have a fellblade', and will cause a lot of graphical reworking.
Chocobo1
3 years ago, people were a lot nicer.