Is Soul Reaping Worth It?
MasterThrawn
I just made it to Level 20 with my N/E build, and currently have a 6 in Soul Reaping. Is it worth putting more into this? I mean I get that I get health when anything dies, but unless you have minions a-plenty, or lots of monsters to kill I just don't see why you would want more into it - I mean if my health is low I use Well of Blood or something similar.... Any thoughts? I'd love to know if I'm missing out on something.
xxSilhouette
its great for certain builds, expecially minion masters and it can be good for other builds as well, say your running low on energy and a monster dies - you can gain extra energy which will help you attack more, heal more, create more minions, exc. i have 8 in soul reaping and a SS build - and it works great.
Warskull
PvE-Yes, stuff dies all the time. Not super important, but helpful.
PvP-Not really, mostly a dump for stray points.
PvP-Not really, mostly a dump for stray points.
darkMishkin
Quote:
Originally Posted by MasterThrawn
I mean I get that I get health when anything dies
You are most defineately missing out on something:
You don't get health, you get energy. Level 6 Soul reaping gives you 6 energy everytime a creature dies anywhere near you. It is a great attribute, with or without minions.
mish
You don't get health, you get energy. Level 6 Soul reaping gives you 6 energy everytime a creature dies anywhere near you. It is a great attribute, with or without minions.
mish
Jetdoc
One of the best energy management tools in the game, especially for a minion master.
I agree that in PvP it isn't as important, unless you're part of an IWAY team or if you plan to play the rare minion master in the arenas.
I agree that in PvP it isn't as important, unless you're part of an IWAY team or if you plan to play the rare minion master in the arenas.
Skuld
10 soul reaping is excellent to have

Fates
When I'm running a MM build for farming, I have 12 in SR. Always get comments on the number of minions I am able to make and maintain. Yes, it is very important.
fiery
ok soul reaping to necros is like expertise to rangers. its needed. every profession had main attribute points and a back up place they really need.
elementalist-energy storage
necro- soul reaping
ranger-expertise
warrior-hm strentgh or tactics
mesmer- cant remember
elementalist-energy storage
necro- soul reaping
ranger-expertise
warrior-hm strentgh or tactics
mesmer- cant remember
sh4ft3d
mesmer- fastcasting. helps on not getting interrupted by other mesmers lol.
The_Janitor
I would say putting 10 into SR is decent.
MasterThrawn
OK - I guess I never paid much attention to it, and thanks for the reponses. I assumed it was to give health, but did not realize it gives energy. I may have to rethink this now - is there someplace I can see a breakdown of the benefit vs. attribute points (i.e. you get so much at level 6, etc.). But now what to take away from??
Omega Complex
DF for monks, and yes, SR is a good attribute to have.
Soul Reaping Table (Table 6)
Soul Reaping Table (Table 6)
CKaz
You get 1 energy point, per anything dying, per point in SR.
No chart needed.
As mentioned, as a MM almost a necessity to have good SR.
Most other builds suit to taste.
But where any other class needs to consider routes to mitigate energy, Necros can in certain situations/builds have it all resolved by SR.
Or a fun MM build of mine has good SR and OoB to never have an energy issue
I once built to afford 12 SR - lots o fun. Usually it sits about 7-10 though.
edit - OMG there is a chart rotfl...
No chart needed.

As mentioned, as a MM almost a necessity to have good SR.
Most other builds suit to taste.
But where any other class needs to consider routes to mitigate energy, Necros can in certain situations/builds have it all resolved by SR.
Or a fun MM build of mine has good SR and OoB to never have an energy issue
I once built to afford 12 SR - lots o fun. Usually it sits about 7-10 though.
edit - OMG there is a chart rotfl...
Akhilleus
ive fallen in love with soul reaping.
whether you're running necro-spike or playing PvE, between SR and offering of blood you should never have energy problems.
whether you're running necro-spike or playing PvE, between SR and offering of blood you should never have energy problems.
toastgodsupreme
Quote:
Originally Posted by Warskull
PvE-Yes, stuff dies all the time. Not super important, but helpful.
PvP-Not really, mostly a dump for stray points. 'nuff said.
quoted for truth
PvP-Not really, mostly a dump for stray points. 'nuff said.
quoted for truth
darkMishkin
Quote:
Originally Posted by Jetdoc
your team, the other team, a monster, your minions, a pet, or anything else.
Really anything: Ranger's Spirits and even the Ghost-in-a-Box halloween items.
Funda
I love my soul reap. I almost always SR at 13 and Blood at 16. Makes me quite resilient.

Akhilleus
the PVE combination i've fallen in love with is a blood-spike necro with high soul-reaping and blood ritual. it allows me to fuel the mana of my teams healers/nukers almost non-stop, and nuke stuff in between, and as things die, my energy soars.
Amadei
Quote:
Originally Posted by Funda
I love my soul reap. I almost always SR at 13 and Blood at 16. Makes me quite resilient.
Yes, same here when I'm playing a Blood necro. When I'm MM, my Soul Reaping is 11. Between SR and Offering of Blood, energy problems are a thing of the past.

Manic Smile
SR for general over time refill as a MM...OoB for that instant jump to cast Fiends or Verata's.
Now if SS only didn't kill everything all at once.
Now if SS only didn't kill everything all at once.
funbun
Quote:
ok soul reaping to necros is like expertise to rangers. its needed. every profession had main attribute points and a back up place they really need.elementalist-energy storage
necro- soul reaping
ranger-expertise
warrior-hm strentgh or tactics
mesmer- cant remember
Quote:
the PVE combination i've fallen in love with is a blood-spike necro with high soul-reaping and blood ritual. it allows me to fuel the mana of my teams healers/nukers almost non-stop, and nuke stuff in between, and as things die, my energy soars.
Good point. While skill capping last night with my monk I was low on energy. I reported " My energy is 2 out of 40". Then I noticed a necro in my group run up and cast some spell on me that sacrificed health for energy. Tht really helped me a lot. That's the first time I've every seen a Necro work like that. A support unit for the support units, lol.
Former Ruling
Quote:
Good point. While skill capping last night with my monk I was low on energy. I reported " My energy is 2 out of 40". Then I noticed a necro in my group run up and cast some spell on me that sacrificed health for energy. Tht really helped me a lot. That's the first time I've every seen a Necro work like that. A support unit for the support units, lol.
It was Blood Ritual or BLood is Power (Ritual sacs 17% health for +3 regen and lasts a bit longer. Power gives upto +6 regen, sacs 33% health, and lasts a bit shorter, but only costs 5 e and has no recharge).
| funbun
Quote:
Originally Posted by Former Ruling
It was Blood Ritual or BLood is Power (Ritual sacs 17% health for +3 regen and lasts a bit longer. Power gives upto +6 regen, sacs 33% health, and lasts a bit shorter, but only costs 5 e and has no recharge).
Is was Blood is Power then cause my energy regen went sky high.
Fungus Amongus
Try 10 or more in Soul Reaping and watch your energy bar dance like your stereo's equailzer display.
R A C
Mmm... Soul reaping.... that and expertise are my favorite primary attributes. Well, of the ones I've tried anyway. The only ones I haven't tried much are strength and fast cast. I think I might like expertise more because it's reliable and works on every thing I use except spells I think it is. But never have more than 1 spell with me. I run almost pure ranger. rebirth if I'm not solo. judge's insight for undead. that's all really.
Akhilleus
Quote:
Originally Posted by Fungus Amongus
Try 10 or more in Soul Reaping and watch your energy bar dance like your stereo's equailzer display.
haha, nicely put.
and i think the main reason i love SR, is once you have it at a decent level its one of the few inherent attributes you can actually see working. with most the others they have a more subtle effect, but not necissarily a lesser one. i think overall eles have it the worst...while energy storage is severely badass to increase your bar, anet did an extremely effective job at nerfing its effect with exhaustion+the highest average spell-cost of any character class in the game, and the inability to improve your mana via a specialized energy-enhancing-armor (like every other caster class). disposable-hero
is the ranger energy bar almost never running low a good sign of expertise working. and true i have high energy storage for my ele but use any exhaustion skills and boom your either the same energy as anyone else or less thus wasting half your attribte points
Akhilleus
the best 2 expertise breakpoints are 9 and 13.
in general 9 is better for more diverse ranger builds. for ranger builds that dont need points into three lines, 13 is more effective. Darkgift Risen
expertise maxed is a must for a touch ranger..vamp touch only costs me 5 instead of 15 and with a 2 sec recharge time i can spam it like crazy..good self heal and having offering of blood means that in pve and pvp i never ever ever ever run outta energy..ever ever ever..lol well unless an experienced mes decides to dip into my pool..
Jetdoc
I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.
With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be. Anyone else torn by this? bobrath
I use those offhands for emergency energy when my pool is empty and nothing is showing any sign of dieing soon enough. Having a large pool is fine, but relying on SR to be the main rejuv only works (imo) for minion bombing builds.
Darkgift Risen
Quote:
Originally Posted by Jetdoc
I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.
With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be. Anyone else torn by this? are u uisng offering of blood..that helps..i only use 1 item with +15/-1 and having that elite seems to keep me going..in all reality i can cast another spell or 2. Reverend Jekyll
Quote:
Originally Posted by Jetdoc
I'm torn as to whether I want to utilize a 15/-1 weapon and 15/-1 offhand to maximize my energy with my necro, with the sacrifice of -2 pips of energy regeneration.
With a decent amount in Soul Reaping, it seems like there is a bit of energy recovery that is wasted by keeping your max energy level lower than it could possibly be. Anyone else torn by this? It really depends on the build. On a curses necro you wouldn't want to use either of them, having the regen inbetween opponent deaths is more important. On an MM necro using Taste of Death you can pretty much determine when the next SR trigger is going to be (provided you have minions of course), so there's no reason not to use both items. Course, they did give us 4 hot-swappable weapon sets. It's as easy as pressing F1-F4 to go from your active weapon set to your battery backup/reserve. Undead Preacher
Quote:
Originally Posted by MasterThrawn
I just made it to Level 20 with my N/E build, and currently have a 6 in Soul Reaping. Is it worth putting more into this? I mean I get that I get health when anything dies, but unless you have minions a-plenty, or lots of monsters to kill I just don't see why you would want more into it - I mean if my health is low I use Well of Blood or something similar.... Any thoughts? I'd love to know if I'm missing out on something.
is that UBER soul reaping, the soul reaping i'm used to gives u energy, not health... and its VERY useful
suiraCLAW
my opinion: in pve: soul reaping > energy storage...
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