A good E/N build anyone?

chenny

Ascalonian Squire

Join Date: Jan 2006

W/R

I'm an E/N and there arent to many of them around so if anyone has good E/N build would they be able to post it here? Thanks

JoeJJohnsonII

JoeJJohnsonII

Pre-Searing Cadet

Join Date: Jan 2006

Corpus Christi, TX

N/A

E/Me

GWKB

That site has some great features on it. It allows you to create builds as well as view others. Theres actually a lot of E/N build on the site if you search for them.

I personally like the Degen/Nuker. Its the top rated build on the site right now.

Barnabas Heller

Barnabas Heller

Ascalonian Squire

Join Date: Sep 2005

Fishermen's Haven

[Sage]

W/E

Ele / Nec

Earth Magic 10 + 2 (major)
Energy Storage 14 10 + 4 (superior stacked on all-seeing eye)
Curses 11

Spiteful Spirit {E}
Suffering
Shadow of Fear / Mark of Pain
Aftershock
Armor of Earth
Air Attunement
Aura of Restoration
Res / Cap Signet (Solo - Ward Against Melee)


This is my main PvE build and I usually run with 2 W and 2 Mo and Necro Hench or any PUG.

For Hench Run:
Stay outside of Aggro and throw on Aura of Restoration and Air Attunement, Cast Spiteful Spirit on the lead melee

member of the mob then hit Armor of Earth. Stand there and wait for the mob to run past the Tanks and key in on

you. Now cast suffering and either Mark of Pain or Shadow of Fear. Make sure to track your Armor of Earth and as

soon as it blinks, recast. Make sure Aura stays up as well. Recast Spiteful/Suffering as needed until the last of

the mob is gone. Rinse, Repeat

For Solo:
Same idea but take Mark of Pain because when the mob comes if you can get all three Hexes working together the mob

will kill itself very quickly. Beware knockdowns. Don't get flustered just keep Armor of Earth and Aura up and you

will be fine. Beware conditions, if you are bleeding / poisoned make sure Aura is up and keep casting even if you

"doubling-up" on hexes. Of course, manage your energy but with 14 energy storage you get a huge health boost from a

cast. The best part is you don't have to worry about kiting/moving. Just stand there, keep Ward Against Melee and

Armor of Earth up and let the mob kill themselves with the Hexes.


Finally, I have solo'd Minotaurs and Desert Griffons with good success. I do not recommend soloing any N/Me

creatures (Wind Riders, Flesh Golems) as the enchant stripping and interrupts leads a to quick death. I just tried

this build last night with hench in Ruins of the Tomb of the Primeval Kings and it took me 2 hours to finish. Only

a couple hench deaths and I didn't die once.

Hope this helps.

legs

Pre-Searing Cadet

Join Date: Jan 2006

[GG] - Guilty Guild

W/Mo

Quote:
Originally Posted by Barnabas Heller
Air Attunement i guess you mean earth attunement since you dont have a single air spell.

might try this out for soloin... a bit different then the usual farming builds for elementalists!

The Mo Show

The Mo Show

Academy Page

Join Date: Dec 2005

Middletown Massacre

Me/Mo

dont want to give my whole build away, but for PvP, a nice combo is Blinding Flash-Virulence to get major degen and then use Stoning to get a knockdown... The rest is up to the user..

Deviant

Deviant

Frost Gate Guardian

Join Date: Jul 2005

Austin, Tx

The Furies

Me/Mo

Virulence being your Elite means that you're using at most a single attunement. How do you plan on maintaining the 15 Energy cost of Blinding Flash? Also, you mention the use of Stoning, which is in a different attribute line, and also 15 Energy. Even with only those 3 skills described, it doesn't seem sustainable, and geared more towards one or two infrequent volleys.