Max health/energy per class...

Tralaix

Ascalonian Squire

Join Date: Jan 2006

R/Me

What is the max health and energy per class? (Before items)

Is there a cap that you cannot go over with items?

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

no cap that i know off other than game mechanics itself

stats are for lvl20 characters, assuming they have NO boosts whatsoever

base health for all characters is 480

as for energy :

base pool for casters is 30 energy, 4 regen
base pool for rangers is 25 energy, 3 regen
base pool for warriors is 20 energy, 2 regen

can be enhanced with armor, offhands, ...

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Before armor they all have a pool of 20. With armor (from memory)...

Profession pool/regen:

Warrior 20/2
Ranger 25/3
Caster 30/4

You can get items with -energy regen that have big boosts to the energy pool, both a wand (+15?) and an artifact (+27?). A staff +15 max, an artifact +12 normally, a wand with a conditional +5 (like health over 50%).

Certain armors add additional energy - gladiators, druids, tats, scars. Others have -energy.

No limit, other than the items available and your willingness to obtain and use them.