Skills - Skull Crack

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/100-skull-crack/.
You may add your comments in this thread.

ninjamanpp

Ascalonian Squire

Join Date: May 2005

Located South of The Granite Citadel in the zone Spearhead Peak. The boss is called Hail Blackice,

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Just done giving this skill a try...

If you ever want daze effect... go for concussion shot... This skill does not have instant attack, instead it would go with your attack animation sequence... that means the moment you press skull crack, skull crack will not activate until your next attack.

To catch someone...
a. he/she is casting something 2+ sec spell
b. you are really good at predicting their next spell
c. use it with arcane condrum

I would rate this skill same as mind freeze... Not worth the elite.

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

Skull Crack does not need to be instant, the point of it is the dazing, not the interrupt inherent with daze. Daze means triple casting times, and every attack interrupts, for fifteen seconds. It may not be worth an elite, but it is surely better than you make it out to be.

Zenny

Zenny

Lion's Arch Merchant

Join Date: Apr 2005

Moa Birds [MB]

Mo/N

Quote:
Originally Posted by Flame
Skull Crack does not need to be instant, the point of it is the dazing, not the interrupt inherent with daze. Daze means triple casting times, and every attack interrupts, for fifteen seconds. It may not be worth an elite, but it is surely better than you make it out to be. It will only apply dazed if you interrupt a spell. So it does need to be instant or very fast to be effective.

Mashu

Academy Page

Join Date: May 2005

I wish it said...

"If this attack hits, it interrupts the target foes action. If target foe is casting a spell, that foe is Dazed for 15 seconds."

It would be a little more worth the use.

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

Avoid Skull Crack -- a simple Mend Ailment will remove the condition -- add in the high adrenaline cost and we've got a duffer

The Axe skill -- Disrupting Chop is better

audioaxes

Jungle Guide

Join Date: May 2005

horrible elite.
If this is to be an elite it should atleast have an unconditional daze.
Or keep the interrupt parameter but change it to a nonelite and drop the addren down to 8.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

I think that the reason for this skill to be elite is to avoid it being used together with other skills like may be Dwarven Battle Stance, distracting Blow or any skill wich causes knock down; may be, all of them together would be too much power of interruption against a caster.
By the way, mesmers are not the best at plain interrupting, rangers and warriors may do it better.

Removing conditions is easier than removing hexes, but conditions are easier to spreed than hexes. And removing them still requires energy and time.

JokerES

Ascalonian Squire

Join Date: Aug 2005

SsP

Mo/

Skull Crack is useless in its current form. There is nothing else that needs to be said. True, conditions are easy to spread, but a single martyr voids all the work you did to spread and apply those conditions. Hexes are a much more solid way of accomplishing things. Condition spike is not an option for PvP, and the only way this skill will ever get any use is if it becomes a 6 or so adren interrupt + daze.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Mashu
I wish it said...

"If this attack hits, it interrupts the target foes action. If target foe is casting a spell, that foe is Dazed for 15 seconds."

It would be a little more worth the use.

Or make it a non-elite and keep the skill as is.

balla2thebone

Ascalonian Squire

Join Date: Mar 2006

W/E

use it wiht frenzy.. then u can get em good

Elaine Donnerbalken

Academy Page

Join Date: Mar 2006

Germany

A Three Headed Monkey Behind U [loOk]

finally worth as an elite. Now it's a real disrupting skill like Distracting Blow. Maybe Assassins could use it instead of Temple Strike

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

10 seconds daze sucks ass... IMO it was much better before, I had no troubles at all interupting/Dazing enemies.

Elaine Donnerbalken

Academy Page

Join Date: Mar 2006

Germany

A Three Headed Monkey Behind U [loOk]

10 seconds daze is more than with temple strike. And at least assassins can use the silencing upgrade^^

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

If you can't kill a monk who is dazed for 10 seconds, something is wrong. And I can't see anyone consistently dazing a good monk with the old version of Skull Crack.

Now it's worth considering. Though likely only on a sword war.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I use this skill in RA and monks are in a sticky situation when I use it. Also they usually can't pull of a mend ailment on themselves. If you use this skill mroe often you'll see that it's powerful.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

You can quickly cover it with bleed, cripple, even deep wound. If he does not have Restore conditions (or in TA+ someone cures him), he will definetelly have hard time removing it. It will probably be fatal. Anyway it is a tricky skill to use.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by gameshoes3003
I use this skill in RA and monks are in a sticky situation when I use it. Also they usually can't pull of a mend ailment on themselves. If you use this skill mroe often you'll see that it's powerful. 90% of Monks in RA are Boon-prots. And they just giggle as they Contemplate your Elite off.