Guild Capes: More Variety?

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

I would like to see the Guild Emblemer give us more control and options over our guild cape designs. Currently we have 3 layers (in a way). The fringe, pattern and emblem. But everything is restricted, emblems are set in place and patterns apply to the whole cape.

1. I'd like to see those restrictions removed. Allow us to:
  • change the size of the emblems (smaller or larger)
  • move the emblem to a different spot on the cape
  • have 2 emblems on the cape? (mentioned by Ensabah Nur)

2. Quite possibly provide us with a 4th "layer" to the cape. Where we can add decals that are different from the emblems (ie. hearts, stars, leaves, etc). Decals that we can just drag and drop onto the cape. (Also have a limit to the number of decals allowed on the cape to avoid people from abusing this feature by over crowding their designs.)


3. Maybe even allow us to toggle on/off the black trim around our capes as well.
(This has to be possible because they have the gold and silver trims for high ranked ladder guilds.)


4. Have the top of the cape fit better around the armor we choose. (contributed by arcanemacabre)


Optional Suggestions:

5. *still in the works*
Provide more styles of capes to choose from. By treating our current cape as the "default". We can have:
  • a long cape that reaches the ground (as mentioned by Quid Pro Quo)
  • a coachman's cape/cloak (where your whole body is covered)
  • a victorian cape (that covers the upper torso)
  • a wider cape that extends out to your shoulders
  • a tabard (a better version of the beta ones - Rayea)

This will definitely provide us with a greater number of variations and allows us to be more creative with our guild capes in my opinion.

More ideas/comments/suggestions are welcomed, and I'll try to keep the first post up to date with them.

Ensabah Nur

Ensabah Nur

Frost Gate Guardian

Join Date: Jul 2005

State of Confusion

Army Of Apocalypse (AOA)

R/Mo

/signed more customization is always good.

I love the idea of resizing the emblems, mayhaps even allow 2 emblems on the capes(for the designs that "quarter" the capes?) As for decals , please tell me your not looking to use capes as advertising space?I don't want to see capes with Coca Cola or Ford decals.

Yes, in the case of the Guild Emblemer, it really isn't what you see is what you get. They always come out a bit lighter you have to make adjustments for it. Make the cape a tad darker than you want at the emblemer and it should(hopefully) come out the way you want it.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

i think the 'decals' relate to the images you place in the middle of the cape. like the fist or the yin yang type we already have.....

say use the 2 one shade and 2 other shade Quater background pattern, then use the flame circle in the two diagonal corner and take a different immage and add that to the other 2 quaters of the cape....

(cant see a game like this using something like comercial decals when they could have just poped a billboard in the game to sell space on, its clearer and could have had better reconiseability liek the eaon flux posters in anarchy online heheh)

personaly, i would like a monthly *submit a design* comp to gain one new guildcape immage per month.....theres a few designs i miss in the list that would be usefull, and no way to get them in there otherwise ^^ like the infinity sybol...i cant beleave they left that out....o.0 hehe)

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

Quote:
Originally Posted by Ensabah Nur
As for decals , please tell me your not looking to use capes as advertising space?I don't want to see capes with Coca Cola or Ford decals.
Oh no, marketing decals was not what I meant at all. What I was referring to was just simple little designs (that are different from the emblems) that we can place on as “decorations”. Just as a simple example, like hearts, stars, leaves, etc. To decorate and help accent the cape/emblem.

Quote:
Originally Posted by Rayea
personaly, i would like a monthly *submit a design* comp to gain one new guildcape immage per month.....
Monthly new cape emblems would also be a good idea. Even quarterly! It would definitely add more to the selections.

But eventually we will run into the same problem again. That all popular emblems will become a common sight in towns. Better than nothing though!

Evil Hypnotist

Evil Hypnotist

Frost Gate Guardian

Join Date: Jul 2005

I Dragon I [PAIN]

More freedom on the way emblems can be put on the cape is a great idea...

/signed with passion

berko

berko

Lion's Arch Merchant

Join Date: Jul 2005

Canada

N/Me

Quote:
Originally Posted by Ensabah Nur
/signed more customization is always good.

I love the idea of resizing the emblems, mayhaps even allow 2 emblems on the capes(for the designs that "quarter" the capes?)
Two emblems would also work great in Factions since you will be able to form alliances. Your cape would have a your main emblem and then have a second smaller emblem that represents the other guild that you are in alliance with.
Their's would be the other way around.....
/signed

BellyFlop

BellyFlop

Krytan Explorer

Join Date: May 2005

i have to agree i am sure this was posted before but anyway, yes we need more designs cos its always weird when u see other guilds using the same cape as yours

i am more for more emblems than colours cos i dont like raibow capes but more emblems would be nice

/signed

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

I’ve read many threads regarding the lack of variety in guild capes, but I haven’t stumbled into a solution. So I thought I’d suggest one, however, if I missed a thread that was already started. Many apologies.

Anyway. Yes, there is plenty of colour combinations already and there is no need for more. More emblems/patterns/fringes would be helpful, but most importantly -- more refine control over what we already have is what I'd like to see.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by berko
Two emblems would also work great in Factions since you will be able to form alliances. Your cape would have a your main emblem and then have a second smaller emblem that represents the other guild that you are in alliance with.
Their's would be the other way around.....
/signed
But what about if you are allied with more than 1 other guild?....

tda

tda

Academy Page

Join Date: Jul 2005

UK

PINK

W/R

Yeah the cape in the emblemers little design window does indeed look darker.
If you look closely, there's a lightsource IN FRONT of the character, but there isn't one behind. You have to take that into consideration when making your cape.

A nice workaround i've found to it though (with my monk) is to look through the gap between his arm and his torso when viewing from the front. It gives you an accurate representation of what colour your cape is really going to be (because the light can miraculously shine through the characters body and hit the inside of the cape, but not around the back of the cape).
Silly but true, give it a shot.

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

Quote:
Originally Posted by tda
Yeah the cape in the emblemers little design window does indeed look darker.
If you look closely, there's a lightsource IN FRONT of the character, but there isn't one behind. You have to take that into consideration when making your cape.

A nice workaround i've found to it though (with my monk) is to look through the gap between his arm and his torso when viewing from the front. It gives you an accurate representation of what colour your cape is really going to be (because the light can miraculously shine through the characters body and hit the inside of the cape, but not around the back of the cape).
Silly but true, give it a shot.
Yea, I've noticed the lightsource in front as well. I just found it odd because a few months back when I created my cape, their was more of an omni light source. So some update between then and now, they changed it. I was hoping to point it out so Anet would change it back. Make it easier for the ones who are working on a cape design at the time being.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

they ought to hold another cape contest :P

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

What about size of the cape? Am I the only one that wants a cape that goes past my middle thigh? I want one almost down to the ground personally.

Anyway this is a great idea.
/signed

carl jack

carl jack

Frost Gate Guardian

Join Date: Sep 2005

Michigan

R/W

Yeah I would have to support this thread all the way. I see to many guild capes that look alike maybe slightly identical. More customization mean greater individuality and individuality is a factor that we need for RPG games.

I made a ranger and I made this ranger so that there would not be twin. I did however sight my twin at camp rankor not too long ago. This game requires a vast amount of customization for the one million plus people, there are too many twins among tyria.

Along with moving around tyria we can only run or map to cities and outposts. Where is the flying and swimming at? There is beautiful skies and realistic water (not in teams arena) but where is the flying and swimming at?

To close this post - I am pretty sure that I have the best GWguru avatar. I would put toramiko's in a close second place but you can't the speedo.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

/signed

yeah, could get annoying to see all the same emblems on everyone..but don't we see that already?

Martian

Martian

Krytan Explorer

Join Date: Dec 2005

The Arse-end of no-where

Grey Mortals

Me/E

I've mentioned something like this before, but what about something else totally different from capes to show guild alegiance? Like Having a crest grafted onto your shield or armour? maybe even having optional guild colours witch you can choose to apply to your whole armour for free once you join? It would certainly provide more of a uniform look in guild members but it would still be optional so as not to opress anybody. You know how people get when you opress them.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

/signed. fur_sure.

even if there werent new graphic emblems added ever. at least it will make guild capes definitely more unique than what is currently seen in most capes atm.

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

Quote:
Originally Posted by Martian
maybe even having optional guild colours witch you can choose to apply to your whole armour for free once you join?
Conformity is always a nice thing in a dedicated/willing guild. But wouldn’t some use all black for guild colours as a work around from actually buying the dyes? That would really affect the economy of dyes.

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

Sorry if I’m double posting, but I thought of something that I wanted to add to this thread.

Going with what Quid Pro Quo mentioned above.
Giving us a way to change the style of our capes would even add more variety.

We can treat the current cape as the “default”, and have:
  • a long cape that goes to the ground (what Quid Pro Quo mentioned)
  • a coachman’s cape/cloak (the ones that cover your whole body)
  • a victorian cape (like the cloak but only covers the upper torso)
Ideas of more capes are welcome!

Roleplaying guilds would have something more to work with too.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

hm..those one shoulder cape things like they used to wear in elizabeth the firsts time might also be good....
though i think the full boddie cloak would be seen way to much in kiddie guilds as a substitute for a trenchcoat or similar...*meaning, goody, i can now watch 15 different Neo wannabees run about town lol*
i remember peeps talking about tabards that were the Beta version of capes...
why not have a better version of that tabbard, and also add the special guild shield (purchasable from your guild hehe) and maybe even add hoods as helms....cover up your hair and make it look like a hooded cape...looks especially good with the full-length cape

/signed definately for full length cape, i realy dont like those little..dressing-up capes that they call guild capes right now....fine for the feminine chars, but what about the brick-outhouse warriors....they should all be using the /blush like a girly emote

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

/signed, i like the idea for more variation.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

oo. nice one.

cloak-like would be awesome. (hoody)

also. poncho/musketeer look wouldnt be that bad.

/me gonna look for screenies of these.

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

I’d like to get more ideas and suggestions related to this topic.
So I updated the first post to reflect some of the things discussed.
I’ll continue to do so as more ideas come.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

/Signed

I'm all for entire cloaks.. Ranger Cults lol

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

/signed ftw, sounds great, more selection so you dont all look the same....good stuff

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

just a question about these cape ideas.

Should it be more expensive, if options like these were implemented?

I think if it stayed at 2plats for everything, it would make the current cape system obsolete, and players wont be unique anymore since everyone will move into the next trend-look/style.

/just a thought.

added: yup. just to clarify. I was referring mainly to Option 4. because that is basically the biggest change about the capes that would make characs most unique in external looks. Personally, I would have that option cost at least 500gold-1plat by itself to make ppl seriously decide on its worth.(gold sink.hehe).

BellyFlop

BellyFlop

Krytan Explorer

Join Date: May 2005

Uh? Maybe but all depends on how many designs they would put or it would we all the same, just more expensive.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

/signed
definitely cool

Tocc

Ascalonian Squire

Join Date: Jun 2005

The Weave

Mo/Me

/signed

Quote:
Originally Posted by Kool Pajamas
But what about if you are allied with more than 1 other guild?....
It would be nice to have a Alliance symbol.

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

Quote:
Originally Posted by Starsky-sama
just a question about these cape ideas.

Should it be more expensive, if options like these were implemented?

I think if it stayed at 2plats for everything, it would make the current cape system obsolete, and players wont be unique anymore since everyone will move into the next trend-look/style.

/just a thought.
Well, the main and most important suggestion I’m raising, is to give us more control over the existing cape designs. This heavily relates to points #1, #2 and #3 that I have listed on my first post.

I’m not asking for new designs, styles, or emblems. I’m mainly asking for more options and control over what we already have.

The idea was to have the new system completely replace the Guild Emblemer. Since what we currently have is very limited in options.

As for the new cape styles (point #4). It doesn’t have to necessarily be a part of the Guild Emblemer. Maybe have a separate crafter that sells/crafts different types of capes to the guilds for set prices/materials.

Or even make it available to individual players. Allowing them to buy which ever cape they’d like to wear and the guild emblem/theme will be applied to it once purchased. (So there's some diversity within the guild. Instead of having a guild all in cloaks.)

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

Quote:
Originally Posted by Starsky-sama
added: yup. just to clarify. I was referring mainly to Option 4. because that is basically the biggest change about the capes that would make characs most unique in external looks. Personally, I would have that option cost at least 500gold-1plat by itself to make ppl seriously decide on its worth.(gold sink.hehe).
I totally agree. The Guild Emblemer should do just that -- design the cape. (And allow you to preview the cape in the different styles.) But the cape style you choose should be separately purchased from a crafter.

I actually prefer the idea I mentioned about each player being allowed to choose their own cape style. We’re allowed to toggle the cape on and off, why not what style we’re in? (Since we're going to have to pay for it anyway.) And if the guild designs gets applied to it. I see no problem that can arise.

With the exception of PVP, where the default cape would be used I guess?

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

I heavily object to PvP characters only being able to use the default cape. They can dye our armour whatever colour we choose in character creation (except black), so they should therefore not be restricted to the single, (admittedly) crappy cape style just because they don't pay for the cape themselves.
A cape is fashion, it makes absolutely no sense for the PvP cape choices to be limited.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

I heavily object to PvP characters only being able to use the default cape. They can dye armour whatever colour they choose in character creation (except black), so they should therefore not be restricted to the single, (admittedly) crappy cape style just because they don't pay for the cape themselves. It isn't consistent, and isn't fair.
A cape is fashion, it makes absolutely no sense for the PvP cape choices to be limited.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Sorry for the double post, the forums are being bastards.


...Tripple post now.

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

Quote:
Originally Posted by Ristaron
I heavily object to PvP characters only being able to use the default cape. They can dye our armour whatever colour we choose in character creation (except black), so they should therefore not be restricted to the single, (admittedly) crappy cape style just because they don't pay for the cape themselves.
A cape is fashion, it makes absolutely no sense for the PvP cape choices to be limited.
I understand and agree. The PVP statement I made was mostly regarding GvGs, where a uniform look would suit it much better. In that case, maybe the use of the default guild cape (a guild chosen default) would work better.

As for all the other PVP characters that do RA/TA/HA, being able to select their cape style from character creation I agree on as well.


*unrelated*
PS. Can't you delete your own posts if you double/triple post?

phreakilla

phreakilla

Academy Page

Join Date: Dec 2005

napping some where in Snake Dance

The Alliance of the Dark Gate

W/Mo

/signed customization is always a plus

Creut

Ascalonian Squire

Join Date: Mar 2006

N/

I find the current ones not really pleasing in overall design. Its like an old medieval fluffed flag just hanged around your back & neck. What I suggest also, is making the capes customized to class too, like armors. For Necros, they'd have Spawn(comic character)-esque capes. Monks, arch angelic types. Eles & Mes, long flowy wizardy ones. And etc.

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

I think for emblems that you should not only be able to put them on your cape but also on your armor.

Elrond Afil

Krytan Explorer

Join Date: Oct 2005

R/Me

/singed

good idea

toramiko

toramiko

Academy Page

Join Date: Aug 2005

Canada

Mystic Masters of Gaia

Mo/

I've lately spotted a few of the rewarded silver and gold trimmed capes. Not a bad addition. But it also makes me feel even stronger about having something done to our existing capes.

As it stands, the top 16 PVP guilds will be rewarded a unique look -- the first ranking guild having their gold trim permanent.

So where does this leave all the RP and PVE guilds?

Quote:
Originally Posted by Creut
I find the current ones not really pleasing in overall design. Its like an old medieval fluffed flag just hanged around your back & neck. What I suggest also, is making the capes customized to class too, like armors. For Necros, they'd have Spawn(comic character)-esque capes. Monks, arch angelic types. Eles & Mes, long flowy wizardy ones. And etc.
Interesting idea Cruet. However, what happens if a monk player wants the necro cape for their monk? XD hehe

But something like that could be worked into idea #4. Allowing players to select their style of cape.