New Class: Samurai
Nevin
Attributes
Primary:
Counter - Every point into Possesion will increase it by 1%. Description: Counter is an attribute which compliments stances, otherwise having no inherent effect.
Secondary:
Katana Mastery - Katana Mastery increases the damage you do with katanas and your chance to inflict a critical hit. Many skills, especially Katana Mastery skills, become more effective with higher Katana Mastery. Description: Two Handed sword which is the most common choice of Samurai.
Naginata Mastery - Naginata Mastery increases the damage you do with naginatas and your chance to inflict a critical hit. Many skills, especially Naginata Mastery skills, become more effective with higher Naginata Mastery. Description: Staff like weapon.
Stances - No inherent effect. Many skills, especially self benefiting skills, become more effective with higher Tactics. Description: Stances convert your counter level to increase their potential.
First Aid - No inherent effect. Many skills, self healing and healing of allies, become more effective with higher First Aid. Description: Weak heals which are only ment to be just enough.
Statistics
Health: 480
Energy: 25
3 pips of energy regain.
AP: 75
Katana - 15-22 Damage, attack rate of 1.6
Najinata - 16-32 Damage, attack rate of 2.0
Equipment (Sample)
(Head) Deamon Kabuto (+1 to Katana Mastery)
(Torso) Kikou Chest Piece +10 HP and 2 Energy (While attacking)
(Hands) Kikou Gauntlets +5 Hp and 1 Energy (While attacking)
(Legs) Kikou Leggings +10 Hp and 1 Energy (While attacking)
(Feet) Kikou Boots +5 Hp and 1 Energy (While attacking)
Skills
Counter
Trained Mind: 10 Energy, 60 Recharge
Skill. For 4...12 seconds your Counter level is doubled. (Will stack with stances)
Katana Mastery
Fearful Strike: 8 Adreline
Katana Attack. Strike for 2..15 damage. For the next 1..4 seconds, target foes actions are easily interrupted. (Anything goes, attacking, spells, just like choking gas)
Bakazi: 6 Adreline
Katana Attack. Strike for +3...14 damage if target foe is suffering from bleeding the damage is increased by 2...10
Stab: 5 Adreline
Katana Attack. Cause bleeding for 3...12 seconds.
Horse Slash: 8 Adreline
Katana Attack. Strike twice at target foe, first strike interrupting target foes action. If target foe was casting a spell and interrupted the second slash strikes for 15...28 more damage.
{Elite} Rising Sun: 10 Adreline
Katana Attack. Knock down target foe for +12...38 damage causing weakness and cripple for 8....22 seconds.
Returning Blade: 10 Adreline
Katana Attack. While in prepped with Way of the Samurai, Swing once for +5...15 damage for every adreline skill charged. (Max of 4 adreline skills)
Downward Stab: 8 Adreline
Katana Attack. If target foe is knocked down, attack causing bleeding and deepwound for 3...22 seconds.
Chin Breaker: 15 Energy, 60 Recharge
Katana Attack. Drive hilt of katana into target foes jaw, if casting a spell that foe is dazed for 15 seconds.
Way of the Samurai: 10, 45
Preparation. For 12....74 seconds every time you enter a stance your base damage increases by 2, if you do not enter a stance within every 15..28 seconds all bonuses are lost.
Tiger's Strikes: 10, 45
Katana Attack. While in Tiger Paw stance you keep your faster attack speed, but for the next 1...3 swings your attacks deal +3...17 damage, the last attack causing either Bleeding, Deepwound, or Cripple for 7...22 seconds.
Nobunaga's Assault: 5, 30
Katana Attack. While hoisting Nobunaga's banner your next attack will deal 35...90% more damage.
Najinata Mastery
Steel Wind: 5 Energy, 24 Recharge
Preparation. For 6....24 seconds when you swing you damage all targets within a 180 degree radius of the front of your character. (Small range, only effects target foes who are within 3 feet of you)
Calf Hack: 7 Adreline
Najinata Attack. Attack target foe for +5...25 damage and cripple for 3...12 seconds.
Shoulder Strike: 6 Adreline
Najinata Attack. Attack target foe for +4...18 damage and causing them to have a 33% slower attack speed for 3...17 seconds.
Shakrath: 10 Adreline
Najinta Attack. Strike for +5...20 damage for every quarter of health your target foe is missing.
Weak Shins: 5 Energy, 30
Najinata Attack. Your next swing causes target foe to be easily knocked down while using a skill for 1...8 seconds.
{Elite} Eastern Winds: 10, 25
Najinta Attack. Spin Najinta causing all target foes in area to take 9...55 damage and suffer a 33% speed reduction for 3....14 seconds.
Nobunaga's Assailance: 5, 20
Skill. While hoisting Nobunaga's banner all allies in your radius will deal 5...125% more damage on their next attack.
Tiger's Fury: 10, 20
Skill. While in Tiger Paw stance your attacks deal 1...25 more damage for the next 1...6 seconds, afterwards you suffer from weakness for 8 seconds.
Kazi's Sway: 6 Adreline +5 Energy, 2 second cast time
Najinata Attack. Swing at all target foes around you for +5...15 more damage and knock them down, while using Kazi's Sway you have -20 armor.
Stances
Tiger Paw: 10, 30 Recharge
Stance. For 6...20 seconds your counter percent is converted into faster attack speed.
Nobunaga Banner: 15, 45 Recharge
Stance. Attach banner to the back of your armor. Your counter percent is converted to damage increase for you and nearby allies. (10 counter level = 10% more damage by allies)
Third Eye: 5, 45
Stance. For 4...25 seconds your counter level is tripled and converted into a chance to block and a seperate chance to evade. (So if you had 10 Counter, 30% chance to block, 30% chance to evade)
Reflecting Blades: 10, 45
Stance. If you have a katana equipped for 3...16 seconds your counter is tripled and converted into a chance to block and reflect any melee or piercing damage inflicted on you. During reflecting blades you cannot attack. (So if someone was going to strike you for 34 damage, you would block and that person would take 34 damage)
{Elite} Bahk Tai: 10, 45
Shout/Stance. The initial shout of Bahk Tai interrupts all foes within radius, after 8...2 seconds you enter Bahk Tai. During Bahk Tai your counter level is quadrupled and turned into a chance to interrupt targets by attacking for 3....20 seconds.
Oni's Ward: 5, 45
Stance. Your counter level is multiplied by 5 and for 3....18 seconds, hex spells have that % chance to fail on you. For every hex spell you neglect you take 35..10 damage.
First Aid
Bandage: 5, 3, 15 Recharge
Skill. Mend bleeding and deep wound on target ally also healing 20...65 Health.
Herb:. 5, 1, 15
Skill. Mend poison on target ally.
Immunization: 10, 2, 30
Skill. Mend yourself of disease and make yourself immune to it for 12...45 seconds.
No Attribute
Seppuku: 0 Energy, 2, Used once per mission.
Skill. Commit suicide renewing your honor, ensuring you will not gain DP upon your next revival. (Can only be perfomed while under 25% HP)
Primary:
Counter - Every point into Possesion will increase it by 1%. Description: Counter is an attribute which compliments stances, otherwise having no inherent effect.
Secondary:
Katana Mastery - Katana Mastery increases the damage you do with katanas and your chance to inflict a critical hit. Many skills, especially Katana Mastery skills, become more effective with higher Katana Mastery. Description: Two Handed sword which is the most common choice of Samurai.
Naginata Mastery - Naginata Mastery increases the damage you do with naginatas and your chance to inflict a critical hit. Many skills, especially Naginata Mastery skills, become more effective with higher Naginata Mastery. Description: Staff like weapon.
Stances - No inherent effect. Many skills, especially self benefiting skills, become more effective with higher Tactics. Description: Stances convert your counter level to increase their potential.
First Aid - No inherent effect. Many skills, self healing and healing of allies, become more effective with higher First Aid. Description: Weak heals which are only ment to be just enough.
Statistics
Health: 480
Energy: 25
3 pips of energy regain.
AP: 75
Katana - 15-22 Damage, attack rate of 1.6
Najinata - 16-32 Damage, attack rate of 2.0
Equipment (Sample)
(Head) Deamon Kabuto (+1 to Katana Mastery)
(Torso) Kikou Chest Piece +10 HP and 2 Energy (While attacking)
(Hands) Kikou Gauntlets +5 Hp and 1 Energy (While attacking)
(Legs) Kikou Leggings +10 Hp and 1 Energy (While attacking)
(Feet) Kikou Boots +5 Hp and 1 Energy (While attacking)
Skills
Counter
Trained Mind: 10 Energy, 60 Recharge
Skill. For 4...12 seconds your Counter level is doubled. (Will stack with stances)
Katana Mastery
Fearful Strike: 8 Adreline
Katana Attack. Strike for 2..15 damage. For the next 1..4 seconds, target foes actions are easily interrupted. (Anything goes, attacking, spells, just like choking gas)
Bakazi: 6 Adreline
Katana Attack. Strike for +3...14 damage if target foe is suffering from bleeding the damage is increased by 2...10
Stab: 5 Adreline
Katana Attack. Cause bleeding for 3...12 seconds.
Horse Slash: 8 Adreline
Katana Attack. Strike twice at target foe, first strike interrupting target foes action. If target foe was casting a spell and interrupted the second slash strikes for 15...28 more damage.
{Elite} Rising Sun: 10 Adreline
Katana Attack. Knock down target foe for +12...38 damage causing weakness and cripple for 8....22 seconds.
Returning Blade: 10 Adreline
Katana Attack. While in prepped with Way of the Samurai, Swing once for +5...15 damage for every adreline skill charged. (Max of 4 adreline skills)
Downward Stab: 8 Adreline
Katana Attack. If target foe is knocked down, attack causing bleeding and deepwound for 3...22 seconds.
Chin Breaker: 15 Energy, 60 Recharge
Katana Attack. Drive hilt of katana into target foes jaw, if casting a spell that foe is dazed for 15 seconds.
Way of the Samurai: 10, 45
Preparation. For 12....74 seconds every time you enter a stance your base damage increases by 2, if you do not enter a stance within every 15..28 seconds all bonuses are lost.
Tiger's Strikes: 10, 45
Katana Attack. While in Tiger Paw stance you keep your faster attack speed, but for the next 1...3 swings your attacks deal +3...17 damage, the last attack causing either Bleeding, Deepwound, or Cripple for 7...22 seconds.
Nobunaga's Assault: 5, 30
Katana Attack. While hoisting Nobunaga's banner your next attack will deal 35...90% more damage.
Najinata Mastery
Steel Wind: 5 Energy, 24 Recharge
Preparation. For 6....24 seconds when you swing you damage all targets within a 180 degree radius of the front of your character. (Small range, only effects target foes who are within 3 feet of you)
Calf Hack: 7 Adreline
Najinata Attack. Attack target foe for +5...25 damage and cripple for 3...12 seconds.
Shoulder Strike: 6 Adreline
Najinata Attack. Attack target foe for +4...18 damage and causing them to have a 33% slower attack speed for 3...17 seconds.
Shakrath: 10 Adreline
Najinta Attack. Strike for +5...20 damage for every quarter of health your target foe is missing.
Weak Shins: 5 Energy, 30
Najinata Attack. Your next swing causes target foe to be easily knocked down while using a skill for 1...8 seconds.
{Elite} Eastern Winds: 10, 25
Najinta Attack. Spin Najinta causing all target foes in area to take 9...55 damage and suffer a 33% speed reduction for 3....14 seconds.
Nobunaga's Assailance: 5, 20
Skill. While hoisting Nobunaga's banner all allies in your radius will deal 5...125% more damage on their next attack.
Tiger's Fury: 10, 20
Skill. While in Tiger Paw stance your attacks deal 1...25 more damage for the next 1...6 seconds, afterwards you suffer from weakness for 8 seconds.
Kazi's Sway: 6 Adreline +5 Energy, 2 second cast time
Najinata Attack. Swing at all target foes around you for +5...15 more damage and knock them down, while using Kazi's Sway you have -20 armor.
Stances
Tiger Paw: 10, 30 Recharge
Stance. For 6...20 seconds your counter percent is converted into faster attack speed.
Nobunaga Banner: 15, 45 Recharge
Stance. Attach banner to the back of your armor. Your counter percent is converted to damage increase for you and nearby allies. (10 counter level = 10% more damage by allies)
Third Eye: 5, 45
Stance. For 4...25 seconds your counter level is tripled and converted into a chance to block and a seperate chance to evade. (So if you had 10 Counter, 30% chance to block, 30% chance to evade)
Reflecting Blades: 10, 45
Stance. If you have a katana equipped for 3...16 seconds your counter is tripled and converted into a chance to block and reflect any melee or piercing damage inflicted on you. During reflecting blades you cannot attack. (So if someone was going to strike you for 34 damage, you would block and that person would take 34 damage)
{Elite} Bahk Tai: 10, 45
Shout/Stance. The initial shout of Bahk Tai interrupts all foes within radius, after 8...2 seconds you enter Bahk Tai. During Bahk Tai your counter level is quadrupled and turned into a chance to interrupt targets by attacking for 3....20 seconds.
Oni's Ward: 5, 45
Stance. Your counter level is multiplied by 5 and for 3....18 seconds, hex spells have that % chance to fail on you. For every hex spell you neglect you take 35..10 damage.
First Aid
Bandage: 5, 3, 15 Recharge
Skill. Mend bleeding and deep wound on target ally also healing 20...65 Health.
Herb:. 5, 1, 15
Skill. Mend poison on target ally.
Immunization: 10, 2, 30
Skill. Mend yourself of disease and make yourself immune to it for 12...45 seconds.
No Attribute
Seppuku: 0 Energy, 2, Used once per mission.
Skill. Commit suicide renewing your honor, ensuring you will not gain DP upon your next revival. (Can only be perfomed while under 25% HP)
Soul Shaker
Look at the thread right above you. Get ready for a pissed off canadian. Or below...called New prof.
Nevin
Quote:
Originally Posted by Soul Shaker
Look at the thread right above you. Get ready for a pissed off canadian. Or below...called New prof.
|
Soul Shaker
Wasn't like that when i saw it...i think. But still get ready...this is SO flamebait for some people.
Right now, it's too close to a warrior. Just in the fact that it's melee. I dunno, i kinda like it right now, i just can't see it going very far at all.
Right now, it's too close to a warrior. Just in the fact that it's melee. I dunno, i kinda like it right now, i just can't see it going very far at all.
Quid Pro Quo
I like this but I also liked the speed atribute in the other thread.
actionjack
OOOoooh.. its is temping me so much to make a Samurai concept class too...To show you Younglines how it should be done! Muahaha (just kidding)
maybe I will get to it later... but not until tommrow.... if this thread is still alive that is...
maybe I will get to it later... but not until tommrow.... if this thread is still alive that is...
Ultimate_Gaara
Quote:
Originally Posted by Soul Shaker
Look at the thread right above you. Get ready for a pissed off canadian.
|
The ideas for the build are ok, but again Samurai do not belong in guild wars. Why you ask? Because they do not just run into battle swinging franticly like a warrior. They have more grace than that, they are basicly a lame version of a ninja.
Quid Pro Quo
Quote:
Originally Posted by Ultimate_Gaara
They have more grace than that, they are basicly a lame version of a ninja.
|
No they didn't wear black costumes, jump buildings and all that other stuff.
Ultimate_Gaara
Lame? I think not.
No matter how you look at it, Ninja, Samurai, Pirates and Power Rangers do not fit into guild wars.
No matter how you look at it, Ninja, Samurai, Pirates and Power Rangers do not fit into guild wars.
Kaguya
A Samurai with only a Katana? Blasphemy.
Samurais used bows, spears [Naginata], and of course 2nd shortsword [Wakizashi], and various other weapons and their different variations.
Samurais used bows, spears [Naginata], and of course 2nd shortsword [Wakizashi], and various other weapons and their different variations.
Qual
Quote:
Originally Posted by Ultimate_Gaara
No matter how you look at it, Ninja, Samurai, Pirates and Power Rangers do not fit into guild wars.
|
Soul Shaker
Quote:
Originally Posted by Ultimate_Gaara
Are you talking about me or another Samurai hating Canadian?
The ideas for the build are ok, but again Samurai do not belong in guild wars. Why you ask? Because they do not just run into battle swinging franticly like a warrior. They have more grace than that, they are basicly a lame version of a ninja. |
toramiko
Isn’t a samurai a specific type of warrior? Much like how a Paladin is treated in the game. It just seems a little redundant to have a profession titled that. Like how a ninja is essentially an assassin. A pirate can be classified under thief (I know GW doesn't have those). And so on and so forth.
But I do like some of those ideas on the skills and stances.
Maybe instead of Katana Mastery, title it 2 Handed Swordsmanship? A samurai uses a lot more variety of weapons, and they weren’t restricted to a Katana for a sword.
I can’t think of a good name at a moment to better describe this, but creating a new profession titled “X” with more of a finesse in melee combat with those stances in mind would be a nice idea.
The warrior can be the grunt profession with their axes, swords and hammers. The assassin with their speed, combos and criticals. And the "X" profession can specialize in more stance related melee (like a defensive fighter?).
Along with their 2 Handed Swordsmanship trait, maybe add Polearms Mastery to it (ie. Spears, Scythes, Pikes, Halberds, etc).
I think this will be a good style for a new melee profession. Between an assassin and a warrior, there isn’t much to choose from, and that’s only if you plan to get Factions. Where as we have a whole variety of spell caster at our disposal.
But I do like some of those ideas on the skills and stances.
Maybe instead of Katana Mastery, title it 2 Handed Swordsmanship? A samurai uses a lot more variety of weapons, and they weren’t restricted to a Katana for a sword.
I can’t think of a good name at a moment to better describe this, but creating a new profession titled “X” with more of a finesse in melee combat with those stances in mind would be a nice idea.
The warrior can be the grunt profession with their axes, swords and hammers. The assassin with their speed, combos and criticals. And the "X" profession can specialize in more stance related melee (like a defensive fighter?).
Along with their 2 Handed Swordsmanship trait, maybe add Polearms Mastery to it (ie. Spears, Scythes, Pikes, Halberds, etc).
I think this will be a good style for a new melee profession. Between an assassin and a warrior, there isn’t much to choose from, and that’s only if you plan to get Factions. Where as we have a whole variety of spell caster at our disposal.
fiery
chris farley is the real ninja, R.I.P
fiery
http://www.guildwarsguru.com/forum/s...d.php?t=119082 <-- what the hell is with the samurai craze first it was pirates i didnt notice this link until i scrolled down
Quid Pro Quo
Quote:
Originally Posted by toramiko
Along with their 2 Handed Swordsmanship trait, maybe add Polearms Mastery to it (ie. Spears, Scythes, Pikes, Halberds, etc).
|
Quote:
Originally Posted by fiery
http://www.guildwarsguru.com/forum/s...d.php?t=119082 <-- what the hell is with the samurai craze first it was pirates i didnt notice this link until i scrolled down
|
2. Read
Quote:
Originally Posted by Nevin
The other thread seemed a little flushed out, and not organized.. I figured I'd post my build up..
|
Starsky-sama
Dynasty Warriors FTW!
As much as I enjoy the asian theme professions, I would rather see more unique types later in the game.
With Faction's new skills and items, you might be able to "create" a "Samurai" build, you never know. (I wouldnt like it to be a "profession" though.)
Still nice well thought out idea.
/IMO
As much as I enjoy the asian theme professions, I would rather see more unique types later in the game.
With Faction's new skills and items, you might be able to "create" a "Samurai" build, you never know. (I wouldnt like it to be a "profession" though.)
Still nice well thought out idea.
/IMO
fiery
Quote:
Quid Pro Quo 1. Edit2. Read |
Charqus
sounds abit like wammo to me ^^
Nevin
Quote:
Originally Posted by Quid Pro Quo
I like this but I also liked the speed atribute in the other thread.
|
Sol_Vie
I like the idea of it... Maybe a possible class for another chapter? I really do like the idea though...
longboringname
Yeah, the speed was MY idea, if speed shouldn't go in samurai, then it should go in berserker or something. Yeah.... berserker, uses gaunlets to punch the crap out of enemys. Skills like Brute strike: Fist attack: your attack has a ___% to strike double damage. this attack fails ____% of the time.
benmanhaha
I want my Utsusemi-ichi.
I must say I love the idea if the samurai. Just because the name is cookie cutter, doesn't mean the character has to be.
I must say I love the idea if the samurai. Just because the name is cookie cutter, doesn't mean the character has to be.
BellyFlop
Valdaran Longfoot
The samurai idea is years old. People wanted one (it wasn't called a samurai, looked the same and used Oriental weapons though) in Diablo2.
It could be cool, but its hard to fit into GW. It would be a mix between a Assassin and a Warrior, something you can already do. It is different from both of them, but a W/A or a A/W could come VERY close to what this is.
It could be cool, but its hard to fit into GW. It would be a mix between a Assassin and a Warrior, something you can already do. It is different from both of them, but a W/A or a A/W could come VERY close to what this is.
BellyFlop
talking about diablo 2 (LOD) i would love to have that Assassin here that was good.
Hope this one is better
Hope this one is better
actionjack
While I don’t like the Samurai class in GW that much, but I just can not resist the challenge, so made a brief concept class about it.
Samurai / Bushi
Energy: Depend on Armor. Go from 20 to 45 range.
Armor: Unlike other class, will actually have two type of armor. A Steel plated armor that has high AL, but give no energy, or a Robe like Kimono, that has really low armor but give energy.
Weapons: Katana will be the primary weapon. Two kind, the Dai-Katana (or whatever it is call, the bigger and longer one), which will have attack speed of hammer, 2-hand, but have greater damage (like of 20-42 range), and Katana (the regular kind), 2-hand, but a better accuracy and damamge (about 28-32)
Premise: Samurai is a damage dealer. If Assassin is more like Necro on dealing conditions, Samurai is more like an Elementalist of melee. Great damage, but slow to cast. Also there are higher risk that come with the greater damage. Also can be a tanker or helper built.
Attributes:
Self Defense: (Primary) For every rank in this attribute, you gain 1% chance of Dodge/Evade/or Block hits from melee or arrow. Also effect skill of this attribute.
Way of Katana: Skills that allow you to better us of Katana.
Way of Precision: Skills that allow you to aim at target spot and apply conditions. (work well with other concept skills of stealing/breaking armors)
Way of Serving: Skills that allow you to better aid your ally in battlefield.
Skills:
Self Defense:
Similar to Warrior’s tactics. Have Stances and other defensive related skill that allow you to tank and survive better.
Way of Katana:
Several different lines of skills in this attribute.
A Battoujitsu (art of drawing the sword) line, which will have its damage depended on time (like Rituralist’s holding ash). Where you will sheath your sword (can’t not attack, move or cast skill in this duration), and choose to slash at your desirable time.
Cut of Headless Demon
10e | 1c | 30r : Sheath your sword for 1 to 8 seconds. When you Slash, if hit, will deal X extra damage, and target will be Blind and Gag, and break its Helm for 50% for the next 1…16 seconds (the X and duration of condition will be depend on how long you sheath your sword.)
Cut of Flying Crane
10e | 1c | 30r : Sheath your sword for 1 to 8 seconds. When you Slash, if hit, will deal ((1…5) X seconds you sheath) extra damage. This is a range attack that can go through multiple enemies.
An another kind of Katana Skill require Precisions. The skill of this type will be default have a 33% chance of missing or fail to use (shown in a darker color). When you fight, for every strike, there will be a chance (randomly, maybe about 20% per strike) where that precision skill will be “light up” (which last for 2 seconds, before going dark again). When use at this time, it will have a 100% chance of being use.
Slash of Falling Sun
10e | 3c | 30r : Attack for 12…50 extra damage. A Precision skill.
Slash of Spitting Rock
10e | 3c | 30r : Attack for 5…24 extra damage and Break target’s body armor (lowers its AL) by 50%. A Precision skill.
Way of Precision
Skills that boost the Precisions to help the Precision skills, or target specific body parts of target.
Stalker’s Eyes
10e | 2c | 30r : For the next T seconds, all your Precisions skills (at its darken stage) will only fail at 66% time.
Seeking Weakness
10e | 2c | 30r : For the next T seconds, you increase the change of getting your precision skill “light up” is up by 25%.
Aim Eyes
5e | 2c | 30r : You attack target’s head. 50% chance of causing Blind.
Aim Leg
5e | 2c | 30r : You attack target’s leg. 50% of causing Cripple.
Way of Serving
(since Samurai have a better direct translation as “One who Serve”)
Skills that would help out your teammates, especially dealing with DP and Moral.
Help out of Pit:
5e | 2c | 30r : You take 15% DP from target ally, but add 15% DP to your self.
Die for the War:
5e | 2c | 30r : You take 15% DP, and your team gain 5% of Moral Boost
Preparing for Death:
5e | 2c | 30r : In the next T seconds, if you take DP (self induce or dealth), you take 3…8% less.
Balance:
While Katana skill can do great damage to a single target, it does tend to be long and risky to cast. Precision skills are very chance base, and Battoujitsu can be easily dodge (by running away in time). Also energy could be a problem from them, if they take the Armor. Also like Warrior and Assassin, They are weak against DoPs and conditions. (but they can take a bit better elemental damages with their Armor) I am still unsure if I like the Primary, but it will do for now.
Samurai / Bushi
Energy: Depend on Armor. Go from 20 to 45 range.
Armor: Unlike other class, will actually have two type of armor. A Steel plated armor that has high AL, but give no energy, or a Robe like Kimono, that has really low armor but give energy.
Weapons: Katana will be the primary weapon. Two kind, the Dai-Katana (or whatever it is call, the bigger and longer one), which will have attack speed of hammer, 2-hand, but have greater damage (like of 20-42 range), and Katana (the regular kind), 2-hand, but a better accuracy and damamge (about 28-32)
Premise: Samurai is a damage dealer. If Assassin is more like Necro on dealing conditions, Samurai is more like an Elementalist of melee. Great damage, but slow to cast. Also there are higher risk that come with the greater damage. Also can be a tanker or helper built.
Attributes:
Self Defense: (Primary) For every rank in this attribute, you gain 1% chance of Dodge/Evade/or Block hits from melee or arrow. Also effect skill of this attribute.
Way of Katana: Skills that allow you to better us of Katana.
Way of Precision: Skills that allow you to aim at target spot and apply conditions. (work well with other concept skills of stealing/breaking armors)
Way of Serving: Skills that allow you to better aid your ally in battlefield.
Skills:
Self Defense:
Similar to Warrior’s tactics. Have Stances and other defensive related skill that allow you to tank and survive better.
Way of Katana:
Several different lines of skills in this attribute.
A Battoujitsu (art of drawing the sword) line, which will have its damage depended on time (like Rituralist’s holding ash). Where you will sheath your sword (can’t not attack, move or cast skill in this duration), and choose to slash at your desirable time.
Cut of Headless Demon
10e | 1c | 30r : Sheath your sword for 1 to 8 seconds. When you Slash, if hit, will deal X extra damage, and target will be Blind and Gag, and break its Helm for 50% for the next 1…16 seconds (the X and duration of condition will be depend on how long you sheath your sword.)
Cut of Flying Crane
10e | 1c | 30r : Sheath your sword for 1 to 8 seconds. When you Slash, if hit, will deal ((1…5) X seconds you sheath) extra damage. This is a range attack that can go through multiple enemies.
An another kind of Katana Skill require Precisions. The skill of this type will be default have a 33% chance of missing or fail to use (shown in a darker color). When you fight, for every strike, there will be a chance (randomly, maybe about 20% per strike) where that precision skill will be “light up” (which last for 2 seconds, before going dark again). When use at this time, it will have a 100% chance of being use.
Slash of Falling Sun
10e | 3c | 30r : Attack for 12…50 extra damage. A Precision skill.
Slash of Spitting Rock
10e | 3c | 30r : Attack for 5…24 extra damage and Break target’s body armor (lowers its AL) by 50%. A Precision skill.
Way of Precision
Skills that boost the Precisions to help the Precision skills, or target specific body parts of target.
Stalker’s Eyes
10e | 2c | 30r : For the next T seconds, all your Precisions skills (at its darken stage) will only fail at 66% time.
Seeking Weakness
10e | 2c | 30r : For the next T seconds, you increase the change of getting your precision skill “light up” is up by 25%.
Aim Eyes
5e | 2c | 30r : You attack target’s head. 50% chance of causing Blind.
Aim Leg
5e | 2c | 30r : You attack target’s leg. 50% of causing Cripple.
Way of Serving
(since Samurai have a better direct translation as “One who Serve”)
Skills that would help out your teammates, especially dealing with DP and Moral.
Help out of Pit:
5e | 2c | 30r : You take 15% DP from target ally, but add 15% DP to your self.
Die for the War:
5e | 2c | 30r : You take 15% DP, and your team gain 5% of Moral Boost
Preparing for Death:
5e | 2c | 30r : In the next T seconds, if you take DP (self induce or dealth), you take 3…8% less.
Balance:
While Katana skill can do great damage to a single target, it does tend to be long and risky to cast. Precision skills are very chance base, and Battoujitsu can be easily dodge (by running away in time). Also energy could be a problem from them, if they take the Armor. Also like Warrior and Assassin, They are weak against DoPs and conditions. (but they can take a bit better elemental damages with their Armor) I am still unsure if I like the Primary, but it will do for now.
longboringname
Thanks alot for whatever you just posted. I feel alot beter about the samurai thing.
Ultimate_Gaara
I still don't like it because its a Samurai, change it to almost anything else and I will like it... The only thing that could be worse is someone asking for a "Rex kwon do" or " Chuck Norris" build.
Ristaron
I am opposed to any build named after a name from another language aside from English. This isn't racism, merely by the fact (in this example) that JAPANESE doesn't exist in our english translated version of Tyria, and therefore the word we take from whatever culture the 'new warrior' belongs would NOT be 'Samurai'! It would be something else!
Samurai is not an english word, and therefore you cannot name a profession after it.
Name it something else, and I'll be happy.
The same goes for 'katana' and 'ninja'.
Aside from that obvious pet peeve, I find your profession idea appealing. Though, I would still prefer if warriors were just given a ton of new skills that would be more complicated to use but more rewarding when used properly instead of a whole other warrior profession being made.
New armour for them too, I like the kimono idea. We don't need new professions, per se, just the ability to take our current ones further.
Samurai is not an english word, and therefore you cannot name a profession after it.
Name it something else, and I'll be happy.
The same goes for 'katana' and 'ninja'.
Aside from that obvious pet peeve, I find your profession idea appealing. Though, I would still prefer if warriors were just given a ton of new skills that would be more complicated to use but more rewarding when used properly instead of a whole other warrior profession being made.
New armour for them too, I like the kimono idea. We don't need new professions, per se, just the ability to take our current ones further.
Wizzwank
Haha. Chuck Norris. He only needs one skill. Round-House kick. And it nukes everyone in the aggro bubble.
Ristaron
Following the humorous track of this, he would also need a skill that makes him impervious to the mighty nerf-stick.
William Stark
Why not just play a warrior and make them look like a samurai? The class is already used to simulate any number of historical or fantasy archetypes of the melee fighter.
Just to be a historical pedant, the samurai fills a similar role in Japanese feudalism as the knight did in European feudalism. Yet, there is no need for a 'knight' class in the more European appearing Tyria. Instead you can just call your character 'Sir something', buy knights armour or platemail and off you go.
By the same token, if you want to play a samurai-esque character, buy some Eastern looking armour from the Cantha campaign and any sword which looks like a katana. Job done. More importantly, make them a warrior/ranger since the samurai spent at least as much time with the bow as with the sword (probably more, so maybe a ranger/warrior).
Just to be a historical pedant, the samurai fills a similar role in Japanese feudalism as the knight did in European feudalism. Yet, there is no need for a 'knight' class in the more European appearing Tyria. Instead you can just call your character 'Sir something', buy knights armour or platemail and off you go.
By the same token, if you want to play a samurai-esque character, buy some Eastern looking armour from the Cantha campaign and any sword which looks like a katana. Job done. More importantly, make them a warrior/ranger since the samurai spent at least as much time with the bow as with the sword (probably more, so maybe a ranger/warrior).
Makkert
Looks to much to a Wa/Mo in one proffession to me...
Not thrilled, sorry.
Not thrilled, sorry.
Quid Pro Quo
Quote:
Originally Posted by fiery
um dude the thing is 2 threads were made by 2 diffrent people and the same topic which is samurai, why not stack on one thread than make multiple ones. even if by 2 people post on the same thread dont make a new to see just a post by your name as the OP, considered spam.
|
Quote:
Originally Posted by longboringname
Yeah, the speed was MY idea, if speed shouldn't go in samurai, then it should go in berserker or something. Yeah.... berserker, uses gaunlets to punch the crap out of enemys. Skills like Brute strike: Fist attack: your attack has a ___% to strike double damage. this attack fails ____% of the time.
|
Big two handed axes, swords, ect.
Sagius Truthbarron
Quote:
Originally Posted by Kaguya
A Samurai with only a Katana? Blasphemy.
Samurais used bows, spears [Naginata], and of course 2nd shortsword [Wakizashi], and various other weapons and their different variations. |
Sagius Truthbarron
Quote:
Originally Posted by Kaguya
A Samurai with only a Katana? Blasphemy.
Samurais used bows, spears [Naginata], and of course 2nd shortsword [Wakizashi], and various other weapons and their different variations. |
Hey, if you were a Samurai, wouldn't you only be able to fight other Samurai? I mean, you'de be going against Bushido otherwise..
Sereng Amaranth
Quote:
Originally Posted by fiery
chris farley is the real ninja, R.I.P
|
Meneldil
how bout instead of calling it samurai, since thats a japanese word... call it... Weapon Master?
but then warrior would look a little... weak. heh
but then warrior would look a little... weak. heh
Ristaron
Quote:
Originally Posted by Meneldil
how bout instead of calling it samurai, since thats a japanese word... call it... Weapon Master?
but then warrior would look a little... weak. heh |
Quote:
Originally Posted by Me
I am opposed to any build named after a name from another language aside from English. This isn't racism, merely by the fact (in this example) that JAPANESE doesn't exist in our english translated version of Tyria, and therefore the word we take from whatever culture the 'new warrior' belongs would NOT be 'Samurai'! It would be something else!
Samurai is not an english word, and therefore you cannot name a profession after it. Name it something else, and I'll be happy. The same goes for 'katana' and 'ninja'. |
Way to try and take credit for what I said.