Show us our Teamates Energy levels.
Tiberius
Just right under the health bar. That way you can better judge if a fellow team mate is in trouble, or needs to recharge their energy. I know ive herd of plenty of pissed monk's who's team members won't wait for their energy to renegarate. Yes there is ctrl+click on energy bar but this is far more efficiant.
Urban_Knight
Quote:
Originally Posted by Tiberius
Just right under the health bar. That way you can better judge if a fellow team mate is in trouble, or needs to recharge their energy. I know ive herd of plenty of pissed monk's who's team members won't wait for their energy to renegarate. Yes there is ctrl+click on energy bar but this is far more efficiant.
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ManadartheHealer
I think this is very needed. Because I know that people can get in trouble if they are in a situation that, even though they could handle with full energy, they cannot handle without energy.
RTSFirebat
Quote:
Originally Posted by Tiberius
Just right under the health bar. That way you can better judge if a fellow team mate is in trouble, or needs to recharge their energy. I know ive herd of plenty of pissed monk's who's team members won't wait for their energy to renegarate. Yes there is ctrl+click on energy bar but this is far more efficiant.
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This is so needed, often I have to ask people to stop so I can recover energy, often they just run off and then complain since I couldn't use any spells.
Necros, monks and Elementalists need power to be useful.
Dagra
Amen! We need energy bars!
Popps97
aye.. i would like to see this added as well
I think its funny that the cultist knows when you need energy, but none of the real people your grouped with do, unless you tell them.
I think its funny that the cultist knows when you need energy, but none of the real people your grouped with do, unless you tell them.
Kerus Tel Veren
I'm amazed this isn't already in the game. For that matter, seeing your target's energy is important as well.
Add my voice.
Add my voice.
Xavz
This would be a godsend for anyone using a skill like Blood Ritual, BiP or the like on healers. As it is, it's inconvenient to stop healing to ask for a en boost over chat. Thankfully, Blackace is pretty good at knowing when to throw one on me anyways.
RTSFirebat
Quote:
Originally Posted by Kerus Tel Veren
I'm amazed this isn't already in the game. For that matter, seeing your target's energy is important as well.
Add my voice. |
Soul Monarch
This would make Blood Ritual a viable skill during pick up groups...
You simply can't rely on the person Ctrl + clicking to let you know their energy is low all the time. Especially if it's a pick up group or a random arena team.
You simply can't rely on the person Ctrl + clicking to let you know their energy is low all the time. Especially if it's a pick up group or a random arena team.
Kerus Tel Veren
Quote:
Originally Posted by RTSFirebat
nah! Yes this should be in game, but it would make the game easiler if you could see target energy levels, you could juts gimp on the lowest powered mages, etc...
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RTSFirebat
Quote:
Originally Posted by Kerus Tel Veren
As opposed to jumping the lowest health mages? There are skills that take advantage of the targets health level, and there are skills that take advantage of the targets energy level, but for whatever reason, you cannot see that.
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With my energy level showing as well it people would attack mages even more knowing that would that said energy they cannot even defend themselves correctly.
seeing HP doesn't make them helpless, since they would still have a trick up their selve
Ramus
He did say TEAMATES energy, it doesn't mean you have to see the enemys. but it wouldnt make that huge of a difference if you did?
RTSFirebat
Quote:
Originally Posted by Ramus
He did say TEAMATES energy, it doesn't mean you have to see the enemys. but it wouldnt make that huge of a difference if you did?
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Ramus
Quote:
Originally Posted by RTSFirebat
I'm aware of what the topic is about, read my first reply near the top before you comment. Also I explained the reasons why showing target energy would be bad, don't make me repeat myself
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RTSFirebat
Quote:
Originally Posted by Ramus
Well, we posted at almost the same time. I can understand that, but it really wouldn't make a huge difference to me. If I see you with low health, im going to attack you wether you are on full energy, or running on empty.
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But then again I have mates who cover me well during PvP if I'm low on health, which is why arenas suck.
Chev of Hardass
Add my voice in here. I use spam blood ritual. If I could see the ehaler is full I know some of my favorite other players would love energy to spare.
jdwoody
I like the idea for running around with guildmates/henchmen...
Sadly I doubt it would make a difference to a large majority of players. I thought by the time I made it to the desert people would try to play smarter, but no matter how much I beg and plead the second an encounter is over they run as fast as they can to the next one.
I ctrl-click on my energy because I am tired of typing "pls stop I need to recharge" and all people do is ctrl-click on their hp's which is stupid because that information is already available or tell me to stop spamming.
Sadly I doubt it would make a difference to a large majority of players. I thought by the time I made it to the desert people would try to play smarter, but no matter how much I beg and plead the second an encounter is over they run as fast as they can to the next one.
I ctrl-click on my energy because I am tired of typing "pls stop I need to recharge" and all people do is ctrl-click on their hp's which is stupid because that information is already available or tell me to stop spamming.
Spike
I think this would be wonderfull the numbers of times i have had to ask others to wait instead of runing off to the next group of mobs is unreal the problem is warriors don't really need energy not like ele/mez/neco does.
Nicholai Phoenix
Im a ranger, and actully I kinda need energy lol
Before I used to do aounr 60 to 80 damage a hit(To monsters of course) and no I do around 30 to 40(occasionaly around 70 or 80) so I use power shot a lot and frenzy. and together that is 15 energy, when I only have 25 max it kinda sucks =P
Before I used to do aounr 60 to 80 damage a hit(To monsters of course) and no I do around 30 to 40(occasionaly around 70 or 80) so I use power shot a lot and frenzy. and together that is 15 energy, when I only have 25 max it kinda sucks =P
Kershent
I would KILL for this. Really, I'd just kill someone.
Anyway, this would really make it easy for people who actually care about how much energy the group has to know how long to wait. And it's more than the downtime--If I know on-the-fly how much energy the monk in my group has, I'll know when I can afford to be slightly wreckless, and when I should kite at the first sign of damage.
As for knowing the enemy's energy, I think it would be very cool to know that...But the arguement could go either way. I mean...I just doesn't feel right knowing that much about your enemy, but I know how much HEALTH they have, don't I? It'd just feel weird knowing what they have, but I honestly can't place my finger on why.
Anyway, this would really make it easy for people who actually care about how much energy the group has to know how long to wait. And it's more than the downtime--If I know on-the-fly how much energy the monk in my group has, I'll know when I can afford to be slightly wreckless, and when I should kite at the first sign of damage.
As for knowing the enemy's energy, I think it would be very cool to know that...But the arguement could go either way. I mean...I just doesn't feel right knowing that much about your enemy, but I know how much HEALTH they have, don't I? It'd just feel weird knowing what they have, but I honestly can't place my finger on why.
Brett Kuntz
I think it'd take away from some of the coordination needed to PvP. As for friendly energy I could care less if we could see it or not. As for enemy, I wouldn't want to see it, makes it too easy.
Aidan Gawain
Definately, for monks and other casters, energy is just as important as health. Why not show it (at least to allies)?
Mashu
I thought of something along the lines of this which might be more useful. Where the players name divides the health bar (top) and the energy bar (bottom), also with supplying numerical values of the players health and energy, and making the numerical values yellow when the player is low on health.
Shamblemonkee
*begs for this feature*