The outrageous price of skills

icemonkey

icemonkey

Lion's Arch Merchant

Join Date: Dec 2005

here's what I want to complain about...

skills are too expensive, 1k each?!?!?!

If i want to change my secondary im gonna end up dropping like 20k on skills i wanna have and be able to use builds with the new secondary.

and now with factions coming out i'm sure i am gonna wanna change at least one of my secondary proffesions on my 3 completely finished characters, so tahts a whole new skill tree i will have to pay to unlock PLUS there is goning to be something like 25 new skills for each existing class!?

come on, i don't have a problem with 1k for the signet of capture, elites costing more is reasonable, and there are less elites to get. But regular skills need to be way lower, like 500 gold ideally 200 or something. Also there should be more class specific skills quests like in yak's bend. Honestly one town in the game having a class skill quest for almost all classes is pretty pathetic, i think most of the outposts should have similar NPC's

in the current system i could easily see me dropping up to 100K on new skills for three characters when factions comes out, not to mention all the skill points i will need

Nikki Moonlight

Nikki Moonlight

Krytan Explorer

Join Date: Oct 2005

Brighton, England

Ice Cold Elements [ICE]

Mo/

umm...before it used to raise steadily and went over 1k...be happy with what you got

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

1. Go back and do the quests for the secondary. It should be very quick as you're level 20 already, and most are in Ascalon (Sardelac Sanitarium, Piken Square and Grendich Courhouse)/Northern Shiverpeaks/Kryta. If you don't want to take the time to do so, then the 1K price you are paying is reasonable for your saved time.

2. Figure out what skills you want for your build, and only buy them when you want to use them. Since you can't possibly have more than 8 skills on your bar at a time, the most you would pay if you do your research ahead of time is 8K.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Grim Weeper
umm...before it used to raise steadily and went over 1k...be happy with what you got
When I was young, we had to walk 4 miles in the snow to blah blah blah....

Nobody cares that it was crappier before. It's crappy now. It's a real pain to unlock skills on a tertiary/quaternery class. I figure if you have the skill ulocked for the account you should get the unlock at the skill guy for a token fee; 50 gold or something. After all, you still need the skill point, right? And it's not like you gain an unlock for the account. Make unlocking for PvE easier.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Epinephrine
When I was young, we had to walk 4 miles in the snow to blah blah blah....

After all, you still need the skill point, right? And it's not like you gain an unlock for the account. Make unlocking for PvE easier.
are you really saying you can get 15k experience for the skill point without also picking up at least 1k in gold and items?

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

The reason for 1k skills was that A.Net had the bright idea of the following:

If PvP pay 1k faction for each skill, PvE should pay 1k gold.

Now here's why that wasn't quite balenced:
a.) We have to take the time to get a skill point, which just raises the need to solo for exp.
b.) You can generate faction a whole lot faster then you can generate gold, I am not talking 1k, because if you want an effective 2nd class you need a whole lot more the 8 skills. Don't make me explain WHY this is so, it should be obvious.
c.) They can buy Elites, we can't. I have no problem with that, just pointing it out. In fact that's the only mildly balenced thing about this, to get an elite you need a sig of capture (1k also), and then you have to go get the elite. Between the cost of the signet and the effort of capping, you get about 3k of faction which PvPers pay.

Conclusion:
a.) Normal Skills should only cost 250/500gp each. (250 in lower lvl areas, 500 in Desert and beyond)
b.) Signets of Capture remain 1k gold.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

I loved it how it was before...yes, sure it COULD go over 1k, but it started at 10gp each, and increased by 10 for each skill...MUCH better...

PrincessKyra

Frost Gate Guardian

Join Date: Jun 2005

Crystal Mansion [CM]

W/

I don't think that 1k is expensive for each skill. In the time that it takes you to earn 1 skill point, you make well over 1k from selling junk.

I would prefer that Anet lower the XP required per skill point. I don't like spending 30 - 60 minutes farming for XP just to buy one skill for one PvE character.

Or better yet, unlocking a skill for 1 character in PvE should free that skill up for all PvE characters. Having to buy the same skills over and over again for all my PvE characters is just too time-consuming. I like PvE, but I hate farming and repeating the same boring quests!!! Anet, make PvE skills easier to get PLEASE!!!

CartmanPT

Academy Page

Join Date: Oct 2005

W/Mo

I dont think they are expensive if u know what u really need. I use to do all the paths to change profession, and in all of them i buy the skills i need for the builds i want. Most of the skills are stuff that i will never use, so why waste time on them??? If ppl want perfect char then should work for them.

CKaz

Jungle Guide

Join Date: Feb 2005

Now THAT would be great, unlock the skill for one PvE, unlock it for all.
I love playing with options (think magic deck and a bunch of cards) yet have to keep 'repurchasing' them over and over again so I can use them with my different primaries in PvE. Ie several skills and even some elites now sit on my Ele, Necro, AND Warrior...

I also thought 1k was a bit high, and actually SoCs used to be half the cost of where your current skill cost was. It WAS much better, I had bought a lot of skills but hadnt reached 1k for normal purchase yet and anywhere near that for SoCs. Yeah then faction came along and they made it become a MUCH bigger money sink - the costs rise VERY quickly to 1k now.

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by CartmanPT
I dont think they are expensive if u know what u really need. I use to do all the paths to change profession, and in all of them i buy the skills i need for the builds i want. Most of the skills are stuff that i will never use, so why waste time on them??? If ppl want perfect char then should work for them.
Read my post. Soooo much is gained by experimenting, and perish the thought, might even be fun, no? Why should you have to know what works and doesn't work right off the bat? You may get your builds from a thread, but some of us try and work out those builds first Why with X PvE characters should you have to buy or cap the same skill X times just to play with it? Since we're spending PvE experience and cash for it why does it only aid the PvP game where some players might not even be leveraging that at all?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Soul Shaker
I loved it how it was before...yes, sure it COULD go over 1k, but it started at 10gp each, and increased by 10 for each skill...MUCH better...
SURE IT WAS BETTER

100 skills to get to 1k/skill

75 skills/profession equals 450 skills

THAT IS 4500 PER SKILL FOR THE LAST ONE

then consider they are adding 300 more to the skill heap

THAT WOULD BE 7500 PER SKILL FOR THE LAST OF THOSE

10 gold increase for each of those

SURE THAT IS BETTER..........NOT

edit

think about it

just your primary and secondary equal 150 skills.

just to unlock a single primary/secondary set you would be spending 1.5k at the end.

you would START any additional profession unlock at 1510 gold each and go on from there

CartmanPT

Academy Page

Join Date: Oct 2005

W/Mo

CKaz, i understand your position, and i do my own builds, but its like making a MTG deck, i have 1 idea first then go buy the stuff i need, 2 probably 3 skills, sometimes its a good build, other times its crap, but 3k its not big deal.
I just dont agree with lower prices because if skills were like 250 each and skill points easyer to earn ill unlock all the skills at same leaving one less objective in a game that almoast every stuff is easy to archive.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Around 15k Experience, and you can't conjure up 1,000 gold? Then you have 1 major problem.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Kill the Charr outside of Piken Square in the valley to the south. You will get at least four charr hides for doing so, and you can redeem them for a fur square that you can sell to the material trader for 250 gold.

Lather, rinse, repeat four times. Wala...after about 45 minutes of work, you'll have 1K, guaranteed, no matter how low of a level your character is.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Jetdoc
1. Go back and do the quests for the secondary. It should be very quick as you're level 20 already, and most are in Ascalon (Sardelac Sanitarium, Piken Square and Grendich Courhouse)/Northern Shiverpeaks/Kryta. If you don't want to take the time to do so, then the 1K price you are paying is reasonable for your saved time.

2. Figure out what skills you want for your build, and only buy them when you want to use them. Since you can't possibly have more than 8 skills on your bar at a time, the most you would pay if you do your research ahead of time is 8K.
The quests are only avaible up to Yaks Bend and no further as I looked around while looking for skills for when I change my secoundary.I wouldn't mind doing the skill quest agian with the same amount of XP rewarded and there are 50 new skills coming out for chapter 2 professions.The big thing is there really needs to be bigger gold drops as it is not enough to to save up for armor and kits.Then you have skills to think about.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

My ranger, also my first char, is my most successful but also fumbled a bit with skills, he now buys em for 1k.

My elementalist, second char, is working for ascension and currently only spends like 350g on skills...plan ahead, and do skill-giving quests when possible.

Josh - I agree...but if you're going through one of those poor phases, is it not more important you farm and such instead of wasting time with petty skills?

icemonkey

icemonkey

Lion's Arch Merchant

Join Date: Dec 2005

Ok there are several things you guys are missing, except for like a couple who posted here

What is teh BIG F'ing DEAL??? Why do skills need to be expensive, i should not have to pay out the ass for things that everyone can have. Skills are nothing special or unique...I'm not saying i want to buy a crystaline sword for 1k. Nothing will "break" in the game if skills are cheaper for everyone. In fact, as some have mentioned, cheaper skills would encourage more experimentation.

Also you need to THINK AHEAD (i know thats scary and looked down upon by many of you so i'll walk you through it if it was a little vague before)

Factions will be released in a few months and 300 new skills will be available. Now it is VERY reasonable to expect to want to unlock about 30-40 new skills for each character you have on your account. Like most people I have 3 PvE and one PVP character so i am talking 90-120K on skills alone... and i will probably want more skills than that. Do you really want to drop 120k on skills, tahts just rediculus.

Skills should be cheaper and there should be more calss specific skill quests in this game

BTW, i just changed my necro's secondary and i spent 16k on skills last night and that was for 2 builds i plan on using. So if i wanted to play as any secondary thats around 65k more jsut on skills for JUST ONE character

its outrageous, Of course i have the money, but i don't want to spend all my money on skills, god forbid i want to buy armor, runes, weapons, dyes with my money. The way they have nerfed drops, you would have to spend a large percentage of your money that you made per exp skill point on skills

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

When the 300 new skills come out in Chapter 2... I think you'll be happy that it stops at 1k. I know spending 300k for the 300 new skills may look scary, but compare it to how much it would've been under the old system.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I want to be able to choose whether my faction unlocks a skill for all my PvP characters or that one PvE character. I don't use PvP only characters at all, so faction is absolutely useless to me. If I want to use my PvE characters to PvP I should be able to get skills for that character, using the points I make on that character, IMO.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

I can handle the 1k price. My problem with this is how fast it reachs the cap. You buy a few skills and cap sigs and you are at 1k before you even hit LA.

The cap did used to go over 1k but before the change I had nearly unlocked everything on my monk for all classes and was at 600g for skills. It reaches 1k way too fast.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by PieXags
I want to be able to choose whether my faction unlocks a skill for all my PvP characters or that one PvE character. I don't use PvP only characters at all, so faction is absolutely useless to me. If I want to use my PvE characters to PvP I should be able to get skills for that character, using the points I make on that character, IMO.
that i can agree on 100 %.

if a pvp person can unlock one time account wide a PVE should at least be able to unlock for the PVE character that did the job in pvp.
i oppose this for runes or other PVE goodies and upgrades.

skills ONLY

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Here's what I do, get all skills via quest that I can. Stargety guide has and several web sites let you know which ones can be done by quest.

Only buy what you need. I do agree chaning 2nd job will cost you a small forutne but you can farm / earn gold with you maxed out beat the game character to go after the skills you need. Just make sure check which ones you can get from quests and ones you have to buy. I've not had all of the quests open back up, just some of them

Of for chapter 2, there are 25 new sklls for each existing job, 15 elite and 10 standard. I expect some of the standard to be done via quests. This means since Im trying to unlock all ele, I will need 15 more captures and see about the rest.. @ 1k per capture.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

Quote:
Originally Posted by Ken Dei
Conclusion:
a.) Normal Skills should only cost 250/500gp each. (250 in lower lvl areas, 500 in Desert and beyond)
b.) Signets of Capture remain 1k gold.
Very reasonable and a great idea. I completely agree.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by rayne2550
Very reasonable and a great idea. I completely agree.
why stop there?

why not just give them all at the start and be done with it.

sheesh

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

What's your problem with skills being cheaper? I only have one character so I don't care about prices as much as the xp it takes. 15k xp isn't the easiest thing on a ranger, especially since there aren't too many viable farming builds that net lots of xp. The economy or whatever you're thinking of won't be affected a bit by lowering costs of skills.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by twicky_kid
I can handle the 1k price. My problem with this is how fast it reachs the cap. You buy a few skills and cap sigs and you are at 1k before you even hit LA.

The cap did used to go over 1k but before the change I had nearly unlocked everything on my monk for all classes and was at 600g for skills. It reaches 1k way too fast.
Then you need to stop buying all your skills and actually do the quests that give you skills. There is no reason you should hit 1k on skills before hitting Droks. No reason at all.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Quote:
Originally Posted by Loviatar
SURE IT WAS BETTER

100 skills to get to 1k/skill

75 skills/profession equals 450 skills

THAT IS 4500 PER SKILL FOR THE LAST ONE

then consider they are adding 300 more to the skill heap

THAT WOULD BE 7500 PER SKILL FOR THE LAST OF THOSE

10 gold increase for each of those

SURE THAT IS BETTER..........NOT

edit

think about it

just your primary and secondary equal 150 skills.

just to unlock a single primary/secondary set you would be spending 1.5k at the end.

you would START any additional profession unlock at 1510 gold each and go on from there
The old system was MUCH better. What you are saying is true and the prices can get extremely high. I earn about 40% of my skills through quests though which are FREE. Going up by 10 with no price cap is better than going up by 200 (or something around there) with a 1k cap

I think they should make a new system where it costs different ammounts depending on where you buy them from.

All skills:
From Ascalon: 50g
From LA: 200g
From Henge: 350g
From Amnoon: 500g
From Droks: 650g
From Ember: 1k

Sig of cap: 1k

Just a thought.

Jay the Jake

Frost Gate Guardian

Join Date: Dec 2005

central United States

BrotherhoodoftheChoosen

R/Mo

So you change your secondary profession. How many of those skills do you really need? I dont see how you would need all of them. Go back to the NPC specific to that profession do that quest. Then the rest pay the 1k, its really not that big a deal. Most players I know, myelf included use 6-10 max of the skills from their 2nd profession. So whats acouple extra K. The reason 2nd profession is change in the 1st place, usually, is there are skills there that make it easier for you to accomplish whatever it is you want to accomplished. So you have to work alittle to get it.

icemonkey

icemonkey

Lion's Arch Merchant

Join Date: Dec 2005

WTF I DON"T CARE HOW MANY SKILLS YOU USE....

getting 10-20 for every secondary is NOT unreasonable

and BTW when i changed to monk secondary I went to every outpost in the game there were two monk specific skills quests yeah 2!!! and i didnt need any of those skills, maybe later if i want to work them intoa build i would do the quest but there are only a couple class specific skills quests in the game, i did all the general ones already.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I believe the reason they allow you to change your secoundary is so that you can unlock those skills for PvP.If this is the case and now there is faction although it is faster to unlock skills through PvE it would make sense to do the same skill quests over agian and it would be easier as you have unlocked every outpost and city.