Is Soul Reaping Worth It?

MasterThrawn

MasterThrawn

Lion's Arch Merchant

Join Date: Feb 2006

Gryffindor

I just made it to Level 20 with my N/E build, and currently have a 6 in Soul Reaping. Is it worth putting more into this? I mean I get that I get health when anything dies, but unless you have minions a-plenty, or lots of monsters to kill I just don't see why you would want more into it - I mean if my health is low I use Well of Blood or something similar.... Any thoughts? I'd love to know if I'm missing out on something.

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

its great for certain builds, expecially minion masters and it can be good for other builds as well, say your running low on energy and a monster dies - you can gain extra energy which will help you attack more, heal more, create more minions, exc. i have 8 in soul reaping and a SS build - and it works great.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

PvE-Yes, stuff dies all the time. Not super important, but helpful.

PvP-Not really, mostly a dump for stray points.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by MasterThrawn
I mean I get that I get health when anything dies You are most defineately missing out on something:

You don't get health, you get energy. Level 6 Soul reaping gives you 6 energy everytime a creature dies anywhere near you. It is a great attribute, with or without minions.



mish

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

One of the best energy management tools in the game, especially for a minion master.

I agree that in PvP it isn't as important, unless you're part of an IWAY team or if you plan to play the rare minion master in the arenas.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

10 soul reaping is excellent to have

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

When I'm running a MM build for farming, I have 12 in SR. Always get comments on the number of minions I am able to make and maintain. Yes, it is very important.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

ok soul reaping to necros is like expertise to rangers. its needed. every profession had main attribute points and a back up place they really need.

elementalist-energy storage
necro- soul reaping
ranger-expertise
warrior-hm strentgh or tactics
mesmer- cant remember

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

mesmer- fastcasting. helps on not getting interrupted by other mesmers lol.

The_Janitor

The_Janitor

Frost Gate Guardian

Join Date: Oct 2005

New Jersey

The Adventurer's Society [TAS]

Me/N

I would say putting 10 into SR is decent.

MasterThrawn

MasterThrawn

Lion's Arch Merchant

Join Date: Feb 2006

Gryffindor

OK - I guess I never paid much attention to it, and thanks for the reponses. I assumed it was to give health, but did not realize it gives energy. I may have to rethink this now - is there someplace I can see a breakdown of the benefit vs. attribute points (i.e. you get so much at level 6, etc.). But now what to take away from??

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

DF for monks, and yes, SR is a good attribute to have.

Soul Reaping Table (Table 6)

CKaz

Jungle Guide

Join Date: Feb 2005

You get 1 energy point, per anything dying, per point in SR.
No chart needed.

As mentioned, as a MM almost a necessity to have good SR.
Most other builds suit to taste.

But where any other class needs to consider routes to mitigate energy, Necros can in certain situations/builds have it all resolved by SR.

Or a fun MM build of mine has good SR and OoB to never have an energy issue

I once built to afford 12 SR - lots o fun. Usually it sits about 7-10 though.

edit - OMG there is a chart rotfl...

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

ive fallen in love with soul reaping.
whether you're running necro-spike or playing PvE, between SR and offering of blood you should never have energy problems.

toastgodsupreme

toastgodsupreme

Wilds Pathfinder

Join Date: May 2005

United States

Me/

Quote:
Originally Posted by Warskull
PvE-Yes, stuff dies all the time. Not super important, but helpful.

PvP-Not really, mostly a dump for stray points. 'nuff said.

quoted for truth

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Omega Complex
Soul Reaping Table (Table 6) The chart isn't much help, but the text is pretty good...

That range is large but not infinite and like energy gained from regeneration is lost and useless if it pushes their current energy value past the maximum. So, if you have Soul Reaping of 10 and have spent 15 of your 30 energy to be at a current value of 15 when the first corpse his the ground nearby you’ll immediately gain 10 energy to reach 25 of 30 energy. However, when the next death occurs a second later you’ll again immediately gain 10 energy but since that would mean you’d have 35 out of 30 energy you’ll effectively only gain 5 energy for a full 30 energy. Soul Reaping, then, is hyper-efficient energy regeneration just restoration with a conditional trigger. The practical upshot of this all is that Soul Reaping works to lengthen a Necromancer’s energy bar. As long as you can keep things dying you theoretically cannot run out of energy. This doesn’t mean you can spend energy however you like, though, as it’s often rather hard to time the deaths of your opponents or yourself for maximum benefit making Soul Reaping work exceptionally well when it does work but something you can’t necessarily rely on. Also note that it doesn’t matter what it is that’s dying, you’ll reap souls regardless if it’s your team, the other team, a monster, your minions, a pet, or anything else.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Jetdoc
your team, the other team, a monster, your minions, a pet, or anything else. Really anything: Ranger's Spirits and even the Ghost-in-a-Box halloween items.

Funda

Funda

Jungle Guide

Join Date: Sep 2005

Arcane Nexus [ANX]

N/Mo

I love my soul reap. I almost always SR at 13 and Blood at 16. Makes me quite resilient.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

the PVE combination i've fallen in love with is a blood-spike necro with high soul-reaping and blood ritual. it allows me to fuel the mana of my teams healers/nukers almost non-stop, and nuke stuff in between, and as things die, my energy soars.

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Quote:
Originally Posted by Funda
I love my soul reap. I almost always SR at 13 and Blood at 16. Makes me quite resilient. Yes, same here when I'm playing a Blood necro. When I'm MM, my Soul Reaping is 11. Between SR and Offering of Blood, energy problems are a thing of the past.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

SR for general over time refill as a MM...OoB for that instant jump to cast Fiends or Verata's.

Now if SS only didn't kill everything all at once.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
ok soul reaping to necros is like expertise to rangers. its needed. every profession had main attribute points and a back up place they really need.

elementalist-energy storage
necro- soul reaping
ranger-expertise
warrior-hm strentgh or tactics
mesmer- cant remember
You forgot one: Monks= Divine Favor, which is a must for protection monks

Quote:
the PVE combination i've fallen in love with is a blood-spike necro with high soul-reaping and blood ritual. it allows me to fuel the mana of my teams healers/nukers almost non-stop, and nuke stuff in between, and as things die, my energy soars. Good point. While skill capping last night with my monk I was low on energy. I reported " My energy is 2 out of 40". Then I noticed a necro in my group run up and cast some spell on me that sacrificed health for energy. Tht really helped me a lot. That's the first time I've every seen a Necro work like that. A support unit for the support units, lol.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Good point. While skill capping last night with my monk I was low on energy. I reported " My energy is 2 out of 40". Then I noticed a necro in my group run up and cast some spell on me that sacrificed health for energy. Tht really helped me a lot. That's the first time I've every seen a Necro work like that. A support unit for the support units, lol. It was Blood Ritual or BLood is Power (Ritual sacs 17% health for +3 regen and lasts a bit longer. Power gives upto +6 regen, sacs 33% health, and lasts a bit shorter, but only costs 5 e and has no recharge).

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by Former Ruling
It was Blood Ritual or BLood is Power (Ritual sacs 17% health for +3 regen and lasts a bit longer. Power gives upto +6 regen, sacs 33% health, and lasts a bit shorter, but only costs 5 e and has no recharge). Is was Blood is Power then cause my energy regen went sky high.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Try 10 or more in Soul Reaping and watch your energy bar dance like your stereo's equailzer display.

R A C

R A C

Lion's Arch Merchant

Join Date: Sep 2005

In my parent's basement

R/Mo

Mmm... Soul reaping.... that and expertise are my favorite primary attributes. Well, of the ones I've tried anyway. The only ones I haven't tried much are strength and fast cast. I think I might like expertise more because it's reliable and works on every thing I use except spells I think it is. But never have more than 1 spell with me. I run almost pure ranger. rebirth if I'm not solo. judge's insight for undead. that's all really.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Fungus Amongus
Try 10 or more in Soul Reaping and watch your energy bar dance like your stereo's equailzer display. haha, nicely put.

and i think the main reason i love SR, is once you have it at a decent level its one of the few inherent attributes you can actually see working. with most the others they have a more subtle effect, but not necissarily a lesser one. i think overall eles have it the worst...while energy storage is severely badass to increase your bar, anet did an extremely effective job at nerfing its effect with exhaustion+the highest average spell-cost of any character class in the game, and the inability to improve your mana via a specialized energy-enhancing-armor (like every other caster class).

disposable-hero

disposable-hero

Frost Gate Guardian

Join Date: Oct 2005

MU tants [MU]

N/

is the ranger energy bar almost never running low a good sign of expertise working. and true i have high energy storage for my ele but use any exhaustion skills and boom your either the same energy as anyone else or less thus wasting half your attribte points

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

the best 2 expertise breakpoints are 9 and 13.
in general 9 is better for more diverse ranger builds.
for ranger builds that dont need points into three lines, 13 is more effective.

Darkgift Risen

Darkgift Risen

Banned

Join Date: Dec 2005

NB mass

Dark Blood Acolytes

N/Me

expertise maxed is a must for a touch ranger..vamp touch only costs me 5 instead of 15 and with a 2 sec recharge time i can spam it like crazy..good self heal and having offering of blood means that in pve and pvp i never ever ever ever run outta energy..ever ever ever..lol well unless an experienced mes decides to dip into my pool..

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.

With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be.

Anyone else torn by this?

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

I use those offhands for emergency energy when my pool is empty and nothing is showing any sign of dieing soon enough. Having a large pool is fine, but relying on SR to be the main rejuv only works (imo) for minion bombing builds.

Darkgift Risen

Darkgift Risen

Banned

Join Date: Dec 2005

NB mass

Dark Blood Acolytes

N/Me

Quote:
Originally Posted by Jetdoc
I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.

With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be.

Anyone else torn by this? are u uisng offering of blood..that helps..i only use 1 item with +15/-1 and having that elite seems to keep me going..in all reality i can cast another spell or 2.

Reverend Jekyll

Ascalonian Squire

Join Date: Jan 2006

The Army of None (AON)

Mo/E

Quote:
Originally Posted by Jetdoc
I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.

With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be.

Anyone else torn by this? It really depends on the build. On a curses necro you wouldn't want to use either of them, having the regen inbetween opponent deaths is more important. On an MM necro using Taste of Death you can pretty much determine when the next SR trigger is going to be (provided you have minions of course), so there's no reason not to use both items.

Course, they did give us 4 hot-swappable weapon sets. It's as easy as pressing F1-F4 to go from your active weapon set to your battery backup/reserve.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by MasterThrawn
I just made it to Level 20 with my N/E build, and currently have a 6 in Soul Reaping. Is it worth putting more into this? I mean I get that I get health when anything dies, but unless you have minions a-plenty, or lots of monsters to kill I just don't see why you would want more into it - I mean if my health is low I use Well of Blood or something similar.... Any thoughts? I'd love to know if I'm missing out on something. is that UBER soul reaping, the soul reaping i'm used to gives u energy, not health... and its VERY useful

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

my opinion: in pve: soul reaping > energy storage...