07 Feb 2006 at 19:48 - 17
Nerubz, one thing you need to know is that Guild Wars is not an MMO. You will hear dozens of people calling it that. That is because either they don't know what an MMO properly is, or they honestly believe Guild Wars is one and think (just flat wrongly) that all the things which make it different from a standard MMO are design flaws. GW is not an MMO. You can even ask Anet, they'll tell you.
Despite what you're likely to hear around here from the pve fans and the pvp fans annoyed about the silly items the pve players get, competitive pvp was the main focus of GW's design from the beginning of the game, although once you see the paper-thin setting and plot, the horrendous voice acting, (Captain Calhan was right!) the lack of character customization, and most of the male armor, you won't need me to tell you that.
Keep in mind that all these things are not complaints, but rather warnings of what to expect. Sure, these things could all improve, but I'm not complaining about them, because the game is still fun. And for the record, I mean that both pve and pvp are fun, although I can only stomach pve these days if I have a friend to play with. And I don't mean that it's too hard, though it is in some spots, just really tedious. They seriously need to give everything (including several of the players who are not my friends) better AI. We know they can do it, they made those Zaishen Challenge guys. But it was quite fun solo for as long as I needed to play in order to unlock most of the stuff I need to play decent pvp.
The pvp in this game is great fun. There are many infuriating tendencies about it, which I'll mostly let you learn for yourself, as you kind of have to understand the game for them to infuriate you. (Why do the premades still suck so bad after all these updates? Even the Rt and A premades in the preview event sucked! Why do they teach the newbies wrong? Go ride that red engine straight to hell, paladins!) However they are generally outweighed by the interesting structure of play, and the twinky joy of messing around with builds. A note, since I gather you're probably going to be mostly pve for a while: don't think that what is likely to be your first experience, the Ascalon arena, or the Yak's Bend arena, or wherever else that's a pve-chars arena, is in any way representative of the true pvp experience. Matches there will be short and boring. This is because jiveasses paid for runs to get twinked equipment and stuff they can grief you with.
Of course, the pvp isn't perfect. The image I got from it, from reading the hype before release, was that of something much bigger, longer, and more strategically complex than what you generally get in here. I'm still holding out hope though, because the stuff I hear about Chapter 2 sounds alot more like what I want. The way they implement it is kind of annoying, (this Luxon/Kurzick thing) in that I can just see it entirely failing due to players not behaving as intended, but whatever. It should still be cool, I think.