Weirdest Build You've Ever Seen
Stranger The Ranger
a E/W using Frenzy to fasten his wand attacks ....
EDIT: And a W/E using Meteor Shower and Meteor in a GvG
EDIT: And a W/E using Meteor Shower and Meteor in a GvG
fallot
I love running weird builds in CA and these are two of my favorites. Both are variations of the R/N touch build. Both are gimmicks and not very effective but can deal out some ok damage. On top of that, rangers are difficult to kill so I've gotten 10+ wins with these a lot of times.
R/E
Expertise: 11+1+2
Wilderness Survival: 3+1
Earth Magic: 10
Air Magic: 10
Water Magic: 0
Shock
Aftershock
Frozen Burst
Lightning Touch
Escape
Whirling Defense
Troll Unguent
Resurrection Signet
R/Mo
Expertise: 11+1+2
Smiting Prayers: 10 (variable, could take it as high as 12 at the expense of WS)
Wilderness Survival: 10+1 (variable, see above)
Bane Signet
Holy Strike
Banish
Smite
Troll Unguent
Escape
Whirling Defense
Ressurection Signet
I had to explain/apologise to my team before we began otherwise people could get a little frustrated
Edit: Added the attributes.
R/E
Expertise: 11+1+2
Wilderness Survival: 3+1
Earth Magic: 10
Air Magic: 10
Water Magic: 0
Shock
Aftershock
Frozen Burst
Lightning Touch
Escape
Whirling Defense
Troll Unguent
Resurrection Signet
R/Mo
Expertise: 11+1+2
Smiting Prayers: 10 (variable, could take it as high as 12 at the expense of WS)
Wilderness Survival: 10+1 (variable, see above)
Bane Signet
Holy Strike
Banish
Smite
Troll Unguent
Escape
Whirling Defense
Ressurection Signet
I had to explain/apologise to my team before we began otherwise people could get a little frustrated

Edit: Added the attributes.
Dodo The Extinct
The wierdest build I`ve ever seen was a warior with Ether Prodigy. He the +15 energy - 1 energy regen items. EP only lasted 5 seconds, and then he was a half. He died quickily.
Misc Merik
I tried a war/ranger setup trying to find a use for flourish using bow attacks and then another setup using fav winds and barrage... whats sad is in random arena this build managed to take a few people out.
DarkZeal
I've seen a hammer warrior use fireball before >.>'
WeepingRanger
Quote:
Originally Posted by Mr Jinxxed
a necro/monk fighting melee AND healing the party
Lol that sounds weird
Siliconwafer
Quote:
my main war is and always has been a tank/nuker. ofcourse after u kill ppl over and over they r always calling u a noob for a war using meteor shower. lol
but here is the build
Fire-12
Strength-9
swords-9
tactics-9
bonetties defense/sever artery/savage slash/watch urself/pheonix/meteor shower/inferno/flameburst
my primary weapons r FDS and crimson carapace, when i use meteor shower i switch to my falchion and flame artifact 20/20
and ive used that since day one with only 1 real change Firestorm. lol omg. It isn't hamstorm. This is:
~14/15 sword, 12 fire, 4 strength
Hamstring
Galrath's Slash
Final Thrust
Bull's Charge
Glyph of Sacrifice
Meteor Shower
Firestorm
Res Signet
Oh, the other day I saw a Mo/R using only ranger skills. Kind of odd.
JYX
Personally I blame the GW retail box for the w/e firestormers. It tells you a good combo is to use firestorm, and then hamstring your opponent while he limps slowly from the fire.
R/N toucher/runner: this was originally intended as a flagrunner. I forgot the guild, but in any case the upsides are that he can constantly maintain a speed buff as well as a 33% speed buff 1/3 of the time, he has high evasion chance over 70% of the time, he can steal health self heal as well as remove enchants and pass on conditions. He can fight a flag in his hands and deals armor/stance ignoring touch damage into the 50dps...I think...not verified...its pretty high anyway. You'd think the build would be better with higher blood and death, but well...touches scale quite badly...and the energy efficiency reduced combined with the speed buff reduction by capping expertise was not worth it at all.
Expertise: 16
Blood 10
Death 8
Touch of Agony
Vampiric Touch
Vile Touch
Dodge
Escape {e}
Strip Enchantment
Resurrection Signet
Plague Touch
R/N toucher/runner: this was originally intended as a flagrunner. I forgot the guild, but in any case the upsides are that he can constantly maintain a speed buff as well as a 33% speed buff 1/3 of the time, he has high evasion chance over 70% of the time, he can steal health self heal as well as remove enchants and pass on conditions. He can fight a flag in his hands and deals armor/stance ignoring touch damage into the 50dps...I think...not verified...its pretty high anyway. You'd think the build would be better with higher blood and death, but well...touches scale quite badly...and the energy efficiency reduced combined with the speed buff reduction by capping expertise was not worth it at all.
Expertise: 16
Blood 10
Death 8
Touch of Agony
Vampiric Touch
Vile Touch
Dodge
Escape {e}
Strip Enchantment
Resurrection Signet
Plague Touch
xcutioner
I always used to joke about "El1Te War LFG - bringing signet of midnight FTW!!!111eleven!1
Until I really saw a warrior run up to our monk and use...signet of midnight.
Until I really saw a warrior run up to our monk and use...signet of midnight.

The Real Roy Keane
I use a N/R with Rotting Flesh,EoE,Putrid Explosion and Death Nova.It's the best method for creating an EoE bomb by oneself I've devised to this date. It pales compared to the W/Mo's with Heal Area and Monks using Frenzy that appear in CA, though..
Nazo
Here's one a bit weird for you. ME. Lol. My primary (currently only) character is an E/W weilding sword and shield and the only "offensive" magic I have is lava font, which is absolutley horribly deadly in it's evil 5-7 damageness. d-: Really I use it for strategy against monsters, not against humans (I don't PvP yet and I might never believe it or not.) Lava font is handy because when a huge group surrounds me (or someone such as a NPC or a healer I'm trying to protect) I just drop one of those in the area and bam, the monsters nearly always turn and run. It only requires two seconds to cast and recharges quickly, so I can get away with using it a lot. Doesn't matter that the pitiful damage it does isn't even effective against old ascalon monsters, the AI just runs automatically on principle that it's an AoE. This buys me or the other person a few moments of breathing room for healing or whatever.
Ok, that's common knowledge probably. The fact that my primary fighting is a sword (with frenzy I might add) is pretty weird though. I thought about W/E, but, believe it or not, my main reason for E/W is that I just can't stand the sight of warriors... (Laughter cue card held up here.) Seriously though, I'm determined to find a way to make this build work, and it's kind of not entirely coming out badly. I suppose it's not as good as more experienced people will mange (I've been playing something like two weeks now -- I loose track) but, still, I manage to survive througha surprising amount I think. One thing I'm doing though is going the "clay fighter" route and adding a lot to earth magic, then casting armor of earth to raise my melee armor. Just recently I grabbed an icy sword hilt and added conjure frost to my répertoire to add extra elemental damage to my attacks (I know, this could hurt against those with good water armor and as soon as I find a good one I can afford I'm going to be carrying around a backup plain sword.) Unfortunatley, I have to carry sprint in place of my res signet because no matter how many times I say at the beginning of a mission that they should let me keep up between groups, no one does (this is especially a hassle when I need them to pause and let the thing wear off so I can run ahead and drop a lava font to keep a stupid NPC from dying.) Right now sprint still isn't enough to compensate for the slowness of the armor of earth spell, but, it helps a lot so I can keep up better at least.
As for the frenzy, well, I just can't stand how slow normal attacks are. I have a feeling I'm going to like assassin with the dual blades if I ever get the cash (or don't loose interest in GW) to get the expansion. Besides, between the extra armor and the fact that I lack the strength skill to compensate for extra armor, frenzy isn't too bad and all but necessary as long as I keep an eye on my health.
BTW, I'm a level 16 and I haven't gotten far enough to get many skills just yet. The way I see it, this build can go one of two ways. Either later skills increase the effectiveness and I end up with a decent character that doesn't suck, or, late skills don't help me much and I end up falling so far behind as to be useless with this character. I have my fingers crossed.
Ok, that's common knowledge probably. The fact that my primary fighting is a sword (with frenzy I might add) is pretty weird though. I thought about W/E, but, believe it or not, my main reason for E/W is that I just can't stand the sight of warriors... (Laughter cue card held up here.) Seriously though, I'm determined to find a way to make this build work, and it's kind of not entirely coming out badly. I suppose it's not as good as more experienced people will mange (I've been playing something like two weeks now -- I loose track) but, still, I manage to survive througha surprising amount I think. One thing I'm doing though is going the "clay fighter" route and adding a lot to earth magic, then casting armor of earth to raise my melee armor. Just recently I grabbed an icy sword hilt and added conjure frost to my répertoire to add extra elemental damage to my attacks (I know, this could hurt against those with good water armor and as soon as I find a good one I can afford I'm going to be carrying around a backup plain sword.) Unfortunatley, I have to carry sprint in place of my res signet because no matter how many times I say at the beginning of a mission that they should let me keep up between groups, no one does (this is especially a hassle when I need them to pause and let the thing wear off so I can run ahead and drop a lava font to keep a stupid NPC from dying.) Right now sprint still isn't enough to compensate for the slowness of the armor of earth spell, but, it helps a lot so I can keep up better at least.
As for the frenzy, well, I just can't stand how slow normal attacks are. I have a feeling I'm going to like assassin with the dual blades if I ever get the cash (or don't loose interest in GW) to get the expansion. Besides, between the extra armor and the fact that I lack the strength skill to compensate for extra armor, frenzy isn't too bad and all but necessary as long as I keep an eye on my health.
BTW, I'm a level 16 and I haven't gotten far enough to get many skills just yet. The way I see it, this build can go one of two ways. Either later skills increase the effectiveness and I end up with a decent character that doesn't suck, or, late skills don't help me much and I end up falling so far behind as to be useless with this character. I have my fingers crossed.
Francis Demeules
The weirdest build is on the box. Warrior who shoot arrows on a bone dragon and his skill set is sword attack mixed with ele magics.
m30wc0w
Quote:
Originally Posted by Siliconwafer
Wierdest? A W/E running firestorm, until I realised he was running hamstring too, which immediately made it into the best build ever to be run in Guild Wars.
Thats right on the box of the game.
Murder In China
^ Lol, at least it's effective.
ThePadawan
Quote:
Originally Posted by Nazo
Here's one a bit weird for you. ME. Lol. My primary (currently only) character is an E/W weilding sword and shield and the only "offensive" magic I have is lava font, which is absolutley horribly deadly in it's evil 5-7 damageness. d-: Really I use it for strategy against monsters, not against humans (I don't PvP yet and I might never believe it or not.) Lava font is handy because when a huge group surrounds me (or someone such as a NPC or a healer I'm trying to protect) I just drop one of those in the area and bam, the monsters nearly always turn and run. It only requires two seconds to cast and recharges quickly, so I can get away with using it a lot. Doesn't matter that the pitiful damage it does isn't even effective against old ascalon monsters, the AI just runs automatically on principle that it's an AoE. This buys me or the other person a few moments of breathing room for healing or whatever.
Ok, that's common knowledge probably. The fact that my primary fighting is a sword (with frenzy I might add) is pretty weird though. I thought about W/E, but, believe it or not, my main reason for E/W is that I just can't stand the sight of warriors... (Laughter cue card held up here.) Seriously though, I'm determined to find a way to make this build work, and it's kind of not entirely coming out badly. I suppose it's not as good as more experienced people will mange (I've been playing something like two weeks now -- I loose track) but, still, I manage to survive througha surprising amount I think. One thing I'm doing though is going the "clay fighter" route and adding a lot to earth magic, then casting armor of earth to raise my melee armor. Just recently I grabbed an icy sword hilt and added conjure frost to my répertoire to add extra elemental damage to my attacks (I know, this could hurt against those with good water armor and as soon as I find a good one I can afford I'm going to be carrying around a backup plain sword.) Unfortunatley, I have to carry sprint in place of my res signet because no matter how many times I say at the beginning of a mission that they should let me keep up between groups, no one does (this is especially a hassle when I need them to pause and let the thing wear off so I can run ahead and drop a lava font to keep a stupid NPC from dying.) Right now sprint still isn't enough to compensate for the slowness of the armor of earth spell, but, it helps a lot so I can keep up better at least.
As for the frenzy, well, I just can't stand how slow normal attacks are. I have a feeling I'm going to like assassin with the dual blades if I ever get the cash (or don't loose interest in GW) to get the expansion. Besides, between the extra armor and the fact that I lack the strength skill to compensate for extra armor, frenzy isn't too bad and all but necessary as long as I keep an eye on my health.
BTW, I'm a level 16 and I haven't gotten far enough to get many skills just yet. The way I see it, this build can go one of two ways. Either later skills increase the effectiveness and I end up with a decent character that doesn't suck, or, late skills don't help me much and I end up falling so far behind as to be useless with this character. I have my fingers crossed. Try to adopt the Earth magic line and you can beat Warriors at their own game when it comes to tanking.
Though, tbh, in PVE, Axes > Swords by a loooong shot. For me at least.
Ok, that's common knowledge probably. The fact that my primary fighting is a sword (with frenzy I might add) is pretty weird though. I thought about W/E, but, believe it or not, my main reason for E/W is that I just can't stand the sight of warriors... (Laughter cue card held up here.) Seriously though, I'm determined to find a way to make this build work, and it's kind of not entirely coming out badly. I suppose it's not as good as more experienced people will mange (I've been playing something like two weeks now -- I loose track) but, still, I manage to survive througha surprising amount I think. One thing I'm doing though is going the "clay fighter" route and adding a lot to earth magic, then casting armor of earth to raise my melee armor. Just recently I grabbed an icy sword hilt and added conjure frost to my répertoire to add extra elemental damage to my attacks (I know, this could hurt against those with good water armor and as soon as I find a good one I can afford I'm going to be carrying around a backup plain sword.) Unfortunatley, I have to carry sprint in place of my res signet because no matter how many times I say at the beginning of a mission that they should let me keep up between groups, no one does (this is especially a hassle when I need them to pause and let the thing wear off so I can run ahead and drop a lava font to keep a stupid NPC from dying.) Right now sprint still isn't enough to compensate for the slowness of the armor of earth spell, but, it helps a lot so I can keep up better at least.
As for the frenzy, well, I just can't stand how slow normal attacks are. I have a feeling I'm going to like assassin with the dual blades if I ever get the cash (or don't loose interest in GW) to get the expansion. Besides, between the extra armor and the fact that I lack the strength skill to compensate for extra armor, frenzy isn't too bad and all but necessary as long as I keep an eye on my health.
BTW, I'm a level 16 and I haven't gotten far enough to get many skills just yet. The way I see it, this build can go one of two ways. Either later skills increase the effectiveness and I end up with a decent character that doesn't suck, or, late skills don't help me much and I end up falling so far behind as to be useless with this character. I have my fingers crossed. Try to adopt the Earth magic line and you can beat Warriors at their own game when it comes to tanking.

Though, tbh, in PVE, Axes > Swords by a loooong shot. For me at least.
Avarre
Quote:
Originally Posted by ThePadawan
Though, tbh, in PVE, Axes > Swords by a loooong shot. For me at least.
*cough* Blasphemy!
Vermilion Okeanos
I once saw a n/mo using infuse health as many times as possible on his team mate (before battle even start). As soon as we got in his range, he used grenth's balance on us... lol
Oh, and they lost.
Oh, and they lost.
LordMahal
^^ Lol thats great... Im still laughing about that one. Thats what I call ingenuity.
mortalis doleo
Quote:
Originally Posted by Vermilion Okeanos
I once saw a n/mo using infuse health as many times as possible on his team mate (before battle even start). As soon as we got in his range, he used grenth's balance on us... lol
Oh, and they lost. the more common build for that is a N/Me with illusion of weakeness and some sup runes with grenth.
not effective but really fun (200+ damage)
Oh, and they lost. the more common build for that is a N/Me with illusion of weakeness and some sup runes with grenth.
not effective but really fun (200+ damage)

Nazo
Quote:
Originally Posted by ThePadawan

Quote:
Though, tbh, in PVE, Axes > Swords by a loooong shot. For me at least.
I don't care. I'm a sword person. Lol, it's not even by choice, I swear it's in my blood somewhere, though I'd be darned if I could say exactly where. BTW, the bow wielding W/E on the box could have just been using a no-req bow for long range with intentions of switching to a sword in short range. With such low MP regen, he has to be careful of spell-casting, so probably just used the bow primarily for aggroing. Unfortunately, the game has a habit of not switching weapons as quickly as it seems it should sometimes, so I find that using a bow for long range ends up with me using a bow for short range for a shot or two when I don't want it to. In many games, such as Neverwinter Nights, I find this method to actually be quite handy though since you get in an extra hit or two you normally wouldn't have. Mind you, arrows are probably only good for aggroing a thing like that, not really much damage I'm sure. Sinborn
The Twinkie-Chasermonk makes me giggle!
Shield of judgement, counter blow, desperation blow, healing sig, boni, holy strike, scourge healing, res. Now imagine a monk sitting in the corner with a demure staff. . . She looks like a prime choice cut of warrior/ranger gank meat until she tosses a desperation blow with a hammer (With a prayer for a cripple or deep wound), followed by a counter and. . . well, runs around with SoJ and successfuly beats the crap out of that armored oaf. Of course, the team she's on is extremely dissapointed that she is not a healer. . . Or anything remotely useful for that matter. But hell, a monk with a hammer? No self-respecting warrior should ever be killed by a squishy with a monster stick. Nazo
Quote:
Originally Posted by Sinborn
No self-respecting warrior should ever be killed by a squishy with a monster stick.
OMG, I think Iḿ going to quote you on that somewhere.
Vermilion Okeanos
Now that it remind me...
I used to run a monk with holy wrath retribution vital blessing mending/watchful spirit/ something that regen symbiosis/illusion of weakness the rest signets It was pretty funny during those days that CA is full of ranger with the triple shot (before the savage/disrupt/punish nerf), as they would just kill themselves in 5 sec. It was also pretty funny to lure a warrior alone far from his party, and proceed to punish him for leaving his party. |