Skills:
fragility
phantom pain
shatter delusion
virulence
conjure phantasm
leech signet
inspire enchantments
rez signet
This is how it works,
First I cast fragility on a victim which causes dmg when a foe gets or recovers from a condition. Then I cast phantom pain on it which I imediatly remove whit shatter delusion to put a deep wound on the victom which now has 20% les max healt and 20% less benefit from healing. This is the best condition to start virulence whit. Whit virulence u put poison, disease and weakness on the foe. now it has a healt regeneration of 8. Now I cast conjure phantasm on the victim to decrease the benefit of an eventual healing breeze on the foe. I use leech signet to interupt healing breeze, troll unguent or other healing skills that the target can use. I use inspired enchantments to remove a healing breeze or mending from the victim.
If you put the skill levels good, you get a degeneration of 13 for about 15 secs.
This build is very effective to gain faction in random arena or team arena. Monk have their hands full to keep the victim alive or cant even keep it alive.
The best way to play it is together whit a mesmer that shuts down the monk so that it cant use mend ailment.
If you guys know a way to improve this build, feel free to give your opinion!
