Please bear with me here. I have no clue as to the gold item pricing and I do not know if the ones below are even worth anything, but I think some have decent mods. So any help is highly appreciated. I also have +29 hp sword pommel but I looked up its price on the other thread!
- gold shields
(i)Eternal shield: armor 16 req 10 str, recd dmg -3(while hexed), health+26(in stance)
(ii)tall shield armor 16, req 9 tactics, +25hp in stance
(iii) Reinforced buckler req 8 hp +20 ^ stance - gold swords
(i)Crippling winglblade sword of swordsmanship req12; dmg+13%^enchanted, lengthens crippling dur, swordsmanship +1(18% chance)
(ii)Poisonous long sword of fortitude req 10, dmg+14%^hexed foes, lengthens poison dur, +29 health
(iii)Shocking wingblade sword of shelter: req 12, dmg +13% ^ stance, armor+6 vs physical attacks
(iv)barbed fellblade of warding req 9, dmg+13% (always), armor -10(while attacking), armor+7vs elemental attacks
(v)fiery dragon sword of enchanting req 9, dmg+14%(stance), enchantments last 19% longer
(vi)Sundering flamberge of enchanting req 9, dmg+13% (stance), armor penetration 10(8%), enchtnatments last 19% longer
(vii)sundering long sword of shelter req 10, dmg+15% hexed foes, 10/10 sundering, armor +7vs phys attacks - gold staffs
(i)def holy staff of healing prayers req 8 div, reduces deep wound duration by 20%, halves casting time of curses spells(16%), armor +5, healing prayers +1(17% chance)
(ii)insightful ghostly staff of skeletonslaying, req 10 smiting prayers, energy +14, dmg+19% vs skeletons, halves casting and recharge of all spells (9% chance for each)
(iii)insightful smiting staff of warding req 8 smiting prayers, halves recharge time 9%, energy +14, armor +6 (vs ele attacks)
(iv)hale smiting staff of shelter req 9 smiting prayers, energy +10, halves casting time of spells (10%), health +28, armor +6 vs phys attacks - gold axes
(i) Crippling spiked axe of enchanting req 8, lengthens crippled duration, enchants last 17% longer
(ii)Icy battlepick of shelter req 10, dmg +15%^enchanted, armor +6 vs phys attacks - gold bows
(i)Poisonous storm bow of shelter req 8, lengthens poison duration, armor +6 vs phys attacks
(ii)Icy storm bow of warding req 12, dmg +13% while enchanted, armor +6 vs ele attacks
(iii) Sundering half moon of fortitude req 10, dmg +15% in stance, armor penetration +10%(9%) hp +26 - other gold items
(i) Divine symbol: energy +12 (req 8 div favor), health +30(enchanted), armor +7 vs dwarves
(ii)Jeweled chalice energy +12 req 10 insp magic, hp+36 (while enchanted) halves casting time of insp magic (19%)
(iii) Cruel war hammer req 8, dmg+14%(stance), lengthens deep wound duration by 33%
Thanks a tonne for your help! Appreciate it very much! Do you think I should take pictures of the items like some others here did? I'm cool with selling all of this to the merchant if i have to. Just thought I will get your opinion before I do it. Please no sarcasm :P
Game name: Necro Trin