Misconceptions/Tips about the Ascension Missions

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Studio Ghibli
Studio Ghibli
Wilds Pathfinder
#1
After a day of volunteer monking, I wanted to say the following:

- Elona Reach -

1) There is no need to -rush- anything, at any time, during this mission. If you have a capable group, there's no need to equip sprint or run ahead or anything. The only thing you'll accomplish is to separate yourself from the group, to split the group up as they search about for some sense of order in all the confusion, and, if you have really good luck, ultimately kill the group.

2) Pull, pull, pull. Pulling is your friend.

3) Watch the patrols! If idiots don't end up killing your group, failure to take into account the patrols will.

- Thirsty River -

1) Make sure to bring along anti-spellcaster skills. My three personal favourites are backfire, blackout, and concussion shot. When you go up against two monks, you'll need to somehow negate one and focus on the other.

2) THERE IS NO NEED TO RUSH. If you find yourself in a group where the first order of business is to "rush priest okay," you're probably not in the best group. Sure, it might work, but your chances of being wiped out increase incredibly. It's a lot easier (and much safer) to take each patrol out--and, if you're still fighting by the 1:30 mark, then move toward the priest. By that time, if you're still fighting, you've probably done enough damage to make such a rush safe.

3) In the second arena, when you have to face two teams, understand that they are not "auto-aggro," as one group insisted they were. Their failure to listen to me caused two wipe-outs before they realized I was right. My personal preference is to take the "left" group first by hugging the wall.

4) In the third arena, when you're facing three teams, if you time it right, you can actually -duck into- the right-hand base without aggroing the patrol. I find this much easier to do than (a) aggroing the patrol or (b) going toward the two-monk base first.

Why? Because if you need to run from the two-monk base, you'll now have a flee spot.

- Dunes of Despair -

1) Prior to "storming" the fort, make sure to clear out the bows. This'll save you some trouble.

2) Prior to entering the fort, HOLD THE BRIDGE and wait for the swords and hammers to come. You should target the hammers first.

3) If you're patient enough, before even coming up to the fort, head right (when you're facing it), and follow the dunes to a small temple guarded by losaru. There, you'll find a staff which will cast ward of foes. It's nice to have. Not necessary. But nice.

4) DON'T RUSH.

----

That's all I can think of right now. ;P
Turbo Wombat
Turbo Wombat
Lion's Arch Merchant
#2
That pretty much sums up everything I allways scream at my groups just minutes before we're wiped out in those missions -_- ...
Mavrik
Mavrik
Forge Runner
#3
Awsome tips.. Success of the mission depends on the group. The mission's ease or difficulty depends on that. Most times you can judge how the mission will go based on how the group performs or behaves early on.
Barinthus
Barinthus
Krytan Explorer
#4
Ascension missions are not that difficult - I can do those literally in my sleep. Of course it depends on whether if you have competent group members.
Studio Ghibli
Studio Ghibli
Wilds Pathfinder
#5
Quote:
Originally Posted by Barinthus
Ascension missions are not that difficult - I can do those literally in my sleep. Of course it depends on whether if you have competent group members.
:nods:

This, here, is the mission-breaker.

I ran Elona Reach three times before posting this.

Why?

Because the first two times, certain people on my party insisted on doing it THEIR way, which included rushing, which included separating from the group, which included pulling multiple spawns--and their way ultimately led to a group-wide WTF?, as well as one person (the person who I was originally volunteering for) leaving in frustration.

Ultimately, patience is teh key.
Age
Age
Hall Hero
#6
There is a saying that patients is the key to virtue.Being patient with missions will be sucess like everything else in life.
VGJustice
VGJustice
Desert Nomad
#7
I remember my first time with Elona Reach. My poor R/W spent a full day failing that mission before, by some miracle, I found a group that could listen and someone who knew what they were doing. Now, I only do that mission with/for guildies and friends. I've done it so many times that I have most of the Mobs moving paterns memorized, and I know certain quirks that makes the mission really easy, if you're patient.

There are few things I hate more than Elona Reach. One of those things are the idiots that kept me there for 10 hours.
K
KvanCetre
Wilds Pathfinder
#8
I've been lucky enough to never have to re-do any ascension mission more than once. My first time through, before anyone had any tactics other than "Just do your job", we didn't lose a single ascension mission.

My second time, with a warrior, we lost thirst river once. After that, I was lucky enoguh to find a group with one extraordinary player who was able to basically win the missions himself, so long as people listened to him.
Manic Smile
Manic Smile
Desert Nomad
#9
Guys these missions are real easy if you have friends.

Dunes = book trick with stance tank

Thristy = MM mass / Dual Ele nukefest / mez stance tanks(funny)

Elona = ranger/war runner
Keyote
Keyote
Frost Gate Guardian
#10
Quote:
Originally Posted by Barinthus
I can do those literally in my sleep.
I dont think 'literally' was the word you were looking for there
heavenscloud2
heavenscloud2
Banned
#11
thirsty doesnt take alot of skills, if u do things right u will ALWAYS have time to kill the priests, but no i was taking my nuker through the mission today, i yelled so many times not to rush, but its always those worriors who think they cant kill everything in 2 minutes rush off to the priest, leaving the nukers to take the patrol and die, and the monks to either follow the worriors and most likely killed by the left over patrol or very rarely succeds in keeping the nukers alive and go off and finish the priest. But in most cases the worriors rush off and after killing the priests do they relize that they are the only ones left and the boss right behind them is about to send them to hell for being stupid enough to rush in the first place.

and dunes is so easy that a monkey can probably do it. its those ppl who want to go and do the bonus that get ur whole group killed
Studio Ghibli
Studio Ghibli
Wilds Pathfinder
#12
The Ascension missions -are- easy.

Just people go out of their way to make it incredibly hard by doing silly things.
B
Beelzebub
Ascalonian Squire
#13
i was in a group in elona reach with a warrior that liked to rush...he rushed the middle bridge aggroed about 5 dif groups n whole team died...i had stayed at the gate at the beginning then every1 was like res me plz..wat didnt i bring lol...yer i forgot res so i got shouted at for about 5mins...4 people left so it was me n monk left...i ran the rest of mission without running or healing skills n completed the mission...was one of the best days of gw ever...lol
Tsunami Rain
Tsunami Rain
mmmmmmmm pie.
#14
Volunteer monking huh..ive done that before. never doing it again...too many people going "CAN I ADD YOU TO FRIENDS LIST OK? WE BE FRIENDS KK?"

(off topic) Manic..every time i see you post something and i see that cat..it freaks me out. (/off topic)
Mr Jazzy
Mr Jazzy
Krytan Explorer
#15
tips for thirsty river:

in the beginning, there's usually a spawn of devourers on the little sand dune hill just straight up ahead. if ur group tries to take down the first sand giant on the right, most likely ur monks will back up and aggro those devourers.
(stay away from there)

in the 2nd set of enemies, u should always take the left group first, since they aggro themselves while the other groups stays put.

in the 3rd set:
bum rush the closest base (right side) and instantly kill the priest. then, kill the other ppl. next, choose the far left team to kill, AFTER THE 2 MIN MARK!!!
crazy diamond
crazy diamond
Wilds Pathfinder
#16
The problem with Ascension missions is that people seem to freak when they see the timer. They think they'll never make it, that its too short(or too long as per DoD) and don't think things through.

I often go down there to help groups when I have nothing better to do, and many times despite explaining things carefully to them, one or two players will still panic and run around like chickens with their heads cut off.
Caged Fury
Caged Fury
Krytan Explorer
#17
[Elona Reach]
1. When going for the left encampment, never use the bridge. Go pass it and use the back door.
2. Between the two encampments, there is a hill with a path behind it. This path links the two encampments and provides a nice, quiet route between the two base. Thus avoiding the various mobs in the middle open space.


[Thirsty River]
Time to attack the priest has been mentioned by the OP. You also need to time your attack on a new team after you have dispatched one. Usually it's best to start attacking and killing about 10 seconds before resurrection, e.g. 1:50, 3:50 and so on. If you do start earlier, then don't kill any as they will be resurrected, instead switch targets to soften them up and make the kill on/pass resurrection. Doing this provide the maximum 2 minutes before the next resurrection to dispatch a team.

Have one person and one person only to call target (preferably someone who knows what they're doing). If that person call a target then attack that target. Kill as many as you can quickly so there's less to deal with when it's time to kill the priest.

The enemy rangers enjoy using Throw Dirt to blind, so bear this in mind when they run up to you instead of shooting arrows at you. Enemy Mesmers use Chaos Storm that does damage and drain energy if you're casting. So casters, if you're surrounded by a blue light, don't stand there and cast spells. Chaos Storm has a small AoE, so move away from it.
SilentAssassin
SilentAssassin
Wilds Pathfinder
#18
well with my first character I found these missions really hard, nobody knew what to do etc.. I really had to do the missions over and over again, was it because I wasn't good or my party wasn't? think both, it was just at the begin, no1 had an elite or nice builds.

But when I played these missions with my second - third - fourth character these missions were just a stroll in the park, thirsty river is so easy.
sabretalon
sabretalon
Frost Gate Guardian
#19
I've been stuck here for a while now, but at the moment I have only been trying to do this with Henchies. I will be looking for a group soon as I am now getting bored of restarting the mission...

I think I should look at updating my armour first though? Only wearing a set with 51 armour on my necro.
Storn
Storn
Frost Gate Guardian
#20
I think we experienced players should cut others some slack. This, IMO, is the exact point where the game really, REALLY starts to teach tactics.

Up to now, force, high levels and good equipment have won missions. These missions are really the first time communication becomes paramount.

So. No wonder you get PUGs who are a mess. Many have just gotten to this point and think they can bulldoze through anything. Yes, its annoying. Yes, it's time consuming... but folks NEED to fail a few times to learn.

I think my first time through, I got lucky with a Pug and did one of the missions first time off the bat. Then got stuck doing another about 10 times... and it wasn't just the other folks fault. It was my fault too. I didn't build my ele right. I didn't pay attention beyond ganging up fire on a target... we aggro'd too much. Etc. etc.

But eventually I learned, and I noticed that others did too. Now, I'm back with my 5th character, a necro. So, we will see how it goes.