Posted over at TGH but I thought I'd beautify my suggestion with images. I wonder what are your thoughts on this? It's a minor, not-a-high-priority change that I'd like to see to the health and energy bars. The XP bar isn't important in GW at all, really, so that can be left alone.
After around 6 pips of regen/degen it gets irritating to count (all you know is that you're gaining or losing health quickly.) I think it'd also be useful to know your max health due to DP or morale, or skills like Vital Blessing.
Instead of your bars reading
I was thinking it could be like
This wouldn't be a problem for those who orient the bars vertically, since fractions can be displayed as
current
max
It'd take a bit to get used to, since I'm quite used to looking next to the actual number for the number of pips. This also allows Anet to show the actual amount of health lost or gained per second due to regen/degen. Instead of -5 pips for Conjure Phantasm, a simple "<10" would suffice. However, that's probably a mechanic Anet probably doesn't want to change, and showing energy per second due to pips gets a little cumbersome due to the fractions.
Thoughts, suggestions, etc.?
Health/Energy bar clarification
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