Except this one Isn't about:
1) Me not being able to get through it
2) Or How much my team 'pwnzors' so I just have to take Screenshots and post it
This one is actually about the mission being nerfed.
Me, and my guild, are pretty much convinced that THK has been softened for the newbies so they can get through that outpost quicker.
Firstly, Saturday, we weren't GvG'ing so we decide on a PvE event and me and another guy needed characters through THK. So we decided to do it. We put together the fastest, noobiest team setup first and never throught we'd defend the fort with it. (2 Monks, 1 Ranger [Barrage], 1 Necro [Orders], and 4 Basic War/Mos [except I was War/mes -still basic build though]). But this thread isn't about that - Its about what we saw.
At the Fort part - we thought we had a lucky spawn. Because:
1) The Mursaat/mantle/jade groups never came in, in groups of more than 2 enemies.
2) No M/M/J groups ever came through both doors at the same time. So at any given time you were only fighting ONE 2 man group.
3) Number of Groups that came before Dorian seems greatly reduced.
4) I don't even remember seeing a Mursaat or Jade Boss in the siege of the fort.
Its like..2 enemies come in from east..kill..wait a minute (LITERALLY)..Kill the ones coming from west. Then wait like 2-3 Minutes for the next pair of groups to atack the door. Literally half the time spent defending the fort was spent dancing over the dead corpses laughing or running around doing stupid stuff like running outside and attacking them before they attacked fort.
The next day, a guild member that wasnt there said "when did they adjust thunderhead?"-he was doing it and noticed this change also and we all realized that it wasnt just a lucky occurence...
(Note: Don't say..its a guildie group of course we'll Pwn the Mission shut up (which is true), because it isn't about how my group did on the mission - its about the actual changes in the spawning during the defending of the fort).
Discuss...
F

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