What is the max health and energy per class? (Before items)
Is there a cap that you cannot go over with items?
Max health/energy per class...
Tralaix
RotteN
no cap that i know off other than game mechanics itself
stats are for lvl20 characters, assuming they have NO boosts whatsoever
base health for all characters is 480
as for energy :
base pool for casters is 30 energy, 4 regen
base pool for rangers is 25 energy, 3 regen
base pool for warriors is 20 energy, 2 regen
can be enhanced with armor, offhands, ...
stats are for lvl20 characters, assuming they have NO boosts whatsoever
base health for all characters is 480
as for energy :
base pool for casters is 30 energy, 4 regen
base pool for rangers is 25 energy, 3 regen
base pool for warriors is 20 energy, 2 regen
can be enhanced with armor, offhands, ...
DeanBB
Before armor they all have a pool of 20. With armor (from memory)...
Profession pool/regen:
Warrior 20/2
Ranger 25/3
Caster 30/4
You can get items with -energy regen that have big boosts to the energy pool, both a wand (+15?) and an artifact (+27?). A staff +15 max, an artifact +12 normally, a wand with a conditional +5 (like health over 50%).
Certain armors add additional energy - gladiators, druids, tats, scars. Others have -energy.
No limit, other than the items available and your willingness to obtain and use them.
Profession pool/regen:
Warrior 20/2
Ranger 25/3
Caster 30/4
You can get items with -energy regen that have big boosts to the energy pool, both a wand (+15?) and an artifact (+27?). A staff +15 max, an artifact +12 normally, a wand with a conditional +5 (like health over 50%).
Certain armors add additional energy - gladiators, druids, tats, scars. Others have -energy.
No limit, other than the items available and your willingness to obtain and use them.