Why sundering mods are bad.
Effigy
How are elemental mods terrible past Kryta? You just have to use the right element for the area (fiery for Shiverpeaks, icy for Fire Isle, etc).
Zealous is not "just plain bad." You give up 1 pip (1e every 3sec) for 1e per hit (once every 1.33sec). That's more than twice as fast as using that natural pip of regen. Just like with vampiric weapons, you unequip it between fights to get back your pip of regen.
No, sundering does not "take away half of a piece of tank armor," it takes away 10% of that armor on about 1 out of every 10 hits. Sure it's more effective against tanks, but you shouldn't even be attacking tanks most of the time anyway so it doesn't really matter. If there are no soft targets left, killing the tanks should be easy.
Bragging rights doesn't seem like a very good reason for choosing a weapon mod. No one else will even know you're using a perfect sundering weapon unless you go around showing it to people. If you want to look rich, get some FoW armor. Sundering is pointless.
Zealous is not "just plain bad." You give up 1 pip (1e every 3sec) for 1e per hit (once every 1.33sec). That's more than twice as fast as using that natural pip of regen. Just like with vampiric weapons, you unequip it between fights to get back your pip of regen.
No, sundering does not "take away half of a piece of tank armor," it takes away 10% of that armor on about 1 out of every 10 hits. Sure it's more effective against tanks, but you shouldn't even be attacking tanks most of the time anyway so it doesn't really matter. If there are no soft targets left, killing the tanks should be easy.
Bragging rights doesn't seem like a very good reason for choosing a weapon mod. No one else will even know you're using a perfect sundering weapon unless you go around showing it to people. If you want to look rich, get some FoW armor. Sundering is pointless.
4runner
i run 1 of each!
1.sundering
2.zealous
3.vampiric
oh sephis axes by the way i like the skin! Sudering i sell to the merchant i dont even bother sellin to anyone because there that useless,and i dont feel like Scamming Anyone!! LOL
1.sundering
2.zealous
3.vampiric
oh sephis axes by the way i like the skin! Sudering i sell to the merchant i dont even bother sellin to anyone because there that useless,and i dont feel like Scamming Anyone!! LOL
Mr D J
Quote:
Originally Posted by 4runner
i run 1 of each!
1.sundering
2.zealous
3.vampiric
oh sephis axes by the way i like the skin! Sudering i sell to the merchant i dont even bother sellin to anyone because there that useless,and i dont feel like Scamming Anyone!! LOL I'll pay u 50g which is 2x times more then merchant for sundering upgrades
1.sundering
2.zealous
3.vampiric
oh sephis axes by the way i like the skin! Sudering i sell to the merchant i dont even bother sellin to anyone because there that useless,and i dont feel like Scamming Anyone!! LOL I'll pay u 50g which is 2x times more then merchant for sundering upgrades

Savio
Quote:
Originally Posted by Joker The Owner
I'll pay u 50g which is 2x times more then merchant for sundering upgrades
Actually, if you use an ID kit on upgrades they sell for slightly more. So I'll pay double whatever the ID'ed merchant price is, hah!
I still rage at Sundering mods and the people who support them.

I still rage at Sundering mods and the people who support them.
Ensign
Quote:
Originally Posted by master_ranger_matt
for PVP and PVE I always just use sundering because I am a lazy scrub.
Indeed.
Yukito Kunisaki
Yay! Now less stupid people to sell my useless sundering mods to!

The Noble Savage
I think sundering mods are just the best alternative to vampiric mods because some despise the -1 regen which I suppose is understandable for a 2 monk backline in gvg. THen again its just -1 degen!
Dark Helmet
I noticed people saying Sundering's only 10%, but they buffed it (old thread, sorry if everyone knew this). I still don't use them, but a perfect sundering 20% goes for a good 50K. I learned this after selling mine for 10k in a storage purge.
I suppose it might be useful with W/Mo or R/Mo build using Sundering String or hilts, and a couple smiting buffs, like Zealot's Fire, and Judge's Insight. Just a thought though, haven't tried it. 60% armor penetration would be pretty sweet though.

I suppose it might be useful with W/Mo or R/Mo build using Sundering String or hilts, and a couple smiting buffs, like Zealot's Fire, and Judge's Insight. Just a thought though, haven't tried it. 60% armor penetration would be pretty sweet though.

CHUIU
Vamp Hammer max damage = 68
Sund Hammer max damage = 78
Sund Hammer w/ primal rage = 96
+Judges Insight = 118
Agains AL 60 targets.
Vamp Hammer max damage = 37
Sund Hammer max damage = 45
Sund Hammer w/ primal rage = 63
+Judges Insight = 89
Against AL 100 targets.
Sund Hammer max damage = 78
Sund Hammer w/ primal rage = 96
+Judges Insight = 118
Agains AL 60 targets.
Vamp Hammer max damage = 37
Sund Hammer max damage = 45
Sund Hammer w/ primal rage = 63
+Judges Insight = 89
Against AL 100 targets.
Male Gigolo
so guys with the new sundering, is it better than other mods now?
fb2000
Quote:
Originally Posted by Male Gigolo
so guys with the new sundering, is it better than other mods now?
imo, no, its still crap. i prefer switching between Furious, Zealous and Vampiric weapons.
if you wish to try ur luck with sundering, the guy above has some dmg figures.. thing is, for the max dmg sundering hammer hit, you'd need both a critical to trigger, as well as sundering to trigger, where as a vampiric adds the 5 all the time
if you wish to try ur luck with sundering, the guy above has some dmg figures.. thing is, for the max dmg sundering hammer hit, you'd need both a critical to trigger, as well as sundering to trigger, where as a vampiric adds the 5 all the time
Male Gigolo
Oh cool. thanks for clarifying that. I guess i'll stick to the 3-5K mod. lol

Age
I have one sundering bow for my Ranger as it is a long bow and and ebon long bow.I do have a fiery recurve bow as well as a short one.What would you use ebon or sindering longbow?I just haven't found any mods for a zealous bow yet.I don't have and sundering for my Warrior yeeah.
Ensign
Basically the only time you'd use sundering is when none of the other mods make any sense. Vampiric and Zealous are conditionally the strongest mods available, but aren't always what you want, so you need backups. Elemental weapons might be good, or they might not, depending on your target. Condition lengthening mods are similarly good if you have something causing the condition, but rather poor otherwise. Furious is rather good if you have adrenal skills to charge but poor otherwise.
If none of the above are what you want, you might as well use sundering because there's nothing else to take. Even if it doesn't do much, it does do more than an empty mod slot. In practice this only really applies to bows and daggers because warriors virtually always have some adrenaline to charge. I wouldn't be thrilled to be using the sundering weapon...but hey, sometimes it really is the only mod to take.
Peace,
-CxE
If none of the above are what you want, you might as well use sundering because there's nothing else to take. Even if it doesn't do much, it does do more than an empty mod slot. In practice this only really applies to bows and daggers because warriors virtually always have some adrenaline to charge. I wouldn't be thrilled to be using the sundering weapon...but hey, sometimes it really is the only mod to take.
Peace,
-CxE
Desert Penguin
Quote:
Originally Posted by Ensign
Condition lengthening mods are similarly good if you have something causing the condition, but rather poor otherwise.
I don't really use condition lengthening mods in PvP because any Monk can remove Bleeding/Deep Wound within 5-10 seconds, so my Sever Artery (21 seconds Bleeding without mod) would not need the extra bleeding length. However, extra Bleeding would be nice to chase running rangers, I once chased some cheeky ranger (in 4vs4 PvP) for like 20-30 seconds and he died from the bleeding degeneration
As for PvE, I still don't use condition lengthening mods, since I can kill most monsters before the conditions expire. So yeah, I stick with Vamp, Zealous and Elemental mods.

As for PvE, I still don't use condition lengthening mods, since I can kill most monsters before the conditions expire. So yeah, I stick with Vamp, Zealous and Elemental mods.
Male Gigolo
i see. thanks for clarifying this for me guys. now i have to find vamp mods. i only got zealous. saving those up til i can get those new swords and axes with +5 energy...
Celab
Quote:
Originally Posted by fb2000
imo, no, its still crap. i prefer switching between Furious, Zealous and Vampiric weapons.
if you wish to try ur luck with sundering, the guy above has some dmg figures.. thing is, for the max dmg sundering hammer hit, you'd need both a critical to trigger, as well as sundering to trigger, where as a vampiric adds the 5 all the time yet if you look at those figures they are still 10/8 ahead, so even if the 10% doesnt trigger, its still more max damage by 5/3 repectively.
And if you have skills such as vigorous spirit or live vicarosly, You dont realy need a vampiric hilt. A zealous hilt can be replaced by bonnetis or balthazar's spirit.
if you wish to try ur luck with sundering, the guy above has some dmg figures.. thing is, for the max dmg sundering hammer hit, you'd need both a critical to trigger, as well as sundering to trigger, where as a vampiric adds the 5 all the time yet if you look at those figures they are still 10/8 ahead, so even if the 10% doesnt trigger, its still more max damage by 5/3 repectively.
And if you have skills such as vigorous spirit or live vicarosly, You dont realy need a vampiric hilt. A zealous hilt can be replaced by bonnetis or balthazar's spirit.
zeno
the main point of a vampiric hilt is not a heal, it's to deal that extra damage that ignores armor. The heal is there to break even(without ias) with the 1 pip degen. Don't just look at max damage, because they are one shot wonders. Look at overall damage per second and you'll see that vamp is much superior.
And no, a zealous hilt can't simply be replaced by bonneti's or balth's spirit, because it's always there, and doesn't need to charge up or fear enchant remove. Not to mention you don't have to spend a skill slot for energy management.
And no, a zealous hilt can't simply be replaced by bonneti's or balth's spirit, because it's always there, and doesn't need to charge up or fear enchant remove. Not to mention you don't have to spend a skill slot for energy management.
Celab
unless you get empathy put on you.
NightOwl
Quote:
titan0987
Couldn't you just use berserker stance in place of frenzy? Because it doesn't take away that damage output... or am I missing something here?
titan0987
Couldn't you just use berserker stance in place of frenzy? Because it doesn't take away that damage output... or am I missing something here?
Celab
Quote:
Originally Posted by titan0987
Couldn't you just use berserker stance in place of frenzy? Because it doesn't take away that damage output... or am I missing something here?
berserker stance wasn't around when this post was originally created.
Jherykk
Yes it was, Berserker stance is garbage though since you CANNOT use Attack skills during it's duration without ending it, you are thinking of Tigers Stance, which is new.
Deathface Jones
Also, Berserkers stance has a long recharge, or else it would be decent enough to use.
sumasage
Does the point of view on sundering changed now that it is 20/20 instead of 10/10?
sumasage
anyone?
Dr Strangelove
Quote:
Originally Posted by sumasage
Does the point of view on sundering changed now that it is 20/20 instead of 10/10?
Well, think about it. On that same warrior with 100 AL. a 20/20 mod will give a 50% damage boost 20% of the time making a net 10% boost on high AL targets. An elemental will still do +25% every hit, and vampiric or frenzy-zealous still adds more damage. 20/20 is 4 times as strong as 10/10 (*2 chance, *2 strength). From .207 DPS increase that gives .828 damage boost. This still isn't remotely close to the 3 or 4 DPS increase from other mods, therefore sundering still sucks except as a switch weapon.
Well, think about it. On that same warrior with 100 AL. a 20/20 mod will give a 50% damage boost 20% of the time making a net 10% boost on high AL targets. An elemental will still do +25% every hit, and vampiric or frenzy-zealous still adds more damage. 20/20 is 4 times as strong as 10/10 (*2 chance, *2 strength). From .207 DPS increase that gives .828 damage boost. This still isn't remotely close to the 3 or 4 DPS increase from other mods, therefore sundering still sucks except as a switch weapon.
SparhawkJC
Originally Posted by Fender
posted this in another thread, but it is probably worth repeating here, with a little more information.
Against an AL 60 target w/ perfect vamp your damage increases over base by:
sword 8.8%
axe 8.4%
hammer 9.7%
bow 12.4%
Against an AL 60 target w/ perfect 20/20 sundering your damage increases over base by 4.6% for all weapons. Much better than the 1.1% a 10/10 sundering mod would get, but still well below vamp.
vamp vs AL 70
sword 10.4%
axe 10.0%
hammer 11.6%
bow 14.7%
sundering 20/20 vs AL 70 compared to base all weapons 6.4% (10/10 = 1.3%)
vamp vs AL 100
sword 17.6%
axe 16.9%
hammer 19.4%
bow 24.8%
sundering 20/20 vs AL 100 compared to base all weapons 8.3% (10/10 = 1.9%)
So, sundering still sucks, just not as much.
I copy and past this thing so much that I have it bookmarked.
posted this in another thread, but it is probably worth repeating here, with a little more information.
Against an AL 60 target w/ perfect vamp your damage increases over base by:
sword 8.8%
axe 8.4%
hammer 9.7%
bow 12.4%
Against an AL 60 target w/ perfect 20/20 sundering your damage increases over base by 4.6% for all weapons. Much better than the 1.1% a 10/10 sundering mod would get, but still well below vamp.
vamp vs AL 70
sword 10.4%
axe 10.0%
hammer 11.6%
bow 14.7%
sundering 20/20 vs AL 70 compared to base all weapons 6.4% (10/10 = 1.3%)
vamp vs AL 100
sword 17.6%
axe 16.9%
hammer 19.4%
bow 24.8%
sundering 20/20 vs AL 100 compared to base all weapons 8.3% (10/10 = 1.9%)
So, sundering still sucks, just not as much.
I copy and past this thing so much that I have it bookmarked.
Skyy High
Sundering is still pricey for the same reason +15% > 50% hp weapons are more expensive than +15% in stance, enchanted, hexed, vs hexed, etc. If you equip a sundering mod on your wep, you know that it will always perform the same in any situation, regardless of your build or your opponent's build. Vamp, zealous, elemental, and furious mods all require you to think about your build, what enemies you're facing, or in general keep tabs on more information than you would have had to otherwise. If you do this, they are better than sundering, however sundering is the better all-purpose no-thought-required mod, just as +15% > 50% hp is the best all-purpose mod, though some builds could utilize the other damage mods more effectively.
Schorny
In what all-purpose-situation is vampiric not better than sundering?
The only reason to use sundering is when you nothing else makes sense - say for example you are an interrupt ranger und therefore most of the time running around and interrupting every now and then.
vampiric and zealous would be bad because your arrows hit not often enough and elemental and condition stings make no sense. so you pick a nice sundering. but otherwise sundering sucks.
The only reason to use sundering is when you nothing else makes sense - say for example you are an interrupt ranger und therefore most of the time running around and interrupting every now and then.
vampiric and zealous would be bad because your arrows hit not often enough and elemental and condition stings make no sense. so you pick a nice sundering. but otherwise sundering sucks.
elektra_lucia
For your own sakes, go test sundering daggers against a necro, then go test vamp, then go test icy.
-Old 3FL-
Quote:
Originally Posted by LifeInfusion
I always knew sundering was useless and only good for selling so that you can buy 6 vampiric and other mods :P
q f t

OMFGimCUTE
Quote:
Originally Posted by Sixty
In general, sundering mods are bad. They provide very little benefit in comparison with other mods. First of all, there are only two classes that can even use a sundering mod: the ranger and the warrior. So, in order to explain how other mods can be better for you, consider this:
You forgot that assassins use sundering mods too.
Paperfly
Quote:
Originally Posted by OP's post date
Originally Posted by Press release from the official Guild Wars site
ARENANET AND NCSOFT ANNOUNCE APRIL 28 AS GLOBAL RELEASE DATE FOR GUILD WARS FACTIONS
Remembering that the boards use the US system of listing the month before the day when quoting dates in a short form, you might want to pay more attention to the context of what you read; especially since someone already pointed out that Factions hadn't been released when this thread was started .
|