Hi,
I know that this game is no MMORPG and it's intended to be a PvP-Game.
Anyway, this game has such a cool story, environment and mission design that it would be a mistake to stop there. Why isn't it possible to also focus more RP-Content? I always hear guys talking about PvP but this is nothing that holds the players for long.
More RP-Content to make your Character more unique, strengh and powerful is also very important.
The story shall not be over.
In my opinion A.Net is working on more RP-Content, cause they know what makes addicted .
E.g. Gwens flute... Remembers me on Diablo 2. It will open a portal to some cows, won't it?
Anyway, I hope you guys understand that PvP won't be enough. After 3-4 months it WILL definetly be OK to higher the level cap and bring new items to the game. I don't think that somebody hates the RP-Part because then he's as wrong as a anti-PvP-guy.
And about inbalance: Better items are existant and support the inbalance as well .
Jan R.
Such a good RP?
Jan R.
Jericho
Quote:
Originally Posted by Jan R.
I always hear guys talking about PvP but this is nothing that holds the players for long.
|
Quote:
Originally Posted by Jan R.
Anyway, I hope you guys understand that PvP won't be enough. After 3-4 months it WILL definetly be OK to higher the level cap and bring new items to the game.
|
Quote:
Originally Posted by Jan R.
In my opinion A.Net is working on more RP-Content
|
I'm all about roleplaying, but when I bought GW that didn't even cross my mind as something I'd be doing. If you want to RP, I recommend NWN or IRC, they offer much higher quality RPing, RP-enforced communities, and you don't have to fight to get your demographic catered to.
If you still want to try and RP in GW against all odds, fine. But don't try and demean what the game was based on: PvP.
Jan R.
I'm enjoying PvP, too.
But with such a good mission design both should be possible.
But with such a good mission design both should be possible.
Jericho
Okay, maybe you could explain exactly what you mean by RP-content, then? We know that six months will give us an expansion, which we assume will continue the storyline... Is that what you mean? Because that's coming. But as it is, there are no plans to raise the level cap and I don't see why there ever would be. And trying to appeal to the devs by claiming your ideas will make people play longer is a tactic cultivated in monthly-charge MMOs that really has no validity here...
Jan R.
Yes I mean quests, missions and so on.
Maybe not the level cap but new skills with doing quests so on.
PvE is much fun also and I hope they know that .
Maybe not the level cap but new skills with doing quests so on.
PvE is much fun also and I hope they know that .
elihu
I definitely disagree with the statement saying that PvP won't hold players for long, because it's simply not true. Look at any FPS game. People play those same levels over, and over, and over for years. Personally, I couldn't do that.
I totally agree with the more RP content part, but I think ANet is already focusing on this, and doesn't necessarily need to be addressed, especially less than two weeks after the game's release. I think ANet will spend the majority of their time on RP content management since, for the most part, PvP games tend to run themselves. In addition, PvP players, once they've found a scenerio and game type that they enjoy playing, don't want a lot of additions and updates. They would rather take it slow and perfect their skills in each area of the game.
I totally agree with the more RP content part, but I think ANet is already focusing on this, and doesn't necessarily need to be addressed, especially less than two weeks after the game's release. I think ANet will spend the majority of their time on RP content management since, for the most part, PvP games tend to run themselves. In addition, PvP players, once they've found a scenerio and game type that they enjoy playing, don't want a lot of additions and updates. They would rather take it slow and perfect their skills in each area of the game.
Shiryou Kattami
Simple.
PvP'ers come and go. A new game comes out with new tricks and toys and, from my experience, they all go off running to try the new toy out and become king of that system (I understand this is a generalisation, but that's what I've seen from my own experiences).
RP'ers, on the other hand, tend to cling to a game that suits them until something VERY good comes out or the game isn't supported any more. Why? Because so few games support RP that when one DOES come along they dig in their heels and don't move. There's also the RP communities - where your mates are, you are. On the whole PvP communities migrate more because one or two want to try a new game, the rest get sucked in, off they go. RP'ers want to stay because RP interactions are cross-faction - it's not just moving your guild, it's leaving a bunch of other guilds behind.
However, that's player-initiated RP. Looking at it from a storyline point of view, to people who like to see stories unfolding and developing, having more stuff is going to be a great incentive to keep the game. PvP to me has always been very samey, same people doing it, same class-combos showing up, similar tactics used until it's defeated and then a new one generated. PvP is not going to keep my attention for any longer than it takes me to get hold of a guild hall for my group.
However - I'm not liking the idea of that sticking to one style of play nets you greater rewards. I quit WoW because I couldn't take the idea I was only going to get the really good stuff by PvPing my ass off against people who LIVE to play games. I feel it unfair for any playing style to be rewarded more than another. Those who go for the RPing already have one massive reward - unlocking all your skills! At the moment, the rewards that each play-style gets suit me just fine.
PvP'ers come and go. A new game comes out with new tricks and toys and, from my experience, they all go off running to try the new toy out and become king of that system (I understand this is a generalisation, but that's what I've seen from my own experiences).
RP'ers, on the other hand, tend to cling to a game that suits them until something VERY good comes out or the game isn't supported any more. Why? Because so few games support RP that when one DOES come along they dig in their heels and don't move. There's also the RP communities - where your mates are, you are. On the whole PvP communities migrate more because one or two want to try a new game, the rest get sucked in, off they go. RP'ers want to stay because RP interactions are cross-faction - it's not just moving your guild, it's leaving a bunch of other guilds behind.
However, that's player-initiated RP. Looking at it from a storyline point of view, to people who like to see stories unfolding and developing, having more stuff is going to be a great incentive to keep the game. PvP to me has always been very samey, same people doing it, same class-combos showing up, similar tactics used until it's defeated and then a new one generated. PvP is not going to keep my attention for any longer than it takes me to get hold of a guild hall for my group.
However - I'm not liking the idea of that sticking to one style of play nets you greater rewards. I quit WoW because I couldn't take the idea I was only going to get the really good stuff by PvPing my ass off against people who LIVE to play games. I feel it unfair for any playing style to be rewarded more than another. Those who go for the RPing already have one massive reward - unlocking all your skills! At the moment, the rewards that each play-style gets suit me just fine.